Backgammon for Serious Players

Backgammon for Serious Players
Author: Bill Robertie
Publisher: Cardoza
Total Pages: 0
Release: 2003-02-15
Genre: Games & Activities
ISBN: 9781580420778

Featuring all-important opening strategies and replies; middle, end, and back game techniques; tournament strategies; and advanced doubling cube play, Backgammon for Serious Players is the one book backgammon enthusiasts need to play like a champion.

Backgammon For Winners

Backgammon For Winners
Author: Bill Robertie
Publisher: Cardoza Publishing
Total Pages: 157
Release:
Genre: Games & Activities
ISBN: 1580425658

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501 Essential Backgammon Problems

501 Essential Backgammon Problems
Author: Bill Robertie
Publisher: Cardoza
Total Pages: 384
Release: 2022-02-01
Genre: Games & Activities
ISBN: 9781580423908

This comprehensive backgammon supercharges intermediate players with powerful concepts used by professional money players and champions! Readers learn everything from the general principles underlying expert play to advanced concepts like back play, holding games and one man back. Advanced strategic chapters cover connectivity, priming games, containment games, breaking anchor, action doubles, late game blitzes, post-blitz turnaround, ace point games, the concepts of profitable doubles and much more in the 31 hard-hitting chapters. With the help of hundreds of game-action diagrams 501 Essential Problems transform readers into thinking, aggressive pro-level players. A must-buy for every serious backgammon player!

How Good Are You at Backgammon?

How Good Are You at Backgammon?
Author: Nicolaos S. Tzannes
Publisher: iUniverse
Total Pages: 126
Release: 2001-04-03
Genre: Games & Activities
ISBN: 1469771489

If you already play backgammon, don't you sometimes wonder how good you really are? Well, this book is your chance to really find out. The 50 situations presented here, cover most of the aspects of the game, from initial moves to bearing off strategies. Each problem is graded on the basis of 5 points for the optimum play and some partial credit for sub-optimum but adequate ones, if such exist. If you rack up a score of 225-250, you rank right up there with the expertsyou should think seriously of competing in Backgammon Tournaments. If you score 200-224, you are not an expert yet, but you are rapidly approaching this point. A score of 135-199 indicates that you are a good, sound player, probably the best in yourneighborhood. If you score less than 135 points, there is no need for despair. Study this book carefully. It can serve as a case studies tool for improving your game. Besides, the problems presented are not only mind-taxing, they are also entertaining. And the justifications for the optimum play are clearly explained, often culminating in various useful rules of thumb (the closer-closest rule, the rule of even, etc.) for difficult, but commonly occurring situations. Good luck!

Backgammon Boot Camp

Backgammon Boot Camp
Author: Walter Trice
Publisher: Fortuitous Press
Total Pages: 339
Release: 2004-05-01
Genre: Backgammon
ISBN: 9780943292328

Originally a series of articles that appeared online at GammonVillage.com. Every aspect of the game is covered, from the most fundamental to the most advanced.

Backgammon

Backgammon
Author: Marc Brockmann Olsen
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2015-05-14
Genre: Backgammon
ISBN: 9781512200447

"Backgammon - From basics to badass" is the cutting edge, modern backgammon book, which teaches you all the basic concepts and principles in the game. It beats the older backgammon theory books by a mile. It starts out softly, but don't let this fool you! The book is full of insights from a true expert. The philosophy is a thorough and well structured learning, which leaves you no gaps in your game comprehension, as well asbringing new theory to the backgammon literature, for instance "the value-equation" and probability tables on jumping primes. It is very easy to read even for beginners. The purpose of the book is to connect the basic theory with the advanced theory. All earlier backgammon books tends to focus on just one of these categories. Since publication in Denmark early 2013, this book is now owned by roughly half of the members of the Danish Backgammon Federation, the worlds largest backgammon federation. When writing this book, Marc was ranked frst in the Danish rating system. In 2014 Marc won his frst "Grand Slam", the prestigious international tournament: Nordic Open in Copenhagen. Reviews: "It's my humble opinion, that this is a must-read for everyone who wants to take his game to another level. The book is highly informative, easy to read and packed with educational positions. I've been privileged to know Marc for many years, and he is currently the best backgammon tutor in the world. Don't waste this formidable chance, buy this book right away!"- Sander Lylloff, the best backgammon player in the world. "Tremendous all-round book which suits backgammon players of all levels. It presents the concepts in a sharp but still educational way. The book has numerous new approaches to the facets of the game, that can be very complex. It appeals to new, as well as more experienced players. I'm positive that everybody can obtain new knowledge and inspiration. Read it!"- Karsten Bredahl, Super Grand Master and double winner of Nordic Open. "Marc has truly succeeded in writing a book, which starts from the bottom and ends on a very high level, without the usual gaps you can encounter. It is a solid book that everybody can beneft from, regardless of experience. The examples and explanations are top notch."- Peter Hallberg, backgammon world champion 2004.

Seven Games: A Human History

Seven Games: A Human History
Author: Oliver Roeder
Publisher: W. W. Norton & Company
Total Pages: 326
Release: 2022-01-25
Genre: History
ISBN: 1324003782

A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.