Essentials of Interactive Computer Graphics

Essentials of Interactive Computer Graphics
Author: Kelvin Sung
Publisher: CRC Press
Total Pages: 570
Release: 2008-11-06
Genre: Computers
ISBN: 1568812574

This undergraduate-level computer graphics text provides the reader with conceptual and practical insights into how to approach building a majority of the interactive graphics applications they encounter daily. As each topic is introduced, students are guided in developing a software library that will support fast prototyping of moderately complex applications using a variety of APIs, including OpenGL and DirectX.

Interactive Graphics for Data Analysis

Interactive Graphics for Data Analysis
Author: Martin Theus
Publisher: CRC Press
Total Pages: 293
Release: 2008-10-24
Genre: Computers
ISBN: 1420011065

Interactive Graphics for Data Analysis: Principles and Examples discusses exploratory data analysis (EDA) and how interactive graphical methods can help gain insights as well as generate new questions and hypotheses from datasets.Fundamentals of Interactive Statistical GraphicsThe first part of the book summarizes principles and methodology, demons

Interactive Computer Graphics

Interactive Computer Graphics
Author: Edward Angel
Publisher: Addison Wesley
Total Pages: 680
Release: 2000
Genre: Computers
ISBN:

Graphics systems and models. Graphics programming. Input and interaction. Geometric objects and transformations. Viewing, shading. Implementation of a renderer. Hierarchical and object-oriented graphics ...

Interactive Computer Graphics

Interactive Computer Graphics
Author: Edward Angel
Publisher: Addison-Wesley Longman
Total Pages: 0
Release: 2012
Genre: Computer graphics
ISBN: 9780132545235

Interactive Computer Graphicsis the only introduction to computer graphics text for undergraduates that fully integrates OpenGL® and emphasizes application-based programming. Graphics Systems and Models; Graphics Programming; Input and Interaction; Geometric Objects and Transformations; Viewing; Shading; From Vertices to Fragments; Discrete Techniques; Programmable Shaders; Modeling; Curves and Surfaces; Advanced Rendering; Sample Programs; Spaces; Matrices; Synopsis of OpenGL Functions. MARKET: For all readers interested in computer animation and graphics using OpenGL®.

Data Visualization

Data Visualization
Author: Robert Grant
Publisher: CRC Press
Total Pages: 217
Release: 2018-12-07
Genre: Mathematics
ISBN: 135178174X

This is the age of data. There are more innovations and more opportunities for interesting work with data than ever before, but there is also an overwhelming amount of quantitative information being published every day. Data visualisation has become big business, because communication is the difference between success and failure, no matter how clever the analysis may have been. The ability to visualize data is now a skill in demand across business, government, NGOs and academia. Data Visualization: Charts, Maps, and Interactive Graphics gives an overview of a wide range of techniques and challenges, while staying accessible to anyone interested in working with and understanding data. Features: Focusses on concepts and ways of thinking about data rather than algebra or computer code. Features 17 short chapters that can be read in one sitting. Includes chapters on big data, statistical and machine learning models, visual perception, high-dimensional data, and maps and geographic data. Contains more than 125 visualizations, most created by the author. Supported by a website with all code for creating the visualizations, further reading, datasets and practical advice on crafting the images. Whether you are a student considering a career in data science, an analyst who wants to learn more about visualization, or the manager of a team working with data, this book will introduce you to a broad range of data visualization methods. Cover image: Landscape of Change uses data about sea level rise, glacier volume decline, increasing global temperatures, and the increasing use of fossil fuels. These data lines compose a landscape shaped by the changing climate, a world in which we are now living. Copyright © Jill Pelto (jillpelto.com).

Real-Time 3D Graphics with WebGL 2

Real-Time 3D Graphics with WebGL 2
Author: Farhad Ghayour
Publisher: Packt Publishing Ltd
Total Pages: 491
Release: 2018-10-31
Genre: Computers
ISBN: 1788837878

This book is a complete course on computer graphics covering topics such as rendering, 3D math, lighting, cameras, and much more. It will be your trust-worthy companion in developing immersive experiences with WebGL, a hardware-accelerated technology in the browser without installing additional software.

Real-Time Rendering

Real-Time Rendering
Author: Gabriyel Wong
Publisher: CRC Press
Total Pages: 223
Release: 2017-12-19
Genre: Computers
ISBN: 1466583606

Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering. Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book: Explains how control systems work with real-time computer graphics Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques Uses real-world data from rendering applications in proof-of-concept experiments Compares the proposed solution to existing techniques Provides practical details on implementation, including references to tools and source code This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.

WebGL Programming Guide

WebGL Programming Guide
Author: Kouichi Matsuda
Publisher: Addison-Wesley
Total Pages: 547
Release: 2013-07-04
Genre: Computers
ISBN: 0133364925

Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.