Aoe History Of Our Own Times
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Author | : Mary S. Lovell |
Publisher | : Macmillan + ORM |
Total Pages | : 375 |
Release | : 2014-02-18 |
Genre | : Biography & Autobiography |
ISBN | : 1466866489 |
Mary S. Lovell's bestselling biography The Sound of Wings is the basis for the major movie Amelia, starring Richard Gere and Hilary Swank. When Amelia Earhart mysteriously disappeared in 1937 during her attempted flight around the world, she was already known as America's most famous female aviator. Her sense of daring and determination, rare for women of her time, brought her insurmountable fame from the day she became the first woman to cross the Atlantic in an airplane. In this definitive biography, Mary S. Lovell delivers a brilliantly researched account on Earhart's life using the original documents, letters, the logbooks of Earhart and her contemporaries, and personal interviews with members of Amelia's family, friends and rival aviators. The Sound of Wings vividly captures the drama and mystery behind the most influential woman in "The Golden Age of Flight"—from her tomboy days at the turn of the century and her early fascinations with flying, to the unique relationship she shared with G.P. Putnam, the flamboyant publisher and public relations agent who became both her husband and her business manager. This is a revealing biography of an uncommonly brave woman, and the man who both aided and took advantage of her dreams.
Author | : Richard Moss |
Publisher | : Unbound Publishing |
Total Pages | : 538 |
Release | : 2018-03-22 |
Genre | : Games & Activities |
ISBN | : 1783524871 |
The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.
Author | : Austin Grossman |
Publisher | : Taylor & Francis |
Total Pages | : 354 |
Release | : 2013-04-02 |
Genre | : Computers |
ISBN | : 1136064613 |
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.
Author | : |
Publisher | : |
Total Pages | : 578 |
Release | : 1885 |
Genre | : Science |
ISBN | : |
Author | : Mark H. Walker |
Publisher | : |
Total Pages | : 294 |
Release | : 2000 |
Genre | : Games & Activities |
ISBN | : 9780735611771 |
"Microsoft "RM" Age Of Empires "RM II: The Conquerors Expansion: Inside Moves" gives gamers the thorough insights and strategies they need to win at the latest version of this popular game. This guide offers an overview of civilization-specific strategies and backgrounds for the game, plus game analysis, tactical tips, walkthroughs, and game strategies. You will learn how to survive and thrive, defeat enemy states, accumulate wealth by trading and diplomacy, create and defend wonders of the world, and build your tribe into a great civilization. Plus, with two walkthroughs each mission included in the book, you can choose the one you want to help you win. This guide also includes exclusive "Battle Bits" -- advanced player training scenarios, downloadable from a Web site (mspress.microsoft.com), to help players sharpen their Age of Empire skills. Author Mark Walker has contributed to more than 28 computer gaming books as well as regularly contributing to well-known gaming sites.
Author | : Matthew Thomas Payne |
Publisher | : NYU Press |
Total Pages | : 376 |
Release | : 2019-03-26 |
Genre | : Games & Activities |
ISBN | : 147980214X |
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Author | : |
Publisher | : DIANE Publishing |
Total Pages | : 251 |
Release | : 2004 |
Genre | : |
ISBN | : 1428910220 |
This work provides an organizational history of the maneuver brigade and case studies of its employment throughout the various wars. Apart from the text, the appendices at the end of the work provide a ready reference to all brigade organizations used in the Army since 1917 and the history of the brigade colors.
Author | : Edward Cave |
Publisher | : |
Total Pages | : 724 |
Release | : 1772 |
Genre | : Books and bookselling |
ISBN | : |
Author | : Marvin Owen Miller |
Publisher | : |
Total Pages | : 432 |
Release | : 1996 |
Genre | : |
ISBN | : |
Author | : Marjorie Wall Bingham |
Publisher | : Holt McDougal |
Total Pages | : 157 |
Release | : 2005-01-01 |
Genre | : History, Modern |
ISBN | : 9780195222579 |