Architecture For The Screen
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Author | : Juan Antonio Ramírez |
Publisher | : |
Total Pages | : 264 |
Release | : 2004 |
Genre | : Architecture |
ISBN | : |
It is unlikely that you have ever found yourself trapped inside a burning skyscraper or entombed within an Egyptian pyramid. Nonetheless, you probably have some idea of these and many other places because of their portrayal on screen. The movies have overcome the constraints of time and place by bringing us images of diverse and otherwise unfamiliar settings. This work covers the many applications of art and architecture appearing in the movies produced in Hollywood from the very beginning until the fifties. The first chapters deal with the process of design, construction, physical characteristics and immediate functions of a wide variety of architectural sets. The remaining chapters examine the great number of styles shown in those movies and take the reader up to the final triumph of modernist architecture in the aftermath of the Second World War.
Author | : Graham Cairns |
Publisher | : Intellect L & D E F A E |
Total Pages | : 346 |
Release | : 2013 |
Genre | : Architecture |
ISBN | : 9781841507118 |
'The Architecture of the Screen' examines the relationship between the visual language of film and the onscreen perception of space and architectural design, revealing how film's visual vocabulary influenced architecture in the twentieth century and continues to influence it today.
Author | : Mark Lamster |
Publisher | : Princeton Architectural Press |
Total Pages | : 268 |
Release | : 2000 |
Genre | : Architecture |
ISBN | : 9781568982076 |
An examination of the ways in which architecture and architects are treated on screen and how these depictions filter and shape the ways we understand the built environment. There are essays from contributors from a range of disciplines and interviews of those working behind the scenes.
Author | : Aaron Levy |
Publisher | : |
Total Pages | : 206 |
Release | : 2010 |
Genre | : Architecture |
ISBN | : 9781902902968 |
Architecture on Display is a research initiative by Aaron Levy and William Menking that consists of interviews with each of the living directors of the Venice Biennale for Architecture.
Author | : Edward Hutchison |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2019-05-21 |
Genre | : Architecture |
ISBN | : 0500294887 |
This new paperback combines traditional drawing techniques with those from CAD renderings to guide practitioners from their first impression of a site through concept, construction, and site drawings. Across design disciplines, drawing by hand has largely become a lost art. With digital tools at their disposal, the majority of designers create while sitting at their computer screens. Attitudes are changing, however. Eager to push the boundaries of their creative processes and spurred by a sense of being disconnected from their briefs, today’s designers seek a greater and more immediate connection with their projects. There is no better way to stimulate the imagination than by learning to draw what one sees, and in the fluid, living world of landscape architecture, it is particularly important. This essential publication reintroduces the importance of learning to “see by hand,” to visualize large-scale design schemes and explain them through drawing, before using the digital tools that are time- and cost-efficient building solutions. Combining traditional drawing techniques with those from CAD rendering, Drawing for Landscape Architecture guides practitioners from their very first impression. This expanded edition includes a new chapter on the relationship between landscape design and architecture, along with a selection of updated images.
Author | : Kate Mondloch |
Publisher | : U of Minnesota Press |
Total Pages | : 155 |
Release | : 2010 |
Genre | : Art |
ISBN | : 0816665214 |
Media screens--film, video, and computer screens--have increasingly pervaded both artistic production and everyday life since the 1960s. Yet the nature of viewing artworks made from these media, along with their subjective effects, remains largely unexplored. Screens addresses this gap, offering a historical and theoretical framework for understanding screen-reliant installation art and the spectatorship it evokes. Examining a range of installations created over the past fifty years that investigate the rich terrain between the sculptural and the cinematic, including works by artists such as Eija-Liisa Ahtila, Doug Aitken, Peter Campus, Dan Graham, VALIE EXPORT, Bruce Nauman, and Michael Snow, Kate Mondloch traces the construction of screen spectatorship in art from the seminal film and video installations of the 1960s and 1970s to the new media artworks of today's digital culture. Mondloch identifies a momentous shift in contemporary art that challenges key premises of spectatorship brought about by technological objects that literally and metaphorically filter the subject's field of vision. As a result she proposes that contemporary viewers are, quite literally, screen subjects and offers the unique critical leverage of art as an alternative way to understand media culture and contemporary visuality.
Author | : Howard Mandelbaum |
Publisher | : Hennessey & Ingalls |
Total Pages | : 0 |
Release | : 2000 |
Genre | : Architecture in motion pictures |
ISBN | : 9780940512290 |
Author | : Giuliana Bruno |
Publisher | : University of Chicago Press |
Total Pages | : 292 |
Release | : 2014-06-09 |
Genre | : Art |
ISBN | : 022611483X |
What is the place of materiality—the expression or condition of physical substance—in our visual age of rapidly changing materials and media? How is it fashioned in the arts or manifested in virtual forms? In Surface, cultural critic and theorist Giuliana Bruno deftly explores these questions, seeking to understand materiality in the contemporary world. Arguing that materiality is not a question of the materials themselves but rather the substance of material relations, Bruno investigates the space of those relations, examining how they appear on the surface of different media—on film and video screens, in gallery installations, or on the skins of buildings and people. The object of visual studies, she contends, goes well beyond the image and engages the surface as a place of contact between people and art objects. As Bruno threads through these surface encounters, she unveils the fabrics of the visual—the textural qualities of works of art, whether manifested on canvas, wall, or screen. Illuminating the modern surface condition, she notes how façades are becoming virtual screens and the art of projection is reinvented on gallery walls. She traverses the light spaces of artists Robert Irwin, James Turrell, Tacita Dean, and Anthony McCall; touches on the textured surfaces of Isaac Julien’s and Wong Kar-wai’s filmic screens; and travels across the surface materiality in the architectural practices of Diller Scofidio + Renfro and Herzog & de Meuron to the art of Doris Salcedo and Rachel Whiteread, where the surface tension of media becomes concrete. In performing these critical operations on the surface, she articulates it as a site in which different forms of mediation, memory, and transformation can take place. Surveying object relations across art, architecture, fashion, design, film, and new media, Surface is a magisterial account of contemporary visual culture.
Author | : Mark Richards |
Publisher | : O'Reilly Media |
Total Pages | : 422 |
Release | : 2020-01-28 |
Genre | : Computers |
ISBN | : 1492043427 |
Salary surveys worldwide regularly place software architect in the top 10 best jobs, yet no real guide exists to help developers become architects. Until now. This book provides the first comprehensive overview of software architecture’s many aspects. Aspiring and existing architects alike will examine architectural characteristics, architectural patterns, component determination, diagramming and presenting architecture, evolutionary architecture, and many other topics. Mark Richards and Neal Ford—hands-on practitioners who have taught software architecture classes professionally for years—focus on architecture principles that apply across all technology stacks. You’ll explore software architecture in a modern light, taking into account all the innovations of the past decade. This book examines: Architecture patterns: The technical basis for many architectural decisions Components: Identification, coupling, cohesion, partitioning, and granularity Soft skills: Effective team management, meetings, negotiation, presentations, and more Modernity: Engineering practices and operational approaches that have changed radically in the past few years Architecture as an engineering discipline: Repeatable results, metrics, and concrete valuations that add rigor to software architecture
Author | : Merrill Schleier |
Publisher | : U of Minnesota Press |
Total Pages | : 388 |
Release | : 2009 |
Genre | : Social Science |
ISBN | : 0816642818 |
From the silent era until the advent of the Cinemascope--the skyscraper as movie star. Whether tall office buildings, high-rise apartments, or lofty hotels, skyscrapers have been stars in American cinema since the silent era. Cinema's tall buildings have been variously represented as unbridled aspiration, dens of iniquity and eroticism, beacons of democracy, and well-oiled corporate machines. Considering their intriguing diversity, Merrill Schleier establishes and explains the impact of actual skyscrapers on America's ideologies about work, leisure, romance, sexual identity, and politics as seen in Hollywood movies.