Automata, Logics, and Infinite Games

Automata, Logics, and Infinite Games
Author: Erich Grädel
Publisher: Springer
Total Pages: 377
Release: 2003-08-02
Genre: Computers
ISBN: 3540363874

A central aim and ever-lasting dream of computer science is to put the development of hardware and software systems on a mathematical basis which is both firm and practical. Such a scientific foundation is needed especially for the construction of reactive programs, like communication protocols or control systems. For the construction and analysis of reactive systems an elegant and powerful theory has been developed based on automata theory, logical systems for the specification of nonterminating behavior, and infinite two-person games. The 19 chapters presented in this multi-author monograph give a consolidated overview of the research results achieved in the theory of automata, logics, and infinite games during the past 10 years. Special emphasis is placed on coherent style, complete coverage of all relevant topics, motivation, examples, justification of constructions, and exercises.

Logic and Its Applications

Logic and Its Applications
Author: Mohua Banerjee
Publisher: Springer
Total Pages: 228
Release: 2010-12-10
Genre: Computers
ISBN: 3642180264

Edited in collaboration with FoLLI, the Association of Logic, Language and Information, this book constitutes the refereed proceedings of the 4th Indian Conference on Logic and Its Applications, ICLA 2011, held in Delhi, India, in January 2011. The 14 revised full papers presented together with 3 invited talks were carefully reviewed and selected from 34 submissions. The papers present current research in all aspects of formal logic ranging from pure and applied logic to history of logic.

Infinity in Logic and Computation

Infinity in Logic and Computation
Author: Margaret Archibald
Publisher: Springer Science & Business Media
Total Pages: 150
Release: 2009-10-26
Genre: Computers
ISBN: 3642030912

Edited in collaboration with FoLLI, the Association of Logic, Language and Information, this volume constitutes a selection of papers presented at the Internatonal Conference on Infinity in Logic and Computation, ILC 2007, held in Cape Town, South Africa, in November 2007. The 7 revised papers presented together with 2 invited talks were carefully selected from 27 initial submissions during two rounds of reviewing and improvement. The papers address all aspects of infinity in automata theory, logic, computability and verification and focus on topics such as automata on infinite objects; combinatorics, cryptography and complexity; computability and complexity on the real numbers; infinite games and their connections to logic; logic, computability, and complexity in finitely presentable infinite structures; randomness and computability; transfinite computation; and verification of infinite state systems.

Computer Science Logic

Computer Science Logic
Author: Zoltán Ésik
Publisher: Springer
Total Pages: 639
Release: 2006-09-28
Genre: Computers
ISBN: 3540454594

This book constitutes the refereed proceedings of the 20th International Workshop on Computer Science Logic, CSL 2006. The book presents 37 revised full papers together with 4 invited contributions, addressing all current aspects of logic in computer science. Coverage includes automated deduction and interactive theorem proving, constructive mathematics and type theory, equational logic and term rewriting, automata and formal logics, modal and temporal logic, model checking, finite model theory, and more.

Automata, Logics, and Infinite Games

Automata, Logics, and Infinite Games
Author: Erich Grädel
Publisher: Springer
Total Pages: 392
Release: 2002-12-13
Genre: Computers
ISBN: 9783540003885

A central aim and ever-lasting dream of computer science is to put the development of hardware and software systems on a mathematical basis which is both firm and practical. Such a scientific foundation is needed especially for the construction of reactive programs, like communication protocols or control systems. For the construction and analysis of reactive systems an elegant and powerful theory has been developed based on automata theory, logical systems for the specification of nonterminating behavior, and infinite two-person games. The 19 chapters presented in this multi-author monograph give a consolidated overview of the research results achieved in the theory of automata, logics, and infinite games during the past 10 years. Special emphasis is placed on coherent style, complete coverage of all relevant topics, motivation, examples, justification of constructions, and exercises.

Computer Science Logic

Computer Science Logic
Author: Jacques Duparc
Publisher: Springer Science & Business Media
Total Pages: 611
Release: 2007-08-30
Genre: Computers
ISBN: 3540749144

This book constitutes the refereed proceedings of the 21st International Workshop on Computer Science Logic, CSL 2007, held as the 16th Annual Conference of the EACSL in Lausanne, Switzerland. The 36 revised full papers presented together with the abstracts of six invited lectures are organized in topical sections on logic and games, expressiveness, games and trees, logic and deduction, lambda calculus, finite model theory, linear logic, proof theory, and game semantics.

Logic and the Foundations of Game and Decision Theory - LOFT 8

Logic and the Foundations of Game and Decision Theory - LOFT 8
Author: Giacomo Bonanno
Publisher: Springer Science & Business Media
Total Pages: 219
Release: 2010-08-25
Genre: Computers
ISBN: 3642151639

This book constitutes the refereed proceedings of the 8th International Conference on Logic and the Foundations of the Theory of Game and Decision Theory, LOFT8 2008, held in Amsterdam, The Netherlands, July 2008. This volume is based on a selection of the presented papers and invited talks. They survived a thorough and lengthy reviewing process. The LOFT conferences are interdisciplinary events that bring together researchers from a variety of fields: computer science, economics, game theory, linguistics, logic, multi-agent systems, psychology, philosophy, social choice and statistics. Its focus is on the general issue of rationality and agency. The papers collected in this volume reflect the contemporary interests and interdisciplinary scope of the LOFT conferences.

Automata, Languages and Programming

Automata, Languages and Programming
Author: Michele Bugliesi
Publisher: Springer
Total Pages: 620
Release: 2006-06-29
Genre: Computers
ISBN: 3540359087

The two-volume set LNCS 4051 and LNCS 4052 constitutes the refereed proceedings of the 33rd International Colloquium on Automata, Languages and Programming, ICALP 2006, held in Venice, Italy, July 2006. In all, these volumes present more 100 papers and lectures. Volume II (4052) presents 2 invited papers and 2 additional conference tracks with 24 papers each, focusing on algorithms, automata, complexity and games as well as on security and cryptography foundation.

Logic and Automata

Logic and Automata
Author: Jörg Flum
Publisher: Amsterdam University Press
Total Pages: 737
Release: 2008
Genre: Mathematics
ISBN: 9053565760

Mathematical logic and automata theory are two scientific disciplines with a fundamentally close relationship. The authors of Logic and Automata take the occasion of the sixtieth birthday of Wolfgang Thomas to present a tour d’horizon of automata theory and logic. The twenty papers in this volume cover many different facets of logic and automata theory, emphasizing the connections to other disciplines such as games, algorithms, and semigroup theory, as well as discussing current challenges in the field.

Lectures in Game Theory for Computer Scientists

Lectures in Game Theory for Computer Scientists
Author: Krzysztof R. Apt
Publisher: Cambridge University Press
Total Pages: 308
Release: 2011-01-06
Genre: Computers
ISBN: 113949418X

Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.