Animated Personalities

Animated Personalities
Author: David McGowan
Publisher: University of Texas Press
Total Pages: 326
Release: 2019-02-26
Genre: Performing Arts
ISBN: 1477317430

Mickey Mouse, Betty Boop, Donald Duck, Bugs Bunny, Felix the Cat, and other beloved cartoon characters have entertained media audiences for almost a century, outliving the human stars who were once their contemporaries in studio-era Hollywood. In Animated Personalities, David McGowan asserts that iconic American theatrical short cartoon characters should be legitimately regarded as stars, equal to their live-action counterparts, not only because they have enjoyed long careers, but also because their star personas have been created and marketed in ways also used for cinematic celebrities. Drawing on detailed archival research, McGowan analyzes how Hollywood studios constructed and manipulated the star personas of the animated characters they owned. He shows how cartoon actors frequently kept pace with their human counterparts, granting “interviews,” allowing “candid” photographs, endorsing products, and generally behaving as actual actors did—for example, Donald Duck served his country during World War II, and Mickey Mouse was even embroiled in scandal. Challenging the notion that studios needed actors with physical bodies and real off-screen lives to create stars, McGowan demonstrates that media texts have successfully articulated an off-screen existence for animated characters. Following cartoon stars from silent movies to contemporary film and television, this groundbreaking book broadens the scope of star studies to include animation, concluding with provocative questions about the nature of stardom in an age of digitally enhanced filmmaking technologies.

Animated Personalities

Animated Personalities
Author: David McGowan
Publisher: University of Texas Press
Total Pages: 326
Release: 2019-02-26
Genre: Performing Arts
ISBN: 1477317449

Mickey Mouse, Betty Boop, Donald Duck, Bugs Bunny, Felix the Cat, and other beloved cartoon characters have entertained media audiences for almost a century, outliving the human stars who were once their contemporaries in studio-era Hollywood. In Animated Personalities, David McGowan asserts that iconic American theatrical short cartoon characters should be legitimately regarded as stars, equal to their live-action counterparts, not only because they have enjoyed long careers, but also because their star personas have been created and marketed in ways also used for cinematic celebrities. Drawing on detailed archival research, McGowan analyzes how Hollywood studios constructed and manipulated the star personas of the animated characters they owned. He shows how cartoon actors frequently kept pace with their human counterparts, granting “interviews,” allowing “candid” photographs, endorsing products, and generally behaving as actual actors did—for example, Donald Duck served his country during World War II, and Mickey Mouse was even embroiled in scandal. Challenging the notion that studios needed actors with physical bodies and real off-screen lives to create stars, McGowan demonstrates that media texts have successfully articulated an off-screen existence for animated characters. Following cartoon stars from silent movies to contemporary film and television, this groundbreaking book broadens the scope of star studies to include animation, concluding with provocative questions about the nature of stardom in an age of digitally enhanced filmmaking technologies.

Directing the Story

Directing the Story
Author: Francis Glebas
Publisher: Taylor & Francis
Total Pages: 354
Release: 2012-10-12
Genre: Computers
ISBN: 1136138692

Francis Glebas, a top Disney storyboard artist, shows how to reach the ultimate goal of animation and moviemaking by showing how to provide audiences with an emotionally satisfying experience. Directing the Story offers a structural approach to clearly and dramatically presenting visual stories. With Francis' help you'll discover the professional storytelling techniques which have swept away generations of movie goers and kept them coming back for more. You'll also learn to spot potential problems before they cost you time or money and offers creative solutions to solve them. Best of all, it practices what it preaches, using a graphic novel format to demonstrate the professional visual storytelling techniques you need to know.

Animation from Pencils to Pixels

Animation from Pencils to Pixels
Author: Tony White
Publisher: Taylor & Francis
Total Pages: 520
Release: 2006
Genre: Art
ISBN: 0240806700

Presents time-honored secrets of professional animation with a warm, masterly, and knowledgeable approach.

Creating Personalities for Synthetic Actors

Creating Personalities for Synthetic Actors
Author: Robert Trappl
Publisher: Springer Science & Business Media
Total Pages: 272
Release: 1997-03-20
Genre: Computers
ISBN: 9783540627357

Progress in computer animation has gained such a speed that, before long, computer-generated human faces and figures on screen will be indistinguishable from those of real humans. The potential both for scripted films and real-time interaction with users is enormous. However, in order to cope with this potential, these faces and figures must be guided by autonomous personality agents. This carefully arranged volume presents the state of the art in research and development in making synthetic actors more autonomous. The papers describe the different approaches and solutions developed by computer animation specialists, computer scientists, experts in AI, psychologists and philosophers, from leading laboratories world-wide. Finally, a bibliography comprising more than 200 entries enable further study.

Acting and Performance for Animation

Acting and Performance for Animation
Author: Derek Hayes
Publisher: CRC Press
Total Pages: 218
Release: 2013-03-05
Genre: Computers
ISBN: 1136135987

Character animation involves more than the principles of animation and the mechanics of motion. Unique, believeable characters that think, feel and captivate your audience are ones that involve emotion, performance, personality, acting and story. Successful animators balance all of these elements within a single character and narrative. With Acting and Performance for Animation, discover how to create dynamic, dramatic performances and believeable character interaction. An invaluable resource for animators, Acting and Performance for Animators is a practical guide to the variety of performance techniques relevant to animators. Develop believable character interactions with chapters detailing the principles of performance, performance types, character emotion and personality, physical and psychological performance, and scene composition. Analyze scripts, sound,acting, action and performance with the practical hints and tips, hands-on assignments and animated examples featured in an extensive guide for animators working in film, TV, games and commercials. Explore different performance techniques based upon the experiences of seasoned animators with case studies featuring John Lasseter, Ray Harryhausen, Nick Park, Joanna Quinn. Expand your own performance techniques with the accompanying DVD which will feature live action reference shorts, production stills, animated examples, and further hands-on assignments.

Animating Imagination: A Comprehensive Guide to 2D Animation Mastery

Animating Imagination: A Comprehensive Guide to 2D Animation Mastery
Author: Sazzadur Rahman
Publisher: Ocleno
Total Pages: 18
Release: 2024-05-31
Genre: Computers
ISBN:

Dive into the captivating world of 2D animation with 'Animating Imagination,' a comprehensive guide to mastering the art of animation. From the rich history of animation to the latest digital tools and techniques, this book covers everything you need to know to bring your imagination to life on the screen. Explore the principles of character animation, craft dynamic environments, and learn how to incorporate sound and music to enhance your storytelling. With practical insights, hands-on exercises, and expert advice, 'Animating Imagination' is your essential companion on the journey to becoming a skilled 2D animator. Whether you're a seasoned professional or a novice enthusiast, this book will inspire and empower you to create captivating animations that captivate audiences and leave a lasting impression.

Animated Performance

Animated Performance
Author: Nancy Beiman
Publisher: Bloomsbury Academic
Total Pages: 256
Release: 2021-02-11
Genre: Performing Arts
ISBN: 9781501376672

Animated Performance shows how a character can seemingly 'come to life' when their movements reflect the emotional or narrative context of their situation: when they start to 'perform'. The many tips, examples and exercises from a veteran of the animation industry will help readers harness the flexibility of animation to portray a limitless variety of characters and ensure that no two performances are ever alike. More than 300 color illustrations demonstrate how animal and fantasy characters can live and move without losing their non-human qualities and interviews with Disney animators Art Babbitt, Frank Thomas, Ollie Johnston and Ellen Woodbury make this a unique insight into bringing a whole world of characters to life. New to the second edition: A new chapter with introductory exercises to introduce beginner animators to the the world of animated acting; dozens of new assignments and examples focusing on designing and animating fantasy and animal characters.

Cartoon Cool

Cartoon Cool
Author: Christopher Hart
Publisher: Christopher Hart's Cartooning
Total Pages: 114
Release: 2005
Genre: Art
ISBN: 0823005879

One of the world's leading cartoon artists shows readers how to capture the retro look of Sponge Bob, Dexter, and other popular comics, revealing how to recapture the 1950s in cartoons.

Write Your Way into Animation and Games

Write Your Way into Animation and Games
Author: Christy Marx
Publisher: Taylor & Francis
Total Pages: 408
Release: 2012-11-12
Genre: Computers
ISBN: 1136131493

Launch your career in writing for video games or animation with the best tips, tricks, and tutorials from the Focal press catalog--all at your fingertips. Let our award-winning writers and game developers show you how to generate ideas and create compelling storylines, concepts, and narratives for your next project. Write Your Way Into Animation and Games provides invaluable information on getting into the game and animation industries. You will benefit from decades of insider experience about the fields of animation and games, with an emphasis on what you really need to know to start working as a writer. Navigate the business aspects, gain unique skills, and develop the craft of writing specifically for aniamtion and games. Learn from the cream of the crop who have shared their knowledge and experience in these key Focal Press guides: Digital Storytelling, Second Edition by Carolyn Handler Miller Animation Writing and Development by Jean Ann Wright Writing for Animation, Comics, and Games by Christy Marx Story and Simulations for Serious Games by Nick Iuppa and Terry Borst Writing for Multimedia and the Web, Third Edition by Timothy Garrand