Assembly Language Programming with the Commodore 64

Assembly Language Programming with the Commodore 64
Author: Marvin L. De Jong
Publisher: Brady
Total Pages: 296
Release: 1984
Genre: Computers
ISBN: 9780893033194

Explains how the Commodore 64 home computer works, looks at program writing, data transfer, logic and arithmetic operations, loops, sound generation, and graphics, and introduces assembly language

Still programming the Commodore 64

Still programming the Commodore 64
Author: Jens Christian Ingvartsen Thomsen
Publisher: Trisect Retro Development
Total Pages: 142
Release: 2020-10-15
Genre: Computers
ISBN:

In this book you will learn to program a game step by step in Commodore 64 assembly. You will learn to make a big 100 x 100 character multicolor map in CharPad on scroll it on the screen. You will also learn to show sprites, animate characters, play music and sound effects and much more.

Commodore 128 Assembly Language Programming

Commodore 128 Assembly Language Programming
Author: Mark Andrews
Publisher: Sams
Total Pages: 380
Release: 1986
Genre: Assembler language (Computer program language)
ISBN: 9780672225413

Concentrating on the 128 assembler, how it can be programmed and how to use its many features, topics include a review of 6510/8502 assembly language, mapping the C128 and more.

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Author: Nick Montfort
Publisher: MIT Press
Total Pages: 323
Release: 2012-11-23
Genre: Computers
ISBN: 0262304570

A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.