Authoring Patient Records An Interactive Guide
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Author | : Michael P. Pagano |
Publisher | : Jones & Bartlett Publishers |
Total Pages | : 210 |
Release | : 2010-02-11 |
Genre | : Medical |
ISBN | : 1449663281 |
Authoring Patient Records: An Interactive Guide presents both the theory and rationale for the process of developing medical records, as well as opportunities for readers to practice the new skill. Each chapter discusses how to use the authoring process to create effective records, using examples and sample documents to help illustrate potential problems and solutions. This text has an interactive format including margin notes to help the reader assess his/her understanding, as well as opportunities to practice the authoring process being discussed. An instructor’s manual for online use is also included. Authoring Patient Records: An Interactive Guide is relevant to the training and work of: MDs, PAs, NPs, RNs, PTs, and RTs. The text will be a helpful resource in teaching health care students and as a reference for health care practitioners.
Author | : Jon Samsel |
Publisher | : Skyhorse Publishing Inc. |
Total Pages | : 0 |
Release | : 1998 |
Genre | : Computers |
ISBN | : 9781581150056 |
The complexities of interactive writing are explained in this lucid guide covering Internet soap operas, educational kiosks, web-based training, and global gaming narratives.
Author | : Andrea McCarrier |
Publisher | : F&p Professional Books and Mul |
Total Pages | : 0 |
Release | : 2018-08-22 |
Genre | : Education |
ISBN | : 9780325099262 |
Interactive Writing is specifically focused on the early phases of writing, and has special relevance to prekindergarten, kindergarten, grade 1 and 2 teachers.
Author | : Michael P. Pagano |
Publisher | : Jones & Bartlett Publishers |
Total Pages | : 210 |
Release | : 2010-02-11 |
Genre | : Medical |
ISBN | : 1449611052 |
Authoring Patient Records: An Interactive Guide presents both the theory and rationale for the process of developing medical records, as well as opportunities for readers to practice the new skill. Each chapter discusses how to use the authoring process to create effective records, using examples and sample documents to help illustrate potential problems and solutions. This text has an interactive format including margin notes to help the reader assess his/her understanding, as well as opportunities to practice the authoring process being discussed. An instructor’s manual for online use is also included. Authoring Patient Records: An Interactive Guide is relevant to the training and work of: MDs, PAs, NPs, RNs, PTs, and RTs. The text will be a helpful resource in teaching health care students and as a reference for health care practitioners.
Author | : Andrew Bonime |
Publisher | : |
Total Pages | : 244 |
Release | : 1998 |
Genre | : Computers |
ISBN | : |
Written in a down to earth, non technical language which gives aspiring writers expert advice on how to break into this fast-growing field.
Author | : Michael Sweet |
Publisher | : Addison-Wesley Professional |
Total Pages | : 513 |
Release | : 2014-09-19 |
Genre | : Computers |
ISBN | : 0133563510 |
“This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.
Author | : Pierre Lacombe |
Publisher | : CRC Press |
Total Pages | : 346 |
Release | : 2019-12-06 |
Genre | : Computers |
ISBN | : 1000735451 |
Video games have become the world's largest leading cultural product. Though disputed in the past, the narrative qualities of video games have finally secured distinction in the realm of art. This is especially true for interactive games. Writing an Interactive Story will help the reader in navigating the creation process of interactive scripts, in addition to discovering behind the scenes narrative choices of renowned games, and will help you to harness your inner creativity. Guided by master interactive scriptwriters, the text presents its content in the form of a unique writing workshop. With interactive game writing, the player becomes the star of the work. Thanks to this method of storytelling, the morals of the game become resonant. This is because the weight of the narrative’s choices and consequences rest fully upon the player. It's the ultimate narrative. Whether you are a video game enthusiast, student, or professional, discover how to create a more immersive personalized experience than ever before and give your players the opportunity to write their own destiny through their choices. The methods, strategies, and secrets of this new art await you. Features exclusive interviews with: David Cage – BAFTA Award for Best Story – Heavy Rain Jean-Luc Cano - BAFTA Award for Best Story – Life Is Strange Joe Penny, David Bowman – Telltale’s The Wolf Among Us, The Walking Dead Benjamin Diebling – Beyond Two Souls, Detroit: Become Human Erwan Le Breton – Ubisoft Thomas Veauclin– The Council Fibre Tigre – Out There
Author | : Michael P. Pagano |
Publisher | : Springer Publishing Company |
Total Pages | : 450 |
Release | : 2014-12-03 |
Genre | : Language Arts & Disciplines |
ISBN | : 0826125174 |
Author | : Melissa Ford |
Publisher | : Que Publishing |
Total Pages | : 836 |
Release | : 2016-04-25 |
Genre | : Computers |
ISBN | : 0134303105 |
Writing Interactive Fiction with Twine: Play Inside a Story If you’ve ever dreamed about walking through the pages of a book, fighting dragons, or exploring planets then Twine is for you. This interactive fiction program enables you to create computer games where worlds are constructed out of words and simple scripts can allow the player to pick up or drop objects, use items collected in the game to solve puzzles, or track injury in battle by reducing hit points. If you’ve clicked your way through 80 Days, trekked through the underground Zork kingdom, or attempted to save an astronaut with Lifeline, you’re already familiar with interactive fiction. If not, get ready to have your imagination stretched as you learn how to direct a story path. The best part about interactive fiction stories is that they are simple to make and can serve as a gateway into the world of coding for the nonprogrammer or new programmer. You’ll find expert advice on everything from creating vivid characters to building settings that come alive. Ford’s easy writing prompts help you get started, so you’ll never face a blank screen. Her “Try It Out” exercises go way beyond the basics, helping you bring personal creativity and passion to every story you create! Get familiar with the popular Twine scripting program Learn how to design puzzles Build your own role-playing game with stat systems Maintain an inventory of objects Learn game design and writing basics Change the look of your story using CSS and HTML Discover where you can upload your finished games and find players
Author | : Susan Anker |
Publisher | : Macmillan Higher Education |
Total Pages | : 324 |
Release | : 2015-01-13 |
Genre | : Language Arts & Disciplines |
ISBN | : 1457698226 |
Real Essays Interactive Update Edition offers practical coverage of paragraph-to-essay writing skills in a brief, interactive, and affordable format. The print component offers the essentials of Anker’s accessible writing instruction along with select exercises.