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Owning the Olympics
Author | : Monroe Price |
Publisher | : University of Michigan Press |
Total Pages | : 426 |
Release | : 2009-12-10 |
Genre | : History |
ISBN | : 0472024507 |
"A major contribution to the study of global events in times of global media. Owning the Olympics tests the possibilities and limits of the concept of 'media events' by analyzing the mega-event of the information age: the Beijing Olympics. . . . A good read from cover to cover." —Guobin Yang, Associate Professor, Asian/Middle Eastern Cultures & Sociology, Barnard College, Columbia University From the moment they were announced, the Beijing Games were a major media event and the focus of intense scrutiny and speculation. In contrast to earlier such events, however, the Beijing Games are also unfolding in a newly volatile global media environment that is no longer monopolized by broadcast media. The dramatic expansion of media outlets and the growth of mobile communications technology have changed the nature of media events, making it significantly more difficult to regulate them or control their meaning. This volatility is reflected in the multiple, well-publicized controversies characterizing the run-up to Beijing 2008. According to many Western commentators, the People's Republic of China seized the Olympics as an opportunity to reinvent itself as the "New China"---a global leader in economics, technology, and environmental issues, with an improving human-rights record. But China's maneuverings have also been hotly contested by diverse global voices, including prominent human-rights advocates, all seeking to displace the official story of the Games. Bringing together a distinguished group of scholars from Chinese studies, human rights, media studies, law, and other fields, Owning the Olympics reveals how multiple entities---including the Chinese Communist Party itself---seek to influence and control the narratives through which the Beijing Games will be understood. digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
Little Nightmares Game Guide Unofficial
Author | : Chala Dar |
Publisher | : |
Total Pages | : |
Release | : 2017 |
Genre | : |
ISBN | : 9781387172177 |
UNOFFICIAL GUIDEAdvanced Tips & Strategy Guide. This is the most comprehensive and only detailed guide you will find online. Available for instant download on your mobile phone, eBook device, or in paperback form.With the success of my hundreds of other written guides and strategies I have written another advanced professional guide for new and veteran players. This gives specific strategies and tips on how to progress in the game, beat your opponents, acquire more coins and currency, plus much more!- How to Download & Install the Game.- Professional Tips and Strategies.- Cheats and Hacks.- Beat Levels.- Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players!- How to Get Tons of Resources.- PLUS MUCH MORE!All versions of this guide have screenshots to help you better understand the game. There is no other guide that is as comprehensive and advanced as this one.Disclaimer:This product is not associated, affiliated, endorsed, certified, or sponsored by the Original Copyright Owner.
The UX Book
Author | : Rex Hartson |
Publisher | : Morgan Kaufmann |
Total Pages | : 918 |
Release | : 2018-11-02 |
Genre | : Computers |
ISBN | : 0128010622 |
The discipline of user experience (UX) design has matured into a confident practice and this edition reflects, and in some areas accelerates, that evolution. Technically this is the second edition of The UX Book, but so much of it is new, it is more like a sequel. One of the major positive trends in UX is the continued emphasis on design—a kind of design that highlights the designer's creative skills and insights and embodies a synthesis of technology with usability, usefulness, aesthetics, and meaningfulness to the user. In this edition a new conceptual top-down design framework is introduced to help readers with this evolution. This entire edition is oriented toward an agile UX lifecycle process, explained in the funnel model of agile UX, as a better match to the now de facto standard agile approach to software engineering. To reflect these trends, even the subtitle of the book is changed to "Agile UX design for a quality user experience. Designed as a how-to-do-it handbook and field guide for UX professionals and a textbook for aspiring students, the book is accompanied by in-class exercises and team projects. The approach is practical rather than formal or theoretical. The primary goal is still to imbue an understanding of what a good user experience is and how to achieve it. To better serve this, processes, methods, and techniques are introduced early to establish process-related concepts as context for discussion in later chapters. - Winner of a 2020 Textbook Excellence Award (College) (Texty) from the Textbook and Academic Authors Association - A comprehensive textbook for UX/HCI/Interaction Design students readymade for the classroom, complete with instructors' manual, dedicated web site, sample syllabus, examples, exercises, and lecture slides - Features HCI theory, process, practice, and a host of real world stories and contributions from industry luminaries to prepare students for working in the field - The only HCI textbook to cover agile methodology, design approaches, and a full, modern suite of classroom material (stemming from tried and tested classroom use by the authors)
Being Hal Ashby
Author | : Nick Dawson |
Publisher | : University Press of Kentucky |
Total Pages | : 665 |
Release | : 2009-04-17 |
Genre | : Performing Arts |
ISBN | : 0813139198 |
The story of the director behind Harold and Maude, Being There, and other quirky classics: “A superb biography of this troubled, talented man.” —Tucson Citizen Hal Ashby set the standard for subsequent independent filmmakers by crafting unique, thoughtful, and challenging films that continue to influence new generations of directors. Initially finding success as an editor, Ashby won an Academy Award for editing 1967’s In the Heat of the Night, and translated his skills into a career as one of the quintessential directors of 1970s. Perhaps best remembered for the enduring cult classic Harold and Maude, Ashby quickly became known for melding quirky comedy and intense drama with performances from A-list actors such as Jack Nicholson in The Last Detail, Warren Beatty and Goldie Hawn in Shampoo, Jon Voight and Jane Fonda in Coming Home, and Peter Sellers and Shirley MacLaine in Being There. But Ashby’s personal life was difficult. After enduring his parents’ divorce, his father’s suicide, and his own failed marriage all before the age of nineteen, he became notorious for his drug abuse, which contributed to the decline of his career near the end of his life. Ashby always operated outside Hollywood’s conventions, and though his output was tragically limited, the quality of his films continues to inspire modern directors as varied and talented as Judd Apatow and Wes Anderson, both of whom acknowledge Ashby as a primary influence. In Being Hal Ashby: Life of a Hollywood Rebel, the first full-length biography of the maverick filmmaker, Nick Dawson masterfully tells the turbulent story of Ashby’s life and career.
Doing Research in the Real World
Author | : David E Gray |
Publisher | : SAGE |
Total Pages | : 1024 |
Release | : 2013-11-12 |
Genre | : Social Science |
ISBN | : 1446297527 |
Available with free access to the interactive eBook* for 12 months when you buy the paperback version (ISBN 9781446295311 only), this is the companion for any student undertaking a research project. Click on the icons in the margins of the eBook to access a wealth of resources including: Video Content Chapter introductions and top tips from the author along with tried and tested open access videos on YouTube introduce you to key chapter contents Datasets Play around with real data in SPSS and put your statistics knowledge into practice Weblinks Direct you to real world examples to broaden your knowledge Checklists Guide you through a specific research process such as running a focus group or conducting an interview Further Reading Link you to a range of resources to deepen your understanding of a topic However you access the content the Third Edition guides you smoothly through the research process from start to finish setting out the skills needed to design and conduct effective research and introduces the reader to the reality of conducting research in the real world. It gives practical advice on how best to select appropriate projects, design strategies, sources and methods and provides the tools needed to collect, analyze and present data. Applicable to any discipline and firmly rooted in the practicalities of research there are new and exciting chapters on: - Using SPSS for quantitative data analysis - Sampling strategies in quantitative and qualitative research - Approaches to secondary analysis - Using focus groups - Ethnography and participant observation (*interactivity only available through Vitalsource eBook) Available with Perusall—an eBook that makes it easier to prepare for class Perusall is an award-winning eBook platform featuring social annotation tools that allow students and instructors to collaboratively mark up and discuss their SAGE textbook. Backed by research and supported by technological innovations developed at Harvard University, this process of learning through collaborative annotation keeps your students engaged and makes teaching easier and more effective. Learn more.
A Guide to Japanese Role-Playing Games
Author | : Bitmap Books |
Publisher | : |
Total Pages | : 0 |
Release | : 2021-10-25 |
Genre | : |
ISBN | : 9781838019143 |
Shadowrun Data Trails [all Things Matrixy]
Author | : Catalyst Game Labs |
Publisher | : |
Total Pages | : |
Release | : 2015-07-08 |
Genre | : |
ISBN | : 9781941582909 |
The last great undiscovered country is vast, wild, and weirder than you can possibly imagine. And it's nearby, waiting, accessible by the press of a button, or a simple gesture, or even just a thought. The Matrix holds a whole lot more than selfies and cat videos-it has artificial intelligences, electronic ghosts of people formerly alive (or perhaps still living), and deep wells of pure data that can swallow you whole. Oh, and a copy of every secret ever recorded electronically. The possible rewards of exploration are great, and the dangers are greater.Data Trails is the Matrix sourcebook for Shadowrun, Fifth Edition, offering more options for decker and technomancer characters, including qualities, programs, gear and more. With detailed examinations of hacker culture, information on diving deep into immersive hosts, and briefings on the strange sites hidden in dark corners of the Matrix, Data Trails is a vital resource for any Shadowrun players involved in the omnipresent flow of information. Non-Matrix specialists have chances to get in on the adventures as well, with game details explaining how their skills and expertise translate into the wild virtual world.Data Trails is for use with Shadowrun, Fifth Edition.
Playing the Past
Author | : Zach Whalen |
Publisher | : |
Total Pages | : 286 |
Release | : 2008 |
Genre | : Games & Activities |
ISBN | : 9780826516015 |
Playing the Past brings together a group of interdisciplinary scholars to examine the complementary notions of history and nostalgia as they are expressed through video games and in gaming culture. The scope of these related concepts moves from the personal to the cultural, and essays in this collection address video game nostalgia as both an individual and societal phenomenon, connecting the fond memories many of us have of classic gaming to contemporary representations of historical periods and events in video games. From Ms. Pac-Man and Space Invaders to Call of Duty and JFK: Reloaded, the games many of us have played since childhood inform how we see the world today, and the games we make and play today help us communicate ideas about real world history. By focusing on specific games, historical periods and media ecologies, these essays collectively take an in depth look at the related topics of nostalgia for classic gaming, gaming and histories of other media, and representations of real history in video games.
History of Luzerne County, Pennsylvania (1893)
Author | : Henry C Bradsby |
Publisher | : Literary Licensing, LLC |
Total Pages | : 682 |
Release | : 2014-08-07 |
Genre | : |
ISBN | : 9781498147750 |
This Is A New Release Of The Original 1893 Edition.