Good Night Aunt

Good Night Aunt
Author: Adam Gamble
Publisher: Good Night books
Total Pages: 21
Release: 2023-06-20
Genre: Juvenile Fiction
ISBN: 1649070918

Aunts are the greatest! What could be more fun than spending time with your favorite aunt? This charming board book brings young children and their aunts together for a magical experience including going for bike rides, playing in the park, eating ice cream, making arts and crafts, cooking, storytime, and more. This book is part of the bestselling Good Night Our World series, which includes hundreds of titles exploring iconic locations and exciting themes. Nothing is more fun than spending time with your beloved aunt.

Bedtime at Aunt Carmen's

Bedtime at Aunt Carmen's
Author: Carrie Nicholson
Publisher:
Total Pages: 28
Release: 1996
Genre: Education
ISBN: 9780813623696

A learn-to-read story about bedtime.

Great Aunt Agatha's Dreaming House

Great Aunt Agatha's Dreaming House
Author: B. J. J. Marvin
Publisher: Grosvenor House Publishing Limited
Total Pages: 72
Release: 2020-05-11
Genre: Juvenile Fiction
ISBN: 9781839750373

Jonathan and Rebecca's father tells them bedtime stories but not from a book, where do these stories come from? When the children discover that the stories come from Great Aunt Agatha's Dreaming House, they set off on an exciting adventure full of mystery, dangers and some fascinating characters along the way, but will they make it home again?

Aunt Isabel Tells a Good One

Aunt Isabel Tells a Good One
Author: Kate Duke
Publisher: Dutton Juvenile
Total Pages: 40
Release: 1992
Genre: Juvenile Fiction
ISBN:

Penelope and her Aunt Isabel make up an exciting bedtime story about the adventures of Prince Augustus and Lady Penelope.

From Barbie® to Mortal Kombat

From Barbie® to Mortal Kombat
Author: Justine Cassell
Publisher: MIT Press
Total Pages: 400
Release: 2000-02-28
Genre: Social Science
ISBN: 9780262531689

Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam