A Century of Innovation

A Century of Innovation
Author: 3M Company
Publisher: 3m Company
Total Pages: 246
Release: 2002
Genre: 3M Company
ISBN:

A compilation of 3M voices, memories, facts and experiences from the company's first 100 years.

Into Math

Into Math
Author: Edward B. Burger
Publisher:
Total Pages: 518
Release: 2019
Genre: Mathematics
ISBN: 9780358002123

Mathematics Education in the Digital Age

Mathematics Education in the Digital Age
Author: Alison Clark-Wilson
Publisher: Routledge
Total Pages: 246
Release: 2021-05-24
Genre: Education
ISBN: 1000390799

The wide availability of digital educational resources for mathematics teaching and learning is indisputable, with some notable genres of technologies having evolved, such as graphing calculators, dynamic graphing, dynamic geometry and data visualization tools. But what does this mean for teachers of mathematics, and how do their roles evolve within this digital landscape? This essential book offers an international perspective to help bridge theory and practice, including coverage of networking theories, curriculum design, task implementation, online resources and assessment. Mathematics Education in the Digital Age details the impacts this digital age has, and will continue to have, on the parallel aspects of learning and teaching mathematics within formal education systems and settings. Written by a group of international authors, the chapters address the following themes: Mathematics teacher education and professional development Mathematics curriculum development and task design The assessment of mathematics Theoretical perspectives and methodologies/approaches for researching mathematics education in the digital age This book highlights not only the complex nature of the field, but also the advancements in theoretical and practical knowledge that is enabling the mathematics education community to continue to learn in this increasingly digital age. It is an essential read for all mathematics teacher educators and master teachers.

Realm of Racket

Realm of Racket
Author: Matthias Felleisen
Publisher: No Starch Press
Total Pages: 318
Release: 2013-06-13
Genre: Computers
ISBN: 1593274920

Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!

Vmath

Vmath
Author:
Publisher:
Total Pages: 0
Release: 2009
Genre: Mathematics
ISBN: 9781416860273