Autodesk Viz 2008 Fundamentals
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Author | : Stephen J. Ethier |
Publisher | : Prentice Hall |
Total Pages | : 446 |
Release | : 2007-05 |
Genre | : Computers |
ISBN | : |
For intermediate/advanced-level courses in 3D Design and Concepts, Technical Illustration, Mechanical Design and Drafting, Architectural Design and Drafting, Animation, and Computer Graphics in departments of Engineering, Architecture, Drafting, and Computer Graphic Arts. Designed to provide students with the skills and practical applications necessary to use VIZ for those who are familiar with AutoCAD. Autodesk VIZ 2008 Fundamentals is the next book in the Instant AutoCAD series and continues with the tradition of delivering technical information in a quick and easy format. With integrated Hands-On sessions to illustrate basic concepts and lots of questions, texts and exercises, it will offer a look at VIZ, the 3D modeling and animation program for Autodesk. This book begins with an overview of VIZ and how it relates to AutoCAD thereby ensuring an increased learning speed. It then moves onto viewing, creating, and editing, special modeling including walls, doors, and windows. The book is completed with the creation and application of materials and the generation of animations.
Author | : Jon McFarland |
Publisher | : John Wiley & Sons |
Total Pages | : 1009 |
Release | : 2008-01-03 |
Genre | : Computers |
ISBN | : 0470251743 |
In Mastering Autodesk VIZ 2008, VIZ expert Jon McFarland teaches you how to get the most out of Autodesk's potent 3D modeling, animation, and rendering software. As you follow real-world examples, you'll quickly see how to apply these techniques to your design projects. Whether you're entirely new to VIZ or simply want to master its newest features, this book offers the clear explanations and step-by-step instruction you need to make VIZ work for you. Coverage includes: Finding your way around in VIZ Linking to AutoCAD files Modeling using primitive and compound objects Editing using modifers and sub-objects Creating complex shapes with surface modeling tools Managing your design data more efficiently Simulating lighting effects accurately with global illumination Rendering real-world surfaces with Architectural material Setting up animated walk-throughs Using radiosity to create accurate scene lighting Using mental ray to achieve the most realistic rendering Producing design presentation views Understanding keyframes and function curve editing Acquiring 3D models and props from the Web
Author | : |
Publisher | : |
Total Pages | : 572 |
Release | : 2007 |
Genre | : Cartography |
ISBN | : |
Author | : George Omura |
Publisher | : John Wiley & Sons |
Total Pages | : 402 |
Release | : 2007-04-30 |
Genre | : Computers |
ISBN | : 0470121505 |
This volume covers the latest drafting tools of AutoCAD and AutoCAD LT.
Author | : George Omura |
Publisher | : John Wiley & Sons |
Total Pages | : 435 |
Release | : 2008-07-28 |
Genre | : Computers |
ISBN | : 0470384107 |
The new edition of this hands-on guide helps users of all skill levels learn the basics of AutoCAD 2009 and AutoCAD LT 2009 easily and efficiently. Bestselling AutoCAD author and expert George Omura offers clear explanations, a task-based approach, and pages of real-world examples and exercises to make this thorough book more valuable and useful than ever. Whether you're new to AutoCAD or just looking for a quick refresher, you'll find the fast, focused introduction to AutoCAD you need to get quickly up to speed. For Instructors: Teaching supplements are available for this title.
Author | : Arthur James Wells |
Publisher | : |
Total Pages | : 870 |
Release | : 2007 |
Genre | : Bibliography, National |
ISBN | : |
Author | : Rafael Sacks |
Publisher | : John Wiley & Sons |
Total Pages | : 648 |
Release | : 2011-03-25 |
Genre | : Architecture |
ISBN | : 111802169X |
"The BIM Handbook is an extensively researched and meticulously written book, showing evidence of years of work rather than something that has been quickly put together in the course of a few months. It brings together most of the current information about BIM, its history, as well as its potential future in one convenient place, and can serve as a handy reference book on BIM for anyone who is involved in the design, construction, and operation of buildings and needs to know about the technologies that support it. The need for such a book is indisputable, and it is terrific that Chuck Eastman and his team were able to step up to the plate and make it happen. Thanks to their efforts, anyone in the AEC industry looking for a deeper understanding of BIM now knows exactly where to look for it." AECbytes book review, August 28, 2008 (www.aecbytes.com/review/2008/BIMHandbook.html) DISCOVER BIM: A BETTER WAY TO BUILD BETTER BUILDINGS Building Information Modeling (BIM) offers a novel approach to design, construction, and facility management in which a digital representation of the building process is used to facilitate the exchange and interoperability of information in digital format. BIM is beginning to change the way buildings look, the way they function, and the ways in which they are designed and built. The BIM Handbook, Second Edition provides an in-depth understanding of BIM technologies, the business and organizational issues associated with its implementation, and the profound advantages that effective use of BIM can provide to all members of a project team. Updates to this edition include: Completely updated material covering the current practice and technology in this fast-moving field Expanded coverage of lean construction and its use of BIM, with special focus on Integrated Project Delivery throughout the book New insight on the ways BIM facilitates sustainable building New information on interoperability schemas and collaboration tools Six new case studies Painting a colorful and thorough picture of the state of the art in building information modeling, the BIM Handbook, Second Edition guides readers to successful implementations, helping them to avoid needless frustration and costs and take full advantage of this paradigm-shifting approach to construct better buildings that consume fewer materials and require less time, labor, and capital resources.
Author | : Kelly L. Murdock |
Publisher | : Wiley |
Total Pages | : 0 |
Release | : 2004-04-09 |
Genre | : Computers |
ISBN | : 9780764557637 |
* Shows beginning users how to create an exciting animation their very first day with 3ds max, the world's most popular animation modeling and rendering software for film, television, games, and design visualization * 3ds max is used to create high-profile animations for feature films such as X-Men 2, Minority Report, and Tomb Raider, and in the creation of popular games such as Dungeon Siege, Spiderman, Command and Conquer: Renegade, and Grand Theft Auto * More than 150 tutorials give readers valuable hands-on experience under the expert guidance of 3ds max master Kelly Murdock * A valuable CD-ROM will include a demo version of the new 3ds max release, tutorial files, 3D models, bonus plug-ins, and more * A sixteen-page, full-color insert shows how contributing artists are taking max to the next level
Author | : Jason Gregory |
Publisher | : CRC Press |
Total Pages | : 1042 |
Release | : 2017-03-27 |
Genre | : Computers |
ISBN | : 135160564X |
Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Author | : Ralph Stair |
Publisher | : |
Total Pages | : 544 |
Release | : 2015-01-01 |
Genre | : |
ISBN | : 9781305634268 |
Equipping you with a solid understanding of the core principles of IS and how it is practiced, the brief FUNDAMENTALS OF INFORMATION SYSTEMS, 8E covers the latest developments from the field and their impact on the rapidly changing role of today's IS professional. A concise nine chapters, this streamlined book includes expansive coverage of mobile solutions, energy and environmental concerns, cloud computing, IS careers, virtual communities, global IS work solutions, and social networking. You learn firsthand how information systems can increase profits and reduce costs as you explore new information on e-commerce and enterprise systems, artificial intelligence, virtual reality, green computing, and other issues reshaping the industry. The book also introduces the challenges and risks of computer crimes, hacking, and cyberterrorism. A long-running example illustrates how technology was used in the design, development, and production of this book. No matter where your career path may lead, FUNDAMENTALS OF INFORMATION SYSTEMS, 8E can help you maximize your success as an employee, a decision maker, and a business leader.