B is for Bauhaus, Y is for YouTube

B is for Bauhaus, Y is for YouTube
Author: Deyan Sudjic
Publisher: Rizzoli Publications
Total Pages: 485
Release: 2015-02-17
Genre: Design
ISBN: 0847845524

A tool kit, done in A–Z form, for understanding the world around us through the way we design and use things. Covering subjects that range from authenticity to Grand Theft Auto to Dieter Rams, Deyan Sudjic’s latest book has been called "a master class in musing on modern design." Though it is organized in A–Z format, it is not a dictionary or an encyclopedia in the strictest sense. Rather, it is an essential tool kit for understanding the world through emblematic examples, both historic and contemporary, from the field of design. In stand-alone chapters, Sudjic explores concepts as a whole, specific movements, or specific objects and people. The result is a kaleidoscopic view of the profound way in which design—both good and bad—has colored the modern world and influenced our interactions with popular culture. Woven throughout are surprisingly nostalgic remembrances and intensely personal perspectives on a life in design by someone who clearly lives and breathes it. Sudjic demonstrates not only a passion for the subject, but also an ability to illuminate what is most inspiring and intriguing about the way we create.

B is for Bauhaus

B is for Bauhaus
Author: Deyan Sudjic
Publisher: Penguin UK
Total Pages: 351
Release: 2014-03-27
Genre: Architecture
ISBN: 0718199472

This book is not a dictionary, though it tells you all you need know about everything from Authenticity to Zips. It's not an autobiography, though it does offer a revealing and highly personal inside view of contemporary culture. It's an essential tool kit for understanding the modern world. It's about what makes a Warhol a genuine fake; the creation of national identities; the mania to collect. It's also about the world seen from the rear view mirror of Grand Theft Auto V; digital ornament and why we value imperfection. It's about drinking a bruisingly dry martini in Adolf Loo's American bar in Vienna, and about Hitchcock's film sets. It's about fashion and technology, about politics and art.

B is for Bauhaus, Y is for YouTube

B is for Bauhaus, Y is for YouTube
Author: Deyan Sudjic
Publisher: Rizzoli Ex Libris
Total Pages: 0
Release: 2015-02-17
Genre: Design
ISBN: 9780847845514

A tool kit, done in A–Z form, for understanding the world around us through the way we design and use things. Covering subjects that range from authenticity to Grand Theft Auto to Dieter Rams, Deyan Sudjic’s latest book has been called "a master class in musing on modern design." Though it is organized in A–Z format, it is not a dictionary or an encyclopedia in the strictest sense. Rather, it is an essential tool kit for understanding the world through emblematic examples, both historic and contemporary, from the field of design. In stand-alone chapters, Sudjic explores concepts as a whole, specific movements, or specific objects and people. The result is a kaleidoscopic view of the profound way in which design—both good and bad—has colored the modern world and influenced our interactions with popular culture. Woven throughout are surprisingly nostalgic remembrances and intensely personal perspectives on a life in design by someone who clearly lives and breathes it. Sudjic demonstrates not only a passion for the subject, but also an ability to illuminate what is most inspiring and intriguing about the way we create.

Barcelona, City of Comics

Barcelona, City of Comics
Author: Benjamin Fraser
Publisher: State University of New York Press
Total Pages: 303
Release: 2022-02-01
Genre: Literary Criticism
ISBN: 1438487509

Barcelona, City of Comics introduces readers of English to a range of Spanish- and Catalan-language comics published after the death of dictator Francisco Franco in 1975. During this time of palpable social change, the Catalonian capital regained its reputation as the hub of comics publishing in Spain. Comics collectives such as El Rrollo and Butifarra, as well as individual artists from Montse Clavé to Mariscal, contributed to a thriving comics subculture that drew from and pushed beyond the countercultural comics tradition in the United States. As the Salón Internacional del Cómic de Barcelona (1981–) drew greater attention to the city, comics magazines teemed with graphic depictions of urban scenes. On the comics page, themes of architecture and city life were employed as social critique, while the city of Barcelona itself increasingly solidified its reputation on the global stage through urban planning. With a foreword by Pere Joan, Barcelona, City of Comics delves into the relationship between comics and urbanism in one of Europe's most notable global cities.

The Language of Cities

The Language of Cities
Author: Deyan Sudjic
Publisher: Penguin UK
Total Pages: 225
Release: 2016-10-06
Genre: Architecture
ISBN: 0241188059

The director of the Design Museum defines the greatest artefact of all time: the city We live in a world that is now predominantly urban. So how do we define the city as it evolves in the twenty-first century? Drawing examples from across the globe, Deyan Sudjic decodes the underlying forces that shape our cities, such as resources and land, to the ideas that shape conscious elements of design, whether of buildings or of space. Erudite and entertaining, he considers the differences between capital cities and the rest to understand why it is that we often feel more comfortable in our identities as Londoners, Muscovites, or Mumbaikars than in our national identities.

Usefulness in Small Things

Usefulness in Small Things
Author: Kim Colin
Publisher:
Total Pages: 226
Release: 2010
Genre: Design
ISBN: 0847836088

Shows everyday consumer products from around the world that have been redesigned to address a particular need, along with descriptions of each item's purpose, distinctive features, and location.

The Language of Things: Understanding the World of Desirable Objects

The Language of Things: Understanding the World of Desirable Objects
Author: Deyan Sudjic
Publisher: W. W. Norton & Company
Total Pages: 209
Release: 2009-06-01
Genre: Architecture
ISBN: 0393240924

A brilliant exposé of the interaction between art, design, and commerce. In The Language of Things, the director of London's Design Museum charts our relationship with all things designed. With scintillating wit and an eye for the pleasures and dangers of rampant consumerism, Deyan Sudjic takes us from luxury car commercials to glossy advertisements for seasonal variations of the Prada purse to the hype surrounding the latest version of the iPhone, exploring how we are manipulated and seduced by our possessions. Who would've thought that it's the subtle visual similarity between the Volkswagen Golf GTI and the barrel of an automatic pistol that makes people want to get behind the wheel? And why is it that digital cameras in cell phones "click" even though they don't have a shutter? Sudjic's illuminating argument will resound with anyone who has ever been affected by how things look—lured, in other words, by the powerful siren call of design.

Bauhaus 1919-1933

Bauhaus 1919-1933
Author: Barry Bergdoll
Publisher: The Museum of Modern Art
Total Pages: 348
Release: 2009
Genre: Art
ISBN: 9780870707582

The Bauhaus, the school of art and design founded in Germany in 1919 and shut down by the Nazis in 1933, brought together artists, architects and designers in an extraordinary conversation about modern art. Bauhaus 1919-1933, published to accompany a major multimedia exhibition at MoMA, is the first comprehensive treatment of the subject by MoMA since 1938 and offers a new generational perspective on the 20th century's most influential experiment in artistic education. It brings together works in a broad range of mediums, including industrial design, furniture, architecture, graphics, photography, textiles, ceramics, theatre and costume design, and painting and sculpture - many of which have rarely if ever been seen outside of Germany. Featuring about 400 colour plates and a rich range of documentary images, this publication includes two overarching images by the exhibition's curators, Leah Dickerman and Barry Bergdoll, concise interpretive essays on key objects by over twenty leading scholars, and an illustrated, narrative chronology.

Real Photo Postcards

Real Photo Postcards
Author: Lynda Klich
Publisher: MFA Publications
Total Pages: 304
Release: 2022-05-03
Genre: Antiques & Collectibles
ISBN: 9780878468843

Postcards of a nation embracing a new democratic technology The ubiquity of photography and social media today makes it hard to imagine a time when it was not possible for ordinary people to take their own pictures and send them with short messages over long distances. But it was revolutionary when the Eastman Kodak Company, in 1903, unveiled a new postcard camera that produced a postcard-size negative that could print directly onto a blank card. Suddenly almost anyone, amateurs and entrepreneurial photographers alike, could take a picture--of neighbors at home and at work, local celebrations, newsworthy disasters, sightseeing trips--and turn it into a postcard. This book captures this moment in the history of communications--from around 1900 to 1930--through a generous selection of what came to be known as "real photo postcards" from the extensive Leonard A. Lauder Postcard Archive. As the formality of earlier photography falls away, these postcards remind us that the past was occupied by people with distinct and individual stories, dramatic, humorous, puzzling and surprising.

Speculative Everything

Speculative Everything
Author: Anthony Dunne
Publisher: MIT Press
Total Pages: 235
Release: 2013-12-06
Genre: Design
ISBN: 0262019841

How to use design as a tool to create not only things but ideas, to speculate about possible futures. Today designers often focus on making technology easy to use, sexy, and consumable. In Speculative Everything, Anthony Dunne and Fiona Raby propose a kind of design that is used as a tool to create not only things but ideas. For them, design is a means of speculating about how things could be—to imagine possible futures. This is not the usual sort of predicting or forecasting, spotting trends and extrapolating; these kinds of predictions have been proven wrong, again and again. Instead, Dunne and Raby pose “what if” questions that are intended to open debate and discussion about the kind of future people want (and do not want). Speculative Everything offers a tour through an emerging cultural landscape of design ideas, ideals, and approaches. Dunne and Raby cite examples from their own design and teaching and from other projects from fine art, design, architecture, cinema, and photography. They also draw on futurology, political theory, the philosophy of technology, and literary fiction. They show us, for example, ideas for a solar kitchen restaurant; a flypaper robotic clock; a menstruation machine; a cloud-seeding truck; a phantom-limb sensation recorder; and devices for food foraging that use the tools of synthetic biology. Dunne and Raby contend that if we speculate more—about everything—reality will become more malleable. The ideas freed by speculative design increase the odds of achieving desirable futures.