The Parched Sea

The Parched Sea
Author: Troy Denning
Publisher: Wizards of the Coast
Total Pages: 253
Release: 2011-10-25
Genre: Fiction
ISBN: 0786961538

The beloved Harpers series kicks off with a thrilling tale about an outcast witch, a foreign agent, and the endangered desert tribes of the Anauroch Determined to drive a trade route through Anauroch, the Zhentarim have sent an army to enslave the fierce nomads of the great desert. As tribe after tribe fall to the intruders, only a single woman, Rhua, sees the true danger—but what sheik will heed the advice of an outcast witch? Ruha finds help from an unexpected source. The Harpers, guardians of liberty throughout the Realms, have sent an agent to counter the Zhentarim. If she can help this stranger win the trust of the sheikhs, perhaps he can overcome the tribes’ ancestral rivalries and drive the invaders from the desert. The Parched Sea is the first book in a series of loosely-connected novels about the Harpers.

Anauroch

Anauroch
Author: Ed Greenwood
Publisher: TSR
Total Pages: 90
Release: 1991-12-01
Genre: Dungeons and Dragons (Game)
ISBN: 9781560761266

A complete overview of the great desert of Anauroch, a barren, sandy wasteland greater than Cormryr and Sembia combined. Yet beneath its desolation lurk ancient empires of forgotten creatures, who seek to expand the power of the desert into the mannish lands.

Anauroch

Anauroch
Author: Greg A. Vaughan
Publisher:
Total Pages: 0
Release: 2007
Genre: Dungeons and Dragons (Game)
ISBN: 9780786943623

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Forgotten Realms Campaign Setting

Forgotten Realms Campaign Setting
Author: Ed Greenwood
Publisher:
Total Pages: 0
Release: 2001
Genre: Dungeons and Dragons (Game)
ISBN: 9780786918362

Everything a player needs to adventure in the Forgotten Realms, the most popular setting in the D&D "RM" game can be found right here: history, maps, non-player characters, geography, economics, societies, organizations, religions, politics, monsters, magic items, spells ... even a start-up adventure in the Realms!

The Lost Dungeons of Tonisborg

The Lost Dungeons of Tonisborg
Author: Greg Svenson
Publisher: Fellowship of the Thing Limited
Total Pages: 0
Release: 2021-02-15
Genre:
ISBN: 9781736572108

Created in 1973 by Greg Svenson, a core member of Dave Arneson's "Blackmoor Bunch," and preserved for 35 years by David Megarry, the famous author of The Dungeon! board game, the Tonisborg Mega-Dungeon is now finally revealed in all of its original glory.As the only surviving Twin Cities dungeon from this era that was not created by Dave Arneson himself, it offers a unique historical perspective on early dungeon adventure games.Seasoned Referees will find much to benefit their games within the pages of this book, as will the novice Referee, who may be unfamiliar with some of the traditional methods of Old School ROle-Playing Games (RPG's). No matter your experience level, you will find everything you need to bring Tonisborg back to life within this volume.Includes: -Full-color reproductions of all 10 levels of Tonisborg Dungeon, complete with the original dungeon keys, or stocking lists. -Greg Svenson reveals how the dungeon came about and why it is a bridge between what came before and what comes after.-Extensive play guidelines teach you how to make Tonisborg rise again as a real-life experience for you and your players.-Updated maps and keys have been reconstructed from the originals for ease of play.-A set of historically accurate game rules have been included that are ideal for developing an original style adventure campaign.

Netheril

Netheril
Author: Slade
Publisher:
Total Pages: 0
Release: 1996-11
Genre:
ISBN: 9780786904372

The Companions

The Companions
Author: R. A. Salvatore
Publisher: Wizards of the Coast
Total Pages: 433
Release: 2013-08-06
Genre: Fiction
ISBN: 0786964359

A world-shaping event revives old favorites, introduces new complications—and moves hero Drizzt Do'Urden into a restored era of the Forgotten Realms Alone and with his fate hanging in the balance, Drizzt Do'Urden reflects on the lives of the trusted allies who stood by his side throughout his early life—the friends now known as the Companions of the Hall. Unbeknownst to him, the goddess Mielikki has given Bruenor, Catti-brie, Regis, and Wulfgar the chance to return to the world they left behind. Reborn as children but with their memories still intact, the friends must find a way back to one another—and to their lone Companion, Drizzt. Meanwhile, three seemingly unrelated commoners, growing up across the far reaches of the Forgotten Realms, display incredible feats of power. Against all odds, they hold the fate of Drizzt Do'Urden in their hands—a fate that is far from certain. For in the shadows, a cunning cabal of wizards is watching, intent on hunting the "Chosen" mortals who have been blessed by the gods. These wizards know something mere commoners do not: Long-forgotten gods have begun to stir. Long-lost lands have begun to tremble. The world around them is about to change—and these wizards will do whatever it takes to turn the coming chaos to their advantage. The Companions is the first book in the Sundering series and the twenty-seventh book in the Legend of Drizzt series.

Dungeons & Dragons Worlds & Realms

Dungeons & Dragons Worlds & Realms
Author: Adam Lee
Publisher: Ten Speed Press
Total Pages: 369
Release: 2024-10-29
Genre: Games & Activities
ISBN: 0593835506

Celebrate fifty years of the spellbinding settings and planes of Dungeons & Dragons with this beautifully illustrated exploration of the multiverse. “A wonderful collection. This incredible journey through the fantastical realms that inspired countless tables to roll dice together is both an educational and a visual treat!”—Matt Mercer Worlds & Realms is an illustrated, story-driven retrospective celebrating the immersive worldbuilding of D&D since the iconic game’s inception in 1974. Legendary mage Mordenkainen takes adventurers on a fantastical journey through the multiverse, delving into memorable and fascinating lore and locations across all five editions of the game. With Mordenkainen’s guidance, readers will revisit worlds that have come to define D&D over the decades, from the familiar realms of the Material Plane to lands beyond the Astral Sea. Mordenkainen’s philosophical musings provide a mage’s-eye view of the worlds’ unique features, creatures, and characters, captivating readers’ imaginations as they learn more about the history and mysteries of the multiverse. Additionally, readers will join adventuring parties with inhabitants of each realm through exclusive short stories by award-winning contributors Jaleigh Johnson, Jody Houser and Eric Campbell, Jasmine Bhullar, and Geoffrey Golden. Full of exciting and enchanting artwork showing fifty years of gameplay evolution from vintage D&D through the present, with original cover and chapter-opener illustrations, Worlds & Realms is a spellbinding tour of the strange and wonderful worlds of the multiverse, appealing to both new and long-standing fans alike.

The Summoning

The Summoning
Author: Troy Denning
Publisher: Wizards of the Coast
Total Pages: 365
Release: 2011-07-26
Genre: Fiction
ISBN: 0786959606

From the New York Times–bestselling author of Crucible and Beyond the High Road comes the most Realms-shaking event since The Threat from the Sea From the depths of the demiplane of shadow comes a new magic so mysterious it confounds even the Chosen of Mystra. From beneath the dune seas of Anauroch escapes one of Toril's most powerful and ancient evils—the phaerimm. From Evereska, the last elven refuge on comes word of invasion. And from nowhere appears a group of enigmatic sorcerers determined to destroy the phaerimm and save Evereska . . . for purposes known only to themselves.

Boundless

Boundless
Author: R. A. Salvatore
Publisher: HarperCollins
Total Pages: 429
Release: 2019-09-10
Genre: Fiction
ISBN: 0062688626

This second book in New York Times bestselling author R. A. Salvatore’s all-new Forgotten Realms trilogy—full of swordplay, danger, and imaginative thrills—features one of fantasy’s most beloved and enduring characters, Drizzt Do’Urden. Split between time and two worlds, Zaknafein had always been conflicted. That inner turmoil was magnified by his inferior position as a male dark elf in the matriarchal drow society. Only his status as one of the greatest warriors—as well as his friendship with the mercenary Jarlaxle—kept him sane. When he finally perished, he was content knowing he left behind a legacy as substantial as his son Drizzt. Except . . . someone isn’t ready for Zaknafein to be dead. And now he’s back, hundreds of years later, in a world he doesn’t recognize. His son’s companions are not the prideful—and bigoted—males the drow warrior was accustomed to in his previous life. Drizzt’s circle includes dwarves, elves, and, perhaps worst of all, a human wife. Struggling to navigate this transformed new world, Zaknafein realizes that some things have not changed: the threat of demons and the machinations of a drow matron no longer content with her family’s position in the ranks of Houses. Though he has been displaced in time, Zaknafein is still a warrior. And no matter what prejudices he must overcome, he knows he will do his duty and fight by Drizzt’s side to stem the tide of darkness that threatens the Realms.