Awesome Minds: Video Game Creators

Awesome Minds: Video Game Creators
Author: Alejandro Arbona
Publisher: duopress
Total Pages: 177
Release: 2018-10-02
Genre: Juvenile Nonfiction
ISBN: 1947458221

Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade video game sensation Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our handheld devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games.

Awesome Minds: The Inventors of LEGO® Toys

Awesome Minds: The Inventors of LEGO® Toys
Author: Erin Hagar
Publisher: duopress
Total Pages: 0
Release: 2016-04-12
Genre: Juvenile Nonfiction
ISBN: 9781938093531

Everyone has played with LEGO® toys, but not many people know who is behind this awesome invention. This fun and engaging book tells the story of how a Danish carpenter and his family turned a desperate situation into the most popular toy in history. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: The Inventors of LEGO® Toys is the perfect read for those with creative spirits and curious minds. This book is an independently authored and published biography of the family that created the LEGO® construction toy and is not sponsored or endorsed by or affiliated in any way with the LEGO Group of companies, owner of the LEGO® trademarks. Lexile Level: 970L Guided Reading Level: R4

Nintendo Video Game Designer Shigeru Miyamoto

Nintendo Video Game Designer Shigeru Miyamoto
Author: Kari Cornell
Publisher: Lerner Publications (Tm)
Total Pages: 36
Release: 2016
Genre: Juvenile Nonfiction
ISBN: 1467795313

Have you ever played Super Mario Brothers, Donkey Kong, or The Legend of Zelda? Learn about Shigeru Miyamoto, the Japanese designer who created these famous games.

The Minds Behind the Games

The Minds Behind the Games
Author: Patrick Hickey, Jr.
Publisher: McFarland
Total Pages: 217
Release: 2018-04-23
Genre: Games & Activities
ISBN: 1476671109

Featuring interviews with the creators of 36 popular video games--including Deus Ex, Night Trap, Mortal Kombat, Wasteland and NBA Jam--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of all time. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Level Up!

Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
Total Pages: 515
Release: 2010-09-29
Genre: Computers
ISBN: 0470970928

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Awesome Minds: The Creators of the iPhone®

Awesome Minds: The Creators of the iPhone®
Author: Marne Ventura
Publisher: duopress
Total Pages: 59
Release: 2017-03-07
Genre: Juvenile Nonfiction
ISBN: 193809378X

The iPod, iPhone, and iPad changed the way we communicate, play, learn, and work. This wouldn't have been possible without the amazing minds of Steve Jobs and his inventive team. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: The Creators of the iPhone® tells the true story of these life-changing devices. It is the perfect read for those with creative spirits and curious minds. Lexile Level 850L This book is an independently authored and published biography of the inventors of the iPhone® mobile device and is not sponsored or endorsed by or affiliated in any way with these individuals, their families, and/or Apple Inc.

Black Magick #12

Black Magick #12
Author: Greg Rucka
Publisher: Image Comics
Total Pages: 32
Release: 2020-07-29
Genre: Comics & Graphic Novels
ISBN:

"ASCENSION I," Part One The acclaimed series returns, from the New York Times bestselling team GREG RUCKA and NICOLA SCOTT (Wonder Woman). Rowan Black is a cop. Rowan Black is also a witch. Throughout her life, she has struggled to keep these things separate. Now, the walls are beginning to crumble, and RowanÑalienated from her friends, under investigation on the job, and stalked by mysterious forces who are literally hell-bent on using RowanÕs power for their own benefitÑis on the verge of crumbling with them. And if these combined forces donÕt manage to destroy RowanÑshe might just destroy herself first.

Black Magick #15

Black Magick #15
Author: Greg Rucka
Publisher: Image Comics
Total Pages: 32
Release: 2020-10-21
Genre: Comics & Graphic Novels
ISBN:

"ASCENSION I," Part Four Dissent among the forces of Hell, and a revolt within the order of witch-hunters, deepen the peril surrounding Rowan Black and the people she loves. Wild-card assassins and renegade demons enter the field, and a centuries-old conflict threatens to become a free-for-all melee.

Black Magick #16

Black Magick #16
Author: Greg Rucka
Publisher: Image Comics
Total Pages: 32
Release: 2020-11-18
Genre: Comics & Graphic Novels
ISBN:

"ASCENSION I," Conclusion Rowan, Alex, and Detective Nicky Colt find themselves drawn into the same moment of crisis as the CEO seems poised to lose control of her corner of the Abyss. As tragedies loom on every front, Rowan must decide if she will allow things to run their course and have the lives of those she cares for come to their tragic endsÑincluding her own or, by her will, change the reality that is rising around her.

The Psychology of Video Games

The Psychology of Video Games
Author: Celia Hodent
Publisher: Routledge
Total Pages: 105
Release: 2020-10-07
Genre: Psychology
ISBN: 1000194760

What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.