Bard Games

Bard Games
Author: Victor Cahn
Publisher: Taylor Trade Publications
Total Pages: 129
Release: 2011-09-16
Genre: Drama
ISBN: 1589796187

The works of Shakespeare remain a staple of the theatrical and academic worlds, yet even non-experts enjoy his works. On the television program "Jeopardy," for example, "Shakespeare" is a category at least once a week. Bard Games demands recognition of quotations, but always in the context of matching them with the speakers, so that less experienced readers have help, while the more ambitious can work independently. In addition, the quizzes are arranged roughly in order of difficulty, with the most challenging at the end of the book, while individual quizzes, too, move from easier questions to harder ones.

Board Games

Board Games
Author: Piken Sander
Publisher: Lulu.com
Total Pages: 426
Release: 2017-03-25
Genre: Fiction
ISBN: 1365797546

At forty-five, striking Carol Blake has it all: a Chicago corporation she built from the ground up on the verge of international success with a complicated merger, and Brian Cross, who at thirty is the youngest Board member of her company. Against her better judgement she and Brian fall in love and secretly marry. Marriage is not without your ups and downs, but as the merger grows closer to fruition, Carol's Board of Directors, including Brian, undercut her to wrest control of her company from her. Betrayed and enraged, Carol must regain control. ...but is it too late?

The CRPG Book: A Guide to Computer Role-Playing Games

The CRPG Book: A Guide to Computer Role-Playing Games
Author: Felipe Pepe
Publisher:
Total Pages: 528
Release: 2019-09
Genre: Computer games
ISBN: 9781999353308

Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Graphic Design for Board Games

Graphic Design for Board Games
Author: Daniel Solis
Publisher: CRC Press
Total Pages: 303
Release: 2024-10-03
Genre: Games & Activities
ISBN: 1040120636

Board games are increasingly recognized as an artform of their own, but their design and aesthetics are just as important as their gameplay mechanics. In this handbook, art director and graphic designer Daniel Solis offers his 20+ years of expertise in graphic design in tabletop gaming. With a sense of humor, plenty of examples, and simple tips, Graphic Design for Board Games covers everything from typography to retail presence. Learn how to effectively use graphic design elements to enhance player experience. Create stunning game components, clear rulebooks, and effective game boards that will keep players engaged. Key Features: Highlights unique challenges and solutions of graphic design for board games Includes commentary from over a dozen board game graphic designers Explains complex concepts with numerous visual examples Trains designers to incorporate heuristics, accessibility, and semiotics Newcomers will learn introductory concepts of visual communication. Intermediate designers will find ways to anticipate common visual obstacles and improve playtest results. Experienced veterans will find insightful comments shared by fellow professionals. Soon you’ll design unforgettable gaming experiences for your players!

Shakespeare / Play

Shakespeare / Play
Author: Emma Whipday
Publisher: Bloomsbury Publishing
Total Pages: 277
Release: 2024-07-11
Genre: Literary Criticism
ISBN: 1350304441

What is (a) play? How do Shakespeare's plays engage with and represent early modern modes of play – from jests and games to music, spectacle, movement, animal-baiting and dance? How have we played with Shakespeare in the centuries since? And how does the structure of the plays experienced in the early modern playhouse shape our understanding of Shakespeare plays today? Shakespeare / Play brings together established and emerging scholars to respond to these questions, using approaches spanning theatre and dance history, cultural history, critical race studies, performance studies, disability studies, archaeology, affect studies, music history, material history and literary and dramaturgical analysis. Ranging across Shakespeare's dramatic oeuvre as well as early modern lost plays, dance notation, conduct books, jest books and contemporary theatre and film, it includes consideration of Measure for Measure, A Midsummer Night's Dream, Macbeth, Titus Andronicus, Merchant of Venice, Twelfth Night, Romeo and Juliet, Othello, King Lear and The Merry Wives of Windsor, among others. The subject of this volume is reflected in its structure: Shakespeare / Play features substantial new essays across 5 'acts', interwoven with 7 shorter, playful pieces (a 'prologue', 4 'act breaks', a 'jig' and a 'curtain call'), to offer new directions for research on Shakespearean playing, playmaking and performance. In so doing, this volume interrogates the conceptions of playing of/in Shakespeare that shape how we perform, read, teach and analyze Shakespeare today.

The Evolution of Fantasy Role-Playing Games

The Evolution of Fantasy Role-Playing Games
Author: Michael J. Tresca
Publisher: McFarland
Total Pages: 239
Release: 2014-01-10
Genre: Games & Activities
ISBN: 0786460091

Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.

Tabletop Role-Playing Games and the Experience of Imagined Worlds

Tabletop Role-Playing Games and the Experience of Imagined Worlds
Author: Nicholas J. Mizer
Publisher: Springer Nature
Total Pages: 183
Release: 2019-11-22
Genre: Social Science
ISBN: 3030291278

In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.

The Bard's Gift

The Bard's Gift
Author: Meredith Mansfield
Publisher: Meredith Mansfield
Total Pages: 281
Release: 2020-08-04
Genre: Fiction
ISBN:

The Reluctant Story-Teller: Sixteen-year-old Astrid keeps mostly to herself, finding companionship in the stories her grandmother used to tell. She's too shy even to talk in front of Torolf, the young man she secretly dreams of. Then the Norse god of eloquence appears in Astrid's dreams and forces her to drink the Mead of Poetry. Suddenly, she's compelled to tell her stories. In public. Even in front of Torolf. Astrid is meant to use these stories to guide her people from starvation in Greenland to a better future in Markland. A place legends claim is the abode of dragons. But not all of her fierce and independent people are willing to follow a mere girl, even the chieftain's daughter--especially when she counsels peace. Some have other plans for the new land and want to use Astrid and her gift as a tool. The Inventive Young Man Who Loves Her: Torolf never dreamed that quiet Astrid could choose him. Now he's stranded in Iceland as she sails in the opposite direction. To attain the promise of a future with Astrid, he'll have to attempt the impossible--sailing alone across the North Atlantic. Together, they might defy the plans the gods have made for them and change the fate of more than just their own people. Norse gods, Thunderbird, Norse Sagas, Norse mythology, Iceland, Greenland colon, Vinland, Markland, Noblebright