Ant Farm Adventures
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Author | : Heather Macht |
Publisher | : Pelican Publishing |
Total Pages | : 0 |
Release | : 2019 |
Genre | : Juvenile Fiction |
ISBN | : 9781455624294 |
Did you know that worker ants--just like the ones in this story--are always girls? Compelling ant facts like these fill mini sidebars in this enterprising and informative text So roll up your sleeves and put on your pink hardhat as you join these industrious ants for a tale of hard work and perseverance. Explore the inner workings of a lively ant colony as these determined laborers construct their underground home. An unexpected plot twist gives these tenacious terraformers in pink a surprising new direction for their community. Dynamic illustrations with humorous details, including tool-filled belts and stylish shoes, fill the pages of this inspiring tale of girl power
Author | : Suen |
Publisher | : Carson-Dellosa Publishing |
Total Pages | : 28 |
Release | : 2018-07-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1641566760 |
Would you like to watch busy ants at work? Learn how to make an ant farm with two jars and watch nature at work. This Makerspace title supports NGSS From Molecules to Organisms.
Author | : Jill Kalz |
Publisher | : Capstone |
Total Pages | : 18 |
Release | : 2010-07 |
Genre | : Juvenile Nonfiction |
ISBN | : 140486038X |
Reinforces mapping and direction skills through eleven farm-themed mazes and prompts which ask readers to find various objects in each scene. Includes answers.
Author | : Mark W. Moffett |
Publisher | : |
Total Pages | : 0 |
Release | : 2010 |
Genre | : Ant communities |
ISBN | : 9780520271289 |
In tales from Nigeria, Indonesia, the Amazon, Australia, California, and elsewhere, Moffett recounts his entomological exploits and provides fascinating details on how ants live and how they dominate their ecosystems through strikingly human behaviors, yet at a different scale and a faster tempo.
Author | : Tabitha Paige |
Publisher | : Paige Tate & Company |
Total Pages | : 35 |
Release | : 2020-10-20 |
Genre | : Juvenile Nonfiction |
ISBN | : 1950968014 |
"Follow along with Little Fox as he plans a surprise picnic for his friend Owl,"--
Author | : |
Publisher | : iUniverse |
Total Pages | : 68 |
Release | : |
Genre | : |
ISBN | : 0595225470 |
Author | : Constance Lewallen |
Publisher | : University of California Press |
Total Pages | : 232 |
Release | : 2004-03-01 |
Genre | : Art |
ISBN | : 0520240294 |
This richly illustrated book, created to accompany the traveling exhibition of the same name, provides a fascinating critical overview of Ant Farm, the radical architecture collective that brought us Cadillac Ranch, Media Burn, and The Eternal Frame. Established by several young renegade architects in 1968, Ant Farm was a collaborative art and design group eager to bring to its practice a revolutionary spirit more consistent with the times. Its vision encompassed creations for a nomadic lifestyle, including inflatable structures and radical environments that culminated in projects such as the organically appointed House of the Century and the unrealized aquatic edifice The Dolphin Embassy. Ant Farm 1968-1978 explores the sweeping career of this inspired and inspiring visionary collective as its architectural projects broadened to embrace a range of undertakings that challenged the visual architecture of image, icon, and power. Constance Lewallen provides an in-depth, anecdotally rich interview with founding members Chip Lord, Doug Michels, and Curtis Schreier. An essay by Michael Sorkin gives the multivalent cultural context for Ant Farm's radical architecture. Steve Seid takes a comprehensive look at Ant Farm's influential videotapes. Caroline Maniaque's "Searching for Energy" details the group's inflatable structures in relationship to contemporaneous architects working in a similar vein. The catalog also includes a substantial excerpt from Chip Lord's 1976 meditation on car culture, with a new epilogue; a graphically playful timeline recounting Ant Farm's essential art projects; and a rich montage of images and ephemera capturing the humor, originality, and prescience of this feisty enterprise. A joint publication with the Berkeley Art Museum
Author | : Randy Southern |
Publisher | : Moody Publishers |
Total Pages | : 259 |
Release | : 2019-09-03 |
Genre | : Religion |
ISBN | : 0802497985 |
Connect with your family without breaking the bank. When you dreamed of having a family you pictured outings, adventures, laughing around the kitchen table. But then the kids actually came and most of the time you’re too busy trying to keep up to figure out how to create a magical, screen-free environment where everyone feels loved, is having fun, and can connect. That’s why 52 Uncommon Family Adventures was written, it helps you do just that, without all the hassle and stress. Whether it’s a family pillow fight, a lip-sync competition, or Toilet Paper Olympics, give your family the gift of lifelong memories while having fun, connecting spiritually, and speaking each other’s love languages. Enjoy all the benefits of the quality time you dreamed of without all the pressure of advanced planning. Put down the phones, turn off the TV, and start making some memories together today.
Author | : |
Publisher | : |
Total Pages | : 42 |
Release | : 2020-04-30 |
Genre | : |
ISBN | : 9781788303439 |
Vicky, her sisters Pam, Rachael, and their dog Elsa enjoy living on Bali farm with their family.Sunbathed lawns, sugarcane fields, and mango orchards surround their home where there is never a dull moment as they discover giant eggs, unfold the mystery of the night intruder, or an encounter with the cobra. Together they save birds, animals, people, and face challenges with wild animals that visit their farm. Fascinating experiences for inquisitive young readers who love animals and adventure.
Author | : Matt Barton |
Publisher | : CRC Press |
Total Pages | : 374 |
Release | : 2019-05-08 |
Genre | : Computers |
ISBN | : 1000000923 |
Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.