Aprender Jugando Ii
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Author | : Gail Stein |
Publisher | : Houghton Mifflin Harcourt |
Total Pages | : 513 |
Release | : 2005-01-05 |
Genre | : Foreign Language Study |
ISBN | : 0544185323 |
The CliffsStudySolver workbooks combine 20 percent review material with 80 percent practice problems (and the answers!) to help make your lessons stick. CliffsStudySolver Spanish II is for students who want to reinforce their knowledge with a learn-by-doing approach. Inside, you’ll get the practice you need to learn Spanish II with problem-solving tools such as Clear, concise reviews of every topic Practice problems in every chapter—with explanations and solutions A diagnostic pretest to assess your current skills A full-length exam that adapts to your skill level A glossary, thematic vocabulary lists, and situational tasks can help you communicate in a Spanish-speaking environment. This workbook also covers comparisons and superlatives, interrogation and exclamations, and key phrases. Explore other aspects of the language including The parts of speech: Articles, adjectives and adverbs, nouns and pronouns, prepositions, and conjunctions. Verbs: Regular and irregular, gerunds, and moods Verb tenses: The progressive, imperfect, and present perfect tenses Gender and the number of nouns Fractions, multiples, dates, and time Negatives and indefinites Practice makes perfect—and whether you're taking lessons or teaching yourself, CliffsStudySolver guides can help you make the grade.
Author | : Sara L. de la Vega |
Publisher | : John Wiley & Sons |
Total Pages | : 433 |
Release | : 2006-09-01 |
Genre | : Foreign Language Study |
ISBN | : 0471699748 |
Tackling the complexities of the Spanish language just got easier with the new sixth edition of Avanzando. This traditional intermediate-level book covers both spoken and written Spanish grammar to improve one's comprehension of the language. It incorporates updated vocabulary and topics covering new technology. The grammar scope and sequence has also been updated to provide more balance in length and difficulty.
Author | : |
Publisher | : |
Total Pages | : 2142 |
Release | : 1998 |
Genre | : Catalogs, Publishers' |
ISBN | : |
Author | : |
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Total Pages | : 2422 |
Release | : 2013 |
Genre | : |
ISBN | : |
Author | : Feifei Xu |
Publisher | : Channel View Publications |
Total Pages | : 278 |
Release | : 2021-05-10 |
Genre | : Business & Economics |
ISBN | : 1845418247 |
This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and discusses the concepts of gaming and gamification and their application in the tourism and hospitality industry. The chapters offer valuable insights by showcasing examples of best practice from different countries and addressing key issues of game mechanism and game design principles. They focus on areas such as game design elements, game player types and their motivation, location-based games, augmented reality and virtual reality games. The volume will be useful for students and researchers in tourism marketing, digital tourism, smart tourism and tourism futures. It also serves as a helpful tool for tourism industry practitioners looking to increase customer engagement, enhance loyalty and raise brand awareness.
Author | : |
Publisher | : |
Total Pages | : 818 |
Release | : 1994 |
Genre | : Education |
ISBN | : |
Author | : CARLOS ROSER MARTÍNEZ |
Publisher | : Lulu.com |
Total Pages | : 70 |
Release | : 2012-09-28 |
Genre | : Education |
ISBN | : 1291098003 |
Este libro contiene soluciones y orientaciones para la realización de las actividades propuestas en el libro "Aristóteles. Ética a Nicómaco. Libro II". La presente publicación está dirigida solo a profesorado.
Author | : Membrive, Veronica |
Publisher | : IGI Global |
Total Pages | : 365 |
Release | : 2024-02-26 |
Genre | : Education |
ISBN | : |
Practices and Implementation of Gamification in Higher Education is a comprehensive book that explores the integration of gamification in tertiary education as an innovative approach to teaching and learning. By leveraging the mechanics of games, educators are able to achieve enhanced results, foster critical thinking, and promote positive behavior among students. This book compiles a collection of practical lesson proposals from experienced educators at the university level, providing detailed instructions and necessary materials for implementing gamification in the classroom. By presenting a diverse range of examples across various fields of higher education, the book illustrates the effectiveness of gamification in engaging students and catering to their specific needs. Whether it is fostering motivation, nurturing commitment, or encouraging excellence, the book highlights the positive impact of gamification on student learning outcomes. Ideal for researchers, department chairs, university professors, and lead course developers, this book appeals to those invested in innovative teaching methodologies and seeking to implement them successfully. It also caters to graduate studies programs in higher education, teaching and instruction, humanities, English, and foreign languages.
Author | : |
Publisher | : Editorial Limusa |
Total Pages | : 274 |
Release | : 2000 |
Genre | : Educational games |
ISBN | : 9789681821647 |
Author | : Bridget Aldaraca |
Publisher | : Heinle & Heinle Publishers |
Total Pages | : 260 |
Release | : 1986 |
Genre | : Foreign Language Study |
ISBN | : 9780156016896 |
Reviews nouns, articles, adjectives, adverbs, regular and irregular verbs, pronouns, prepositions, and idioms.