Animal Games and Puzzles

Animal Games and Puzzles
Author: Mary Pope Osborne
Publisher: Random House Books for Young Readers
Total Pages: 258
Release: 2015-04-28
Genre: Juvenile Nonfiction
ISBN: 0553508407

An activity book full of more than 200 animal puzzles, games, and activities for kids who love the #1 bestselling Magic Tree House books! Take a walk on the wild side with Magic Tree House® animal activities! From cobras to koalas to emperor penguins, Jack and Annie have met all kinds of animals on their adventures. Now you can test your animal awareness and Magic Tree House® mastery with this flock of fantastic activities. Includes Tic-Cat-Toe, A Perfect Time for Riddles, Marsupial Maze, Crazy Critter Charades, Which Animal Are You?, and much more. Did you know that there’s a Magic Tree House book for every kid? Magic Tree House: Adventures with Jack and Annie, perfect for readers who are just beginning chapter books Merlin Missions: More challenging adventures for the experienced reader Super Edition: A longer and more dangerous adventure Fact Trackers: Nonfiction companions to your favorite Magic Tree House adventures

Puzzles and Games That Make Kids Think, Grade 4

Puzzles and Games That Make Kids Think, Grade 4
Author: Garth Sundem
Publisher: Teacher Created Resources
Total Pages: 114
Release: 2009-04
Genre: Education
ISBN: 1420625640

Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!

Puzzles and Games That Make Kids Think, Grade 3

Puzzles and Games That Make Kids Think, Grade 3
Author: Garth Sundem
Publisher: Teacher Created Resources
Total Pages: 114
Release: 2009-02
Genre: Education
ISBN: 1420625632

Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!

Puzzles and Games, Grades 1 - 2

Puzzles and Games, Grades 1 - 2
Author: Thinking Kids
Publisher: Carson-Dellosa Publishing
Total Pages: 324
Release: 2016-02-01
Genre: Juvenile Nonfiction
ISBN: 148383137X

Front of the Class Puzzles and Games for grades 1 to 2 gives kids a brain boost as they complete crosswords, word searches, mazes, and word games. These word puzzles encourage concentration while strengthening spelling, word recognition, and vocabulary skills. --Filled with hours of game-based activities, Puzzles and Games engages children by stimulating the learning process. Each activity in this 320-page book challenges learners to focus on the task at hand while strengthening the reading, writing, and communication skills they need for academic success. These games will flex childrenÕs mental muscles as they explore a variety of puzzles and word games. --The Front of the Class activity book series combines education and entertainment with colorful word searches, word games, crossword puzzles, mazes, dot-to-dots, and number games. These books are full of challenging puzzles that help children master essential critical thinking skills. Portable, age-appropriate, and entertaining, Front of the Class activity books provide a fun and convenient learning format that children can use at home or on the go.

Puzzles and Games That Make Kids Think, Grade 2

Puzzles and Games That Make Kids Think, Grade 2
Author: Garth Sundem
Publisher: Teacher Created Resources
Total Pages: 114
Release: 2009-02
Genre: Education
ISBN: 1420625624

Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!

Puzzles and Games That Make Kids Think, Grade 1

Puzzles and Games That Make Kids Think, Grade 1
Author: Garth Sundem
Publisher: Teacher Created Resources
Total Pages: 114
Release: 2009-02
Genre: Education
ISBN: 1420625616

Besides being fun, puzzles increase student involvement and can lead to higher scores on problem-solving tests. Each book in this series has over 175 activities divided into four categories: picture, word, number, and logic. The puzzles are for individual students; the games are designed for pairs. Teachers can use them as fill-in activities for early finishers, to spice up homework packets, or as part of a reward system or weekly challenge. Beware! These puzzles can be addictive!

399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young.

399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young.
Author: Nancy Linde
Publisher: Workman Publishing Company
Total Pages: 917
Release: 2021-10-12
Genre: Games & Activities
ISBN: 152351681X

Cross-train your brain. All it takes is ten to fifteen minutes a day of playing the right games. (It’s fun.) Exercising your brain is like exercising your body—with the right program, you can keep your brain young, strong, agile, and adaptable. Organized on an increasing scale of difficulty from “Warm-up” to “Merciless,” here are 399 puzzles, trivia quizzes, brainteasers, and word game that are both fun and engaging to play, and are expertly designed to give your brain the kind of workout that stimulates neurogenesis, the process of rejuvenating the brain by growing new brain cells. Target Six Key Cognitive Functions: 1. Long-Term Memory. 2. Working Memory. 3. Executive Functioning. 4. Attention to Detail. 5. Multitasking. 6. Processing Speed.

Home Learning Year by Year, Revised and Updated

Home Learning Year by Year, Revised and Updated
Author: Rebecca Rupp
Publisher: Crown
Total Pages: 578
Release: 2020-01-21
Genre: Education
ISBN: 0525576967

A comprehensive guide to designing homeschool curriculum, from one of the country’s foremost homeschooling experts—now revised and updated! Homeschooling can be a tremendous gift to your children—a personalized educational experience tailored to each kid’s interests, abilities, and learning styles. But what to teach, and when, and how? Especially for first-time homeschoolers, the prospect of tackling an annual curriculum can be daunting. In Home Learning Year by Year, Rebecca Rupp presents comprehensive plans from preschool through high school, covering integral subjects for each grade, with lists of topics commonly presented at each level, recommended resource and reading lists, and suggestions for creative alternative options and approaches. Included, along with all the educational basics, are techniques and resources for teaching everything from philosophy to engineering, as well as suggestions for dealing with such sensitive topics as sex education. Now revised throughout with all-new updates featuring the most effective and up-to-date methods and reading guides to homeschool your child at all ages, Home Learning Year by Year continues to be the definitive book for the homeschooling parent.

Fun Quizzes, Puzzles and Games

Fun Quizzes, Puzzles and Games
Author: Margaret Warner
Publisher: Ready-Ed Publications
Total Pages: 48
Release: 2009-03-01
Genre:
ISBN: 1863977821

Fun Quizzes, Puzzles and Games has been carefully designed to not only develop students’ literacy and numeracy skills, but to also extend their general knowledge. This book contains over forty quizzes, puzzles and games many with an Australian theme. Includes word searches, mazes, quiz questions, crosswords, cryptograms and Who Am I? games. The puzzles, games and quizzes can be used as fun ways to start or end lessons, as fillers, given as homework, integrated into specific units of work, given to fast finishers or used as part of relief lessons. To make life easy for the teacher, the solutions can be found at the back of Fun Quizzes, Puzzles and Games.