Aaron Marks' Complete Guide to Game Audio

Aaron Marks' Complete Guide to Game Audio
Author: Aaron Marks
Publisher: CRC Press
Total Pages: 672
Release: 2017-03-16
Genre: Art
ISBN: 131763618X

Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This book builds upon the success of the second edition with even more expert advice from masters in the field and notes current changes within the growing video game industry. The tools of the trade excerpts will showcase what professionals, like Marty O’Donnell, Richard Jacques and Tom Salta, use to create their work and to help newcomers in the field prepare their own sound studios. Sample contracts are reviewed within the text as well as helpful advice about contractual terms and negotiable points. These sample contracts can also be found as a downloadable zip for the reader’s convenience. Aaron Marks also explores how to set your financial terms and network efficiently along with examples of how projects can go completely awry and achieving the best results in often complicated situations. Aaron Marks’ Complete Guide to Game Audio serves as the ultimate survival guide to navigating an audio career in the video game industry. Key Features New, full color edition with a complete update of information. Added and expanded coverage of field recording for games, creating voiceovers, adaptive and interactive audio and other cutting edge sound creation and implementation techniques used within games. Update/Replacement of interviews. Include interviews/features on international game audio professionals New and expanded interview features from game composers and sound designers of every experience level such as Keith Arem, Bradley Meyer, Christopher Tin and Rodney Gates including many international professionals like Pasi Pitkanen, Henning Nugel and Christos Panayides. Expanded and updated game console coverage of the Wii, Wii U, Xbox 360, Xbox One, PS3 and PS4. Includes new scripting and middleware concepts and techniques and review of powerful tools such as FMOD and Wwise.

The Motorola Xoom

The Motorola Xoom
Author: Bart G. Farkas
Publisher: Peachpit Press
Total Pages: 363
Release: 2011-07-11
Genre: Computers
ISBN: 0132826313

This Visual QuickStart Guide helps readers get up and running with their Motorola Xoom, from setting up the Xoom and getting it connected to a mobile service and Wi-Fi through learning how to get the most out of the Android operating system. The book walks users through how to set up a Google account, how to use Gmail, Google Calendar and Contacts, Maps, and more. The book covers finding and installing apps via the Android App store and provides detailed instructions for using several key apps. In addition, The Motorola Xoom: Visual Quickstart Guide covers how to set up and use Google Music.

A Guide to Movie Based Video Games, 2001 Onwards

A Guide to Movie Based Video Games, 2001 Onwards
Author: Christopher Carton
Publisher: White Owl
Total Pages: 472
Release: 2024-08-30
Genre: Games & Activities
ISBN: 1399048279

Play Along with the Film! When gaming moved from the 16-bit era and into the exciting realm of 3D gameplay, Hollywood properties continued their journey into the interactive medium. Popular home and handheld consoles played host to ambitious titles that sought to bridge the gap between movies and video games, providing fans with scenarios that both replicated and went beyond their favorite stories. Gathered in this book are some of the biggest video games that originated from movies; some being direct adaptations and others that expanded existing universes. With 20 chapters covering over 450 games - including every Lego movie video game and franchises such as Star Wars, Aliens, Disney, Pixar and The Lord of the Rings - A Guide to Movie Based Video Games: 2001-2023 gives readers a chance to revisit and discover the ups and downs of licensed titles across two action-packed decades. Load up the reels, press start, and immerse yourself in timeless adventures!

Angry Birds Amigurumi

Angry Birds Amigurumi
Author: Rovio
Publisher: Creative Publishing International
Total Pages: 98
Release: 2014-11
Genre: Crafts & Hobbies
ISBN: 1589238702

Patterns to crochet items featuring the characters of the Angry Birds game.

Angry Birds

Angry Birds
Author: Danny Graydon
Publisher:
Total Pages: 0
Release: 2013
Genre: Angry Birds (Game)
ISBN: 9781781168165

In 2009 Rovio Entertainment wowed the world when it unleashed an unlikely phenomenon, 'Angry Birds'. This book goes behind the scenes to deliver in-depth insight into the remarkable artistry that goes into creating each game. It also features artwork and revealing interviews with the game's creators.

101 Best Android Apps: Survival Guide

101 Best Android Apps: Survival Guide
Author: Toly K
Publisher: MobileReference
Total Pages: 977
Release: 2012-09
Genre:
ISBN: 1611982332

The 101 Best Android Apps Survival Guide is a collection of 101 applications, tested and highly recommended by the author. This guide will save you lots of time and money, by pointing you to the apps you will surely love. Each app description contains: - Price - Brief description - Features - Link to the app in the Google Play Store - Link to the free version, if available - Screenshots In addition to the full list of apps, all of the apps are separately organized by genre. Here are some of the apps that are included: - Angry Birds Space - Amazon Kindle - Badoo - CamScanner - Dolphin Browser HD - Easy Tether Pro - Epicurious Recipe - GasBuddy - Gesture Search - Groupon - Max Payne Mobile - Mr. Number - RedLaser - Shush! - Stitcher Radio - Toddler Lock - Waze - WebMD - Winamp - Yelp

Coding Places

Coding Places
Author: Yuri Takhteyev
Publisher: MIT Press
Total Pages: 273
Release: 2012-09-21
Genre: Technology & Engineering
ISBN: 026230466X

An examination of software practice in Brazil that reveals both the globalization and the localization of software development. Software development would seem to be a quintessential example of today's Internet-enabled “knowledge work”—a global profession not bound by the constraints of geography. In Coding Places, Yuri Takhteyev looks at the work of software developers who inhabit two contexts: a geographical area—in this case, greater Rio de Janeiro—and a “world of practice,” a global system of activities linked by shared meanings and joint practice. The work of the Brazilian developers, Takhteyev discovers, reveals a paradox of the world of software: it is both diffuse and sharply centralized. The world of software revolves around a handful of places—in particular, the San Francisco Bay area—that exercise substantial control over both the material and cultural elements of software production. Takhteyev shows how in this context Brazilian software developers work to find their place in the world of software and to bring its benefits to their city. Takhteyev's study closely examines Lua, an open source programming language developed in Rio but used in such internationally popular products as World of Warcraft and Angry Birds. He shows that Lua had to be separated from its local origins on the periphery in order to achieve success abroad. The developers, Portuguese speakers, used English in much of their work on Lua. By bringing to light the work that peripheral practitioners must do to give software its seeming universality, Takhteyev offers a revealing perspective on the not-so-flat world of globalization.

Learning Cocos2D

Learning Cocos2D
Author: Rod Strougo
Publisher: Addison-Wesley Professional
Total Pages: 633
Release: 2011-07-07
Genre: Computers
ISBN: 0132180855

Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game. As you build Space Viking, you’ll learn how to Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Add animations and movement to your games Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion—Cocos2D’s sound engine Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games along with tips and tricks

Vacation Goose Travel Guide Rio de Janeiro Brazil

Vacation Goose Travel Guide Rio de Janeiro Brazil
Author: Francis Morgan
Publisher: Soffer Publishing
Total Pages: 227
Release: 2017-04-30
Genre: Business & Economics
ISBN:

Vacation Goose Travel Guide Rio de Janeiro Brazil is an easy to use small pocket book filled with all you need for your stay in the big city. Top 50 city attractions, top 50 nightlife adventures, top 50 city restaurants, top 50 shopping centers, top 50 hotels, and more than a dozen monthly weather statistics. This travel guide is up to date with the latest developments of the city as of 2017. We hope you let this pocket book be part of yet another fun Rio de Janeiro adventure :)