Android General 1. Archangel Project. Book 7

Android General 1. Archangel Project. Book 7
Author: C. Gockel
Publisher: C. Gockel
Total Pages: 338
Release: 2020-04-21
Genre: Fiction
ISBN:

The Darkness will strike again … The last time Carl, Volka, and 6T9 fought the Dark, 6T9 failed Volka. If he wants her and all the carbon based life forms that he loves to survive, he needs to change. Change for an android is as easy as flipping a switch, but dealing with the consequences is not so simple. To save Volka, he’ll have to give up part of himself that Volka adores. He’ll need to become something an innocent, peace loving sex ‘bot was never designed to be, something he despises. To save Volka and the galaxy he’ll need to become … Android General 1. Keywords: science fiction, sci-fi, space opera, first contact, alien invasion, artificial intelligence, AI, space colonization, galactic republic, space marines, speculative fiction, romance, slow burn, fade to black, humor, aliens, robots, fun, First Contact, Space Fleet, Metaphysical & Visionary, Adventure, Mutants, Mystery, Invasion, Contact,, Fleet, Extraterrestrial, Action, genetic engineering, mutants, cyborgs, cybernetics, sentient machines

Pro Android

Pro Android
Author: Satya Komatineni
Publisher: Apress
Total Pages: 453
Release: 2009-07-31
Genre: Computers
ISBN: 1430215976

Pro Android is the first book to include coverage of Google Android 1.5 SDK (including the branch formerly called Cupcake). This essential book covers the fundamentals of building applications for embedded devices thru through to advanced concepts, such as custom 3D components. Takes a pragmatic approach to developing Google Android applications. Examines the Android Virtual Device; the Input-Method Framework, special development considerations for touch screen vs. keyboard/traditional input, Voice Recognition, and Live Folders, Covers the Android media APIs (media APIs, Wi-Fi APIs, etc), including the new simplified OpenGL, improved media framework and more. With Android 1.5 and this book that includes Android 1.5 coverage, developers should will be able to build leading-edge mobile applications ranging from games to Google Apps like add-ons to Google Docs and more—no matter the device interface. Extend and run APIs of the Google Chrome browser/WebOS on G1, G2 and other forthcoming next-generation Google phones and other Android-enabled devices and netbooks.

Android Princess

Android Princess
Author: Jane Brooke
Publisher: Pink Flamingo Media
Total Pages: 111
Release: 2021-01-01
Genre: Fiction
ISBN: 1950910989

With devastation in World Coastal cities and islands from climate change, pandemic flu out of China with billions of people dead, nuclear war between Pakistan and India, global warming, arctic ice caps melting, and floods with more multiple millions dead in the USA and worldwide, the elite and rich survive from great bubbles beamed down from British satellites. These are the great dykes protect in Miami, London Tokyo, etc where the one percent live in luxury and perfect climates. The rest of the world’s cities are Mad Max worlds, where only the tough ex Cyborg cops keep the maniacs away from the elite. Set within this world of extremes is a love story between a stunning, courageous, violent and heart of gold female Cyborg, 6 ft 2, Platinum skinned Ozone Ranger Adray Venus and the Marine Captain Krull who dares to love her while they fight hand to hand combat in the sewers of Bolivia.

Android Tips and Tricks

Android Tips and Tricks
Author: Guy Hart-Davis
Publisher: Pearson Education
Total Pages: 546
Release: 2015
Genre: Computers
ISBN: 0789753855

Discover hundreds of tips and tricks you can use right away with your Android device to get more done, and have more fun. Easy to understand and non-technical, Android Tips and Tricks is perfect for beginners—and for more experienced users ready to get more productive or move to newer devices. You'll learn how to use your Android smartphone or tablet as a powerful communication, organization, and productivity tool as well as a feature-packed entertainment device. You will dig deep into the settings and capabilities of both Android itself and the preinstalled apps, developing the knowledge and skills to exploit them to the fullest.

Android Espresso Revealed

Android Espresso Revealed
Author: Denys Zelenchuk
Publisher: Apress
Total Pages: 314
Release: 2019-03-01
Genre: Computers
ISBN: 1484243153

Write Android user interface (UI) tests using Google Espresso for Android. You’ll cover all the major topics of writing functional UI automated tests using the Espresso testing framework, including different ways of running automated tests, architecting test projects in an easy and maintainable way, and using tools which help to implement automated tests with less effort. Android Espresso Revealed explains the basics of using Espresso to write automated UI tests, and how to customize the framework for advanced functionality. The author provides examples in both Java and Kotlin, and includes dealing with network operations in UI tests, testing application accessibility, implementing supervised monkey tests, and more. What You Will LearnWrite Espresso tests with both Kotlin and Java including test project migration from Java to Kotlin Test web views inside the application under test Use Espresso to set up test devices or emulators to minimize test flakiness and run tests in Firebase Test LabVerify and stub intents with Espresso-IntentsMove test projects to AndroidX Test notifications or operate on third-party apps during Espresso test execution Apply different test architecture approaches to the test project to reduce maintenance effort Implement supervised monkey tests using Espresso and UIAutomator Who This Book Is ForEngineers with experience of Android test automation will benefit from this book

Sams Teach Yourself Android Game Programming in 24 Hours

Sams Teach Yourself Android Game Programming in 24 Hours
Author: Jonathan Harbour
Publisher: Sams Publishing
Total Pages: 827
Release: 2012-11-15
Genre: Computers
ISBN: 0133033791

In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written

Pro Android Games

Pro Android Games
Author: Vladimir Silva
Publisher: Apress
Total Pages: 310
Release: 2010-04-13
Genre: Computers
ISBN: 143022648X

Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android. Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android. This book is all about a unique perspective in Android game development: a well-balanced, powerful combination of pure Java and hybrid game development, mixing Java and C. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform. With actionable real-world source code in hand, this book allows you to dive right into games development on Android. You'll definitely have fun, and perhaps you'll even make some money. Enjoy!

My Android Phone

My Android Phone
Author: Craig James Johnston
Publisher: Que Publishing
Total Pages: 828
Release: 2015-07-02
Genre: Computers
ISBN: 0134132947

If you own or are considering a new Android smartphone, My Android Phone is your must-have companion. Full-color, step-by-step tasks walk you through getting and keeping your Android 5 (Lollipop) phone working just the way you want. Learn how to: • Master Android 5’s new tools, improved interface, and best shortcuts • Quickly set up your phone, Google account, and Wi-Fi connection • Play and organize all your media: music, photos, YouTube videos, movie rentals, eBooks, and more • Efficiently manage your life: contacts, events, and more • Connect securely via VPNs • Link to nearby Android devices via Wi-Fi Direct • Use one app to manage all your email accounts, not just Gmail • Discover today’s fastest Chrome web browser shortcuts • Bookmark and share the sites you visit • Browse the web “incognito,” without leaving evidence on your phone • Use Google Maps and Google Now to find any destination • Discover great new apps and games in the Google Play Store--even great freebies • Create amazing images with Panorama and Photo Spheres • Customize everything from ringtones to wallpaper and widgets • Use Google Wallet to pay for items and send or receive money • Optimize battery life and uncover apps that are draining power • Control data usage to avoid costly overages • Use your phone with a new Android Wear smartwatch

Android System Programming

Android System Programming
Author: Roger Ye
Publisher: Packt Publishing Ltd
Total Pages: 464
Release: 2017-05-31
Genre: Computers
ISBN: 1787120384

Build, customize, and debug your own Android system About This Book Master Android system-level programming by integrating, customizing, and extending popular open source projects Use Android emulators to explore the true potential of your hardware Master key debugging techniques to create a hassle-free development environment Who This Book Is For This book is for Android system programmers and developers who want to use Android and create indigenous projects with it. You should know the important points about the operating system and the C/C++ programming language. What You Will Learn Set up the Android development environment and organize source code repositories Get acquainted with the Android system architecture Build the Android emulator from the AOSP source tree Find out how to enable WiFi in the Android emulator Debug the boot up process using a customized Ramdisk Port your Android system to a new platform using VirtualBox Find out what recovery is and see how to enable it in the AOSP build Prepare and test OTA packages In Detail Android system programming involves both hardware and software knowledge to work on system level programming. The developers need to use various techniques to debug the different components in the target devices. With all the challenges, you usually have a deep learning curve to master relevant knowledge in this area. This book will not only give you the key knowledge you need to understand Android system programming, but will also prepare you as you get hands-on with projects and gain debugging skills that you can use in your future projects. You will start by exploring the basic setup of AOSP, and building and testing an emulator image. In the first project, you will learn how to customize and extend the Android emulator. Then you'll move on to the real challenge—building your own Android system on VirtualBox. You'll see how to debug the init process, resolve the bootloader issue, and enable various hardware interfaces. When you have a complete system, you will learn how to patch and upgrade it through recovery. Throughout the book, you will get to know useful tips on how to integrate and reuse existing open source projects such as LineageOS (CyanogenMod), Android-x86, Xposed, and GApps in your own system. Style and approach This is an easy-to-follow guide full of hands-on examples and system-level programming tips.

Beginning Visual Studio for Mac

Beginning Visual Studio for Mac
Author: Alessandro Del Sole
Publisher: Apress
Total Pages: 350
Release: 2017-10-24
Genre: Computers
ISBN: 1484230337

Quickly learn how to get the most out of the Visual Studio for Mac integrated development environment (IDE). Microsoft has invested heavily to deliver their very best development tools and platforms to other operating systems. Visual Studio for Mac is a powerful developer tool that reinforces Microsoft’s “mobile-first”, “cloud-first”, and “any developer, any platform, any device” strategy. With the author's guided expertise and extensive code samples, you will understand how to leverage the most useful tools in Visual Studio for Mac, the code editor, and the powerful debugger. You also will appreciate the author's guidance on collaborating with other team members using integrated tooling for the Git source control engine. Whether you are a Mac developer interested in cross-platform development or a Windows developer using a Mac, Beginning Visual Studio for Mac will quickly get you up to speed! What You'll Learn Prepare, configure, and debug in the Mac development environment Create cross-platform mobile apps for Android, iOS, and Windows with Xamarin and C# in Visual Studio for Mac Build cross-platform Web applications with .NET Core using Visual Studio for Mac Customize your productive and collaborative development environment Who This Book Is For Software developers using a Mac computer who want to build mobile or web applications that run on multiple operating systems