Art Of Mage
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Author | : Jess Heinig |
Publisher | : White Wolf Publishing |
Total Pages | : 0 |
Release | : 2000-12 |
Genre | : |
ISBN | : 9781565044548 |
Their heritage is magic, their quest truth. They lead humanity to the far horizon and beyond. They are mages, the inventors of sorcery, science and faith. For centuries they have battled to define existence and lead humanity to an enlightened age. Now, in an age when technology is humanity's magic, the magicians of yesteryear's mystic Traditions fight for survival and the key to the cosmos itself -- Ascension. The new edition of Mage: The Ascension "RM" redefines the mature, magic-and-horror roleplaying game for the new millennium. The excitement doesn't stop there, though. The lavishly illustrated art book that accompanied the Mage limited edition is now available on its own. You have one more chance to capture the masters of reality in all their glory, not to mention learn the inspirations behind the very look and imagery of Mage.
Author | : John Bierce |
Publisher | : |
Total Pages | : 470 |
Release | : 2021-05-24 |
Genre | : |
ISBN | : |
The Havath Dominion is marching to war. Humiliated in the ruins of Imperial Ithos, the Exile Splinter stolen from their grasp by the ancient sphinx Kanderon Crux, Havath's Duarchs have assembled an army that dwarfs the entire population of Skyhold. Led by their Great Powers, monsters and mages individually capable of leveling a city, they pose a threat that even Kanderon, one of the mightiest of Great Powers, and her equally monstrous allies might be unable to stop. As the Havathi forces push closer and closer to Skyhold, Hugh and his friends train relentlessly, hoping to make a difference in the oncoming siege. While they venture into dangerous realms of untested experimental magic, though, they're already caught up in currents far beyond their control. Once you're a pawn in the games of the Great Powers, there's no escape.
Author | : Brian McClellan |
Publisher | : Brian McClellan |
Total Pages | : 145 |
Release | : 2019-04-02 |
Genre | : Fiction |
ISBN | : |
Alek Fitz is a reaper, a collection agent who works for the supernatural elements of the world, tracking down debtors and solving problems for clients as diverse as the Lords of Hell, vampires, Haitian loa, and goblins. He’s even worked for the Tooth Fairy on occasion. Based out of Cleveland, Ohio, Alek is the best in the game. As a literal slave to his job, he doesn’t have a choice. When Death comes looking for someone to track down a thief, Alek is flung into a mess of vengeful undead, supernatural bureaucracy, and a fledgling imp war. As the consequences of failure become dire, he has few leads, and the clock is ticking. Only with the help of his friend Maggie—an ancient djinn with a complex past—can he hope to recover the stolen property, save the world, and just maybe wring a favor out of the Great Constant himself. It’s a hell of a job, but somebody’s got to do it . . .
Author | : Peter A. Flannery |
Publisher | : |
Total Pages | : |
Release | : 2017 |
Genre | : |
ISBN | : 9780957091948 |
Author | : Patrick Dunn |
Publisher | : |
Total Pages | : 268 |
Release | : 2005 |
Genre | : Body, Mind & Spirit |
ISBN | : 9780738706634 |
Fresh ideas for the modern mage lie at the heart of this thought-provoking guide to magic theory. Approaching magical practice from an information paradigm, Patrick Dunn provides a unique and contemporary perspective on an ancient practice. Imagination, psychology, and authority-the most basic techniques of magic-are introduced first. From there, Dunn teaches all about symbol systems, magical artifacts, sigils, spirits, elementals, languages, and magical journeys, and explains their significance in magical practice. There are also exercises for developing magic skills, along with techniques for creating talismans, glamours, servitors, divination decks, modern defixios, and your own astral temple. Dunn also offers tips on aura detection, divination, occult networking, and conducting your own magic research.
Author | : Bill Bridges |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 2002-09 |
Genre | : Games & Activities |
ISBN | : 9781588464040 |
Author | : Margaret Weis |
Publisher | : Spectra |
Total Pages | : 465 |
Release | : 1993-03-01 |
Genre | : Fiction |
ISBN | : 0553561405 |
After the four worlds Alfred has at last found his people on Chelstra, the realm of sea. But his travels have taught him to be cautious... and Alfred soon realizes his caution is justified, even among his own kind. The one person Alfred can trust is, strangely, Haplo the Patryn. But Haplo's lord has decreed all Sartan to be the enemy, and Haplo dares not go against his lord. Now the companions have arrived in a land where humans, elves, and dwarves have learned to live in peace. Unaware of an even greater threat to all the realms, it is Sartan and Patryn who will disrupt this alliance of the lesser races in their struggle to gain control of all four worlds. Only Alfred and Haplo realize that they have a much older -- and more powerful -- enemy than each other...
Author | : Lynn Davis |
Publisher | : White Wolf Games Studio |
Total Pages | : 0 |
Release | : 2001-11 |
Genre | : |
ISBN | : 9781565044494 |
Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. Tradition Books contain vital character information for players and Storytellers.
Author | : Daniel Barnes |
Publisher | : Oni Press |
Total Pages | : 0 |
Release | : 2019-10-29 |
Genre | : Young Adult Fiction |
ISBN | : 9781620106525 |
Harry Potter meets Final Fantasy in this subversive original graphic novel where race, history and magic collide. When St. Ivory Academy, a historically white wizarding school, opens its doors to its first-ever black student, everyone believes that the wizarding community is finally taking its first crucial steps toward inclusivity. Or is it? When Tom Token, the beneficiary of the school's "Magical Minority Initiative," begins uncovering weird clues and receiving creepy texts on his phone, he and his friend, Lindsay, stumble into a conspiracy that dates all the way back to the American Civil War, and could cost Tom his very soul.
Author | : Dante King |
Publisher | : |
Total Pages | : 362 |
Release | : 2020-08-09 |
Genre | : |
ISBN | : |
The last thing I expected was to gain the spells of the woman in my bed. Hell, I didn't even know magic existed until I'd cast a spell that morning. Then a beautiful teacher from a magical academy told me I could become the universe's most powerful mage.To get there, I need to become stronger. I need to ace all my examinations. And, most of all, I need to master the most potent spells.But I have to start somewhere.This begins my first year at the Mazirian Academy.