Apps for Learning
Author | : Harry J. Dickens |
Publisher | : Corwin Press |
Total Pages | : 225 |
Release | : 2011-10-20 |
Genre | : Computers |
ISBN | : 145222532X |
Provides detailed descriptions of forty apps that can be used in high school classrooms.
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Author | : Harry J. Dickens |
Publisher | : Corwin Press |
Total Pages | : 225 |
Release | : 2011-10-20 |
Genre | : Computers |
ISBN | : 145222532X |
Provides detailed descriptions of forty apps that can be used in high school classrooms.
Author | : Questron |
Publisher | : Price Stern Sloan |
Total Pages | : 36 |
Release | : 1985-10 |
Genre | : Creative activities and seat work |
ISBN | : 9780394877020 |
Author | : Gloria Winquist |
Publisher | : No Starch Press |
Total Pages | : 337 |
Release | : 2017-05-15 |
Genre | : Computers |
ISBN | : 1593278373 |
Apple’s Swift is a powerful, beginner-friendly programming language that anyone can use to make cool apps for the iPhone or iPad. In Coding iPhone Apps for Kids, you’ll learn how to use Swift to write programs, even if you’ve never programmed before. You’ll work in the Xcode playground, an interactive environment where you can play with your code and see the results of your work immediately! You’ll learn the fundamentals of programming too, like how to store data in arrays, use conditional statements to make decisions, and create functions to organize your code—all with the help of clear and patient explanations. Once you master the basics, you’ll build a birthday tracker app so that you won’t forget anyone’s birthday and a platform game called Schoolhouse Skateboarder with animation, jumps, and more! As you begin your programming adventure, you’ll learn how to: –Build programs to save you time, like one that invites all of your friends to a party with just the click of a button! –Program a number-guessing game with loops to make the computer keep guessing until it gets the right answer –Make a real, playable game with graphics and sound effects using SpriteKit –Challenge players by speeding up your game and adding a high-score systemWhy should serious adults have all the fun? Coding iPhone Apps for Kids is your ticket to the exciting world of computer programming. Covers Swift 3.x and Xcode 8.x. Requires OS X 10.11 or higher.
Author | : Singapore Math Inc. |
Publisher | : |
Total Pages | : |
Release | : 2018 |
Genre | : |
ISBN | : 9781947226043 |
Author | : Dr. Dominic Walliman |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2017-10-31 |
Genre | : Juvenile Fiction |
ISBN | : 1911171372 |
Welcome planet explorers! Did you know that Venus is covered in volcanoes? Have you ever wondered why Mars is red? Well, you're in luck! Professor Astro Cat and the gang are about to set off on a journey around our solar system--so buckle up, join the tour, and get your learn on!
Author | : Natalie Wexler |
Publisher | : Penguin |
Total Pages | : 354 |
Release | : 2020-08-04 |
Genre | : Education |
ISBN | : 0735213569 |
The untold story of the root cause of America's education crisis--and the seemingly endless cycle of multigenerational poverty. It was only after years within the education reform movement that Natalie Wexler stumbled across a hidden explanation for our country's frustrating lack of progress when it comes to providing every child with a quality education. The problem wasn't one of the usual scapegoats: lazy teachers, shoddy facilities, lack of accountability. It was something no one was talking about: the elementary school curriculum's intense focus on decontextualized reading comprehension "skills" at the expense of actual knowledge. In the tradition of Dale Russakoff's The Prize and Dana Goldstein's The Teacher Wars, Wexler brings together history, research, and compelling characters to pull back the curtain on this fundamental flaw in our education system--one that fellow reformers, journalists, and policymakers have long overlooked, and of which the general public, including many parents, remains unaware. But The Knowledge Gap isn't just a story of what schools have gotten so wrong--it also follows innovative educators who are in the process of shedding their deeply ingrained habits, and describes the rewards that have come along: students who are not only excited to learn but are also acquiring the knowledge and vocabulary that will enable them to succeed. If we truly want to fix our education system and unlock the potential of our neediest children, we have no choice but to pay attention.
Author | : Sandra Boynton |
Publisher | : Simon and Schuster |
Total Pages | : 7 |
Release | : 2004-06 |
Genre | : Juvenile Fiction |
ISBN | : 0689870272 |
Various humorously drawn animals demonstrate the very different, and often amusing sounds they make, in a lap-sized version of a best-selling board book.
Author | : Dr. Seuss |
Publisher | : Random House Books for Young Readers |
Total Pages | : 24 |
Release | : 2014-01-07 |
Genre | : Juvenile Fiction |
ISBN | : 0385375166 |
From Aunt Annie's Alligator to Zizzer-Zazzer-Zuzz, this sturdy board book version of Dr. Seuss's ABC is now available in a bigger trim size. With Dr. Seuss as your guide, learning the alphabet is as fun and as funny as the feather on a Fiffer-feffer-feff!
Author | : Natalia Kucirkova |
Publisher | : Routledge |
Total Pages | : 315 |
Release | : 2016-11-10 |
Genre | : Education |
ISBN | : 1317402464 |
This book provides an in-depth analysis of the challenges, potential and theoretical possibilities of apps and considers the processes of change for education and home learning environments. Drawing together a diverse team of international contributors, it addresses the specific features, context of use and content of apps to uncover the importance of these tools for young children’s learning. Apps, Technology and Younger Learners focuses on ways that apps support early years and primary school learning, connect various learning spaces and engage children in a range of edutainment and knowledge-building activities. In each chapter, the current state of knowledge and key research questions in the field for future study are identified, with clear messages provided at the end of each chapter. Focusing on empirical studies and strong theoretical frameworks, this book covers four key parts: Understanding the learning potential of children’s apps; Key app challenges; Empirical evidence; Future avenues. This book is an essential guide for educators, post-graduate students, researchers and all those interested in the advantages or challenges that may result from integrating apps into early education.
Author | : Jon Stone |
Publisher | : Sesame Workshop |
Total Pages | : 28 |
Release | : 2014-04-30 |
Genre | : Juvenile Fiction |
ISBN | : 1618312383 |
Thereðs something waiting at the end of this book. Could it beÛa monster?! Lovable, furry old Grover is about to find outÜand heðs bringing his equally lovable and furry friend Elmo with him!