Anime And Memory
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Author | : Dani Cavallaro |
Publisher | : McFarland |
Total Pages | : 204 |
Release | : 2014-01-10 |
Genre | : Performing Arts |
ISBN | : 0786453478 |
The theme of memory has played a significant role in anime throughout its evolution as an art form and as popular entertainment. Anime's handling of memory is multifaceted, weaving it into diverse symbolic motifs, narratives and aesthetic issues. This study aims to provide a detailed analysis of a range of anime titles wherein different aspects of this cultural phenomenon are articulated. It explores anime films and series that exemplify the distinctive signatures placed by particular directors or studios on the treatment of memory, while also highlighting the prominence of memory in anime with reference to specific philosophical, artistic, and historical contexts.
Author | : Makoto Shinkai |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2015-06-30 |
Genre | : Art |
ISBN | : 1941220436 |
A Sky Longing for Memories is a Makoto Shinkai fan's dream! Featuring art created by the beloved director, this full-color art book is packed with art from the many movies he directed for Studio CoMix Wave. The book is a 175 page LANDSCAPE FORMAT softcover, the majority of which are images, a rare treat in the realm of fanbooks. Inside you will find hundreds of backgrounds from from his award-winning works: 5 Centimeters per Second, The Place Promised in Our Early Days, Voices of a Distant Star, and a TV advertisement for the Mainichi Newspaper. In addition to the backgrounds, there is a section about the software and technique behind CoMix Wave's animation, which discuss the key features of the software the studio has developed to use at various stages of production. The English edition also comes with a lengthy interview with Mr. Shinkai and other key members of his studio.
Author | : Maarten van Gageldonk |
Publisher | : Springer Nature |
Total Pages | : 257 |
Release | : 2020-08-20 |
Genre | : Performing Arts |
ISBN | : 3030348881 |
This book examines the role of memory in animation, as well as the ways in which the medium of animation can function as a technology of remembering and forgetting. By doing so, it establishes a platform for the cross-fertilization between the burgeoning fields of animation studies and memory studies. By analyzing a wide range of different animation types, from stop motion to computer animation, and from cell animated cartoons to painted animation, this book explores the ways in which animation can function as a representational medium. The five parts of the book discuss the interrelation of animation and memory through the lens of materiality, corporeality, animation techniques, the city, and animated documentaries. These discussions raise a number of questions: how do animation films bring forth personal and collective pasts? What is the role of found footage, objects, and sound in the material and affective dimensions of animation? How does animation serve political ends? The essays in this volume offer answers to these questions through a wide variety of case studies and contexts. The book will appeal to both a broad academic and a more general readership with an interest in animation studies, memory studies, cultural studies, comparative visual arts, and media studies. Chapter “Introduction” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Author | : Karen Tei Yamashita |
Publisher | : Coffee House Press |
Total Pages | : 410 |
Release | : 2014-03-25 |
Genre | : Literary Collections |
ISBN | : 1566893402 |
Giant foam rubber sushi and cyborg kungfu fighters populate performances that reflect questions of gender, identity, orientalism, and racial politics.
Author | : Alistair D. Swale |
Publisher | : Springer |
Total Pages | : 167 |
Release | : 2015-08-10 |
Genre | : Social Science |
ISBN | : 113746335X |
Japanese animation has been given fulsome academic commentary in recent years. However, there is arguably a need for a more philosophically consistent and theoretically integrated engagement. While this book covers the key thinkers of contemporary aesthetic theory, it aims to reground reflection on anime within the aesthetics of R.G. Collingwood.
Author | : Blai Guarné |
Publisher | : Berghahn Books |
Total Pages | : 208 |
Release | : 2019-03-27 |
Genre | : Social Science |
ISBN | : 1785339605 |
From melodramas to experimental documentaries to anime, mass media in Japan constitute a key site in which the nation’s social memory is articulated, disseminated, and contested. Through a series of stimulating case studies, this volume examines the political and cultural representations of Japan’s past, showing how they have reinforced personal and collective narratives while also formulating new cultural meanings, both on a local scale and in the context of transnational media production and consumption. Drawing upon diverse disciplinary insights and methodologies, these studies collectively offer a nuanced account in which mass media function as much more than a simple ideological tool.
Author | : Brian Camp |
Publisher | : Stone Bridge Press |
Total Pages | : 338 |
Release | : 2011-10-01 |
Genre | : Performing Arts |
ISBN | : 1611725194 |
For anime connoisseurs, beginners, and the curious, the best of the best!
Author | : Toshikazu Kawaguchi |
Publisher | : Harlequin |
Total Pages | : 256 |
Release | : 2022-11-15 |
Genre | : Fiction |
ISBN | : 0369722698 |
PREORDER YOUR COPY OF BEFORE WE FORGET KINDNESS, the fifth book in the best-selling and much loved series, NOW! The third novel in the international bestselling Before the Coffee Gets Cold series, following four new customers in a cafe where customers can travel back in time. On the hillside of Mount Hakodate in northern Japan, Cafe Donna Donna is fabled for its dazzling views of Hakodate port. But that’s not all. Like the charming Tokyo cafe Funiculi Funicula, Cafe Donna Donna offers its customers the extraordinary experience of travelling through time. From the author of Before the Coffee Gets Cold and Tales from the Cafe comes another story of four new customers, each of whom is hoping to take advantage of the cafe's time-travelling offer. Among some familiar faces from Toshikazu Kawaguchi’s previous novels, readers will also be introduced to: A daughter who begrudges her deceased parents for leaving her orphaned A comedian who aches for his beloved and their shared dreams A younger sister whose grief has become all-consuming A young man who realizes his love for his childhood friend too late Translated from Japanese by Geoffrey Trousselot and featuring signature heart-warming characters and wistful storytelling, in Before Your Memory Fades, Kawaguchi once again invites the reader to ask themselves: what would you change if you could travel back in time? Meet more wonderful characters in the rest of the captivating Before the Coffee Gets Cold series: Before the Coffee Gets Cold Tales from the Cafe Before We Say Goodbye And the upcoming BEFORE WE FORGET KINDESS
Author | : Wikipedia contributors |
Publisher | : e-artnow sro |
Total Pages | : 1062 |
Release | : |
Genre | : |
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Author | : Thomas Lamarre |
Publisher | : U of Minnesota Press |
Total Pages | : 684 |
Release | : 2013-11-30 |
Genre | : Performing Arts |
ISBN | : 145291477X |
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.