An Object Process Framework For Conceptual Modeling Of Design Patterns
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Author | : Marcela Ruiz |
Publisher | : Springer |
Total Pages | : 288 |
Release | : 2018-05-03 |
Genre | : Computers |
ISBN | : 3319897160 |
This book presents TraceME, a traceability-based method for conceptual model evolution whose general purpose is to support the evolution of information systems. By providing a set of four TraceME chunks, TraceME is situational-oriented. In this way, it can be adapted to support different evolution projects by just assembling the TraceME chunks. To facilitate its industrial adoption, open source tools were developed and described which support the implementation of the TraceME chunks. The work presented highlights various research endeavors for the development of methods and techniques to automate the evolution of software systems. It explores the requirements engineering field as a steppingstone to a successful software development processes. In 2017, the underlying PhD dissertation won the “CAiSE PhD award”, granted to outstanding PhD theses in the field of Information Systems Engineering.
Author | : David W. Embley |
Publisher | : Springer Science & Business Media |
Total Pages | : 597 |
Release | : 2012-04-23 |
Genre | : Computers |
ISBN | : 364215865X |
Conceptual modeling is about describing the semantics of software applications at a high level of abstraction in terms of structure, behavior, and user interaction. Embley and Thalheim start with a manifesto stating that the dream of developing information systems strictly by conceptual modeling – as expressed in the phrase “the model is the code” – is becoming reality. The subsequent contributions written by leading researchers in the field support the manifesto's assertions, showing not only how to abstractly model complex information systems but also how to formalize abstract specifications in ways that let developers complete programming tasks within the conceptual model itself. They are grouped into sections on programming with conceptual models, structure modeling, process modeling, user interface modeling, and special challenge areas such as conceptual geometric modeling, information integration, and biological conceptual modeling. The Handbook of Conceptual Modeling collects in a single volume many of the best conceptual-modeling ideas, techniques, and practices as well as the challenges that drive research in the field. Thus it is much more than a traditional handbook for advanced professionals, as it also provides both a firm foundation for the field of conceptual modeling, and points researchers and graduate students towards interesting challenges and paths for how to contribute to this fundamental field of computer science.
Author | : Erich Gamma |
Publisher | : Pearson Deutschland GmbH |
Total Pages | : 512 |
Release | : 1995 |
Genre | : Business & Economics |
ISBN | : 9783827328243 |
Software -- Software Engineering.
Author | : Paolo Atzeni |
Publisher | : Springer |
Total Pages | : 889 |
Release | : 2005-01-17 |
Genre | : Computers |
ISBN | : 3540304649 |
On behalf of the Organizing Committee, we would like to welcome you to the proccedings of the 23rd International Conference on Conceptual Modeling (ER 2004). This conference provided an international forum for technical discussion on conceptual modeling of information systems among researchers, developers and users. This was the third time that this conference was held in Asia; the?rst time was in Singapore in 1998 and the second time was in Yokohama, Japan in 2001. China is the third largest nation with the largest population in the world. Shanghai, the largest city in China and a great metropolis, famous in Asia and throughout the world, is therefore a most appropriate location to host this conference. This volume contains papers selected for presentation and includes the two keynote talks by Prof. Hector Garcia-Molina and Prof. Gerhard Weikum, and an invited talk by Dr. Xiao Ji. This volume also contains industrial papers and demo/poster papers. An additional volume contains papers from 6 workshops. The conference also featured three tutorials: (1) Web Change Management andDelta Mining: Opportunities andSolutions, by SanjayMadria, (2)A Survey of Data Quality Issues in Cooperative Information Systems, by Carlo Batini, and (3) Visual SQL - An ER-Based Introduction to Database Programming, by Bernhard Thalheim.
Author | : Qing Li |
Publisher | : Springer |
Total Pages | : 567 |
Release | : 2008-10-13 |
Genre | : Computers |
ISBN | : 3540878777 |
Conceptual modeling has long been recognized as the primary means to enable so- ware development in information systems and data engineering. Conceptual modeling provides languages, methods and tools to understand and represent the application domain; to elicit, conceptualize and formalize system requirements and user needs; to communicate systems designs to all stakeholders; and to formally verify and validate systems design on high levels of abstraction. The International Conference on Conceptual Modeling provides a premiere forum for presenting and discussing current research and applications in which the major emphasis is on conceptual modeling. Topics of interest span the entire spectrum of conceptual modeling including research and practice in areas such as theories of concepts and ontologies underlying conceptual modeling, methods and tools for - veloping and communicating conceptual models, and techniques for transforming conceptual models into effective implementations. The scientific program of ER 2008 featured several activities running in parallel. The core activity was the presentation of the 33 research papers published in this volume, which were selected by a large Program Committee (PC) Co-chaired by Qing Li, Stefano Spaccapietra and Eric Yu. We thank the PC Co-chairs, the PC members and the additional referees for the hard work done, often within a short time. Thanks are also due to Moira Norrie from ETH Zurich, Oscar Pastor from the Universitat Politècnica de València, and Amit Sheth from the Wright State Univ- sity for accepting our invitation to present keynotes.
Author | : David W. Embley |
Publisher | : Springer Science & Business Media |
Total Pages | : 504 |
Release | : 1997-10-22 |
Genre | : Business & Economics |
ISBN | : 9783540636991 |
This book constitutes the refereed proceedings of the 16th International Conference on Conceptual Modeling, ER '97, held in Los Angeles, California, USA, in November 1997. The 32 revised full papers presented in the book were carefully selected from a total of 93 submissions. Also included are two full invited papers.The volume is divided in topical sections on automated design, temporal modeling, languages, activity modeling, applied modeling, object-oriented modeling, theoretical issues in modeling, experience and applications, distributed systems, integration, and tools.
Author | : Martin Fowler |
Publisher | : Addison-Wesley Professional |
Total Pages | : 398 |
Release | : 1997 |
Genre | : Object-oriented methods (Computer science). |
ISBN | : 9780201895421 |
Martin Fowler is a consultant specializing in object-oriented analysis and design. This book presents and discusses a number of object models derived from various problem domains. All patterns and models presented have been derived from the author's own consulting work and are based on real business cases.
Author | : Robert Nystrom |
Publisher | : Genever Benning |
Total Pages | : 353 |
Release | : 2014-11-03 |
Genre | : Computers |
ISBN | : 0990582914 |
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Author | : Paul Johannesson |
Publisher | : Springer |
Total Pages | : 608 |
Release | : 2015-10-09 |
Genre | : Computers |
ISBN | : 331925264X |
This book constitutes the refereed proceedings of the 34th International Conference on Conceptual Modeling, ER 2015, held in Stockholm, Sweden, in October 2015. The 26 full and 19 short papers presented were carefully reviewed and selected from 131 submissions. The papers are organized in topical sections on business process and goal models, ontology-based models and ontology patterns, constraints, normalization, interoperability and integration, collaborative modeling, variability and uncertainty modeling, modeling and visualization of user generated content, schema discovery and evolution, process and text mining, domain-based modeling, data models and semantics, and applications of conceptual modeling.
Author | : Heinz Züllighoven |
Publisher | : Elsevier |
Total Pages | : 546 |
Release | : 2005 |
Genre | : Computers |
ISBN | : 1558606874 |
Object-oriented programming (OOP) has been the leading paradigm for developing software applications for at least 20 years. Many different methodologies, approaches, and techniques have been created for OOP, such as UML, Unified Process, design patterns, and eXtreme Programming. Yet, the actual process of building good software, particularly large, interactive, and long-lived software, is still emerging. Software engineers familiar with the current crop of methodologies are left wondering, how does all of this fit together for designing and building software in real projects? This handbook from one of the world's leading software architects and his team of software engineers presents guidelines on how to develop high-quality software in an application-oriented way. It answers questions such as: * How do we analyze an application domain utilizing the knowledge and experience of the users? * What is the proper software architecture for large, distributed interactive systems that can utilize UML and design patterns? * Where and how should we utilize the techniques and methods of the Unified Process and eXtreme Programming? This book brings together the best of research, development, and day-to-day project work. "The strength of the book is that it focuses on the transition from design to implementation in addition to its overall vision about software development." -Bent Bruun Kristensen, University of Southern Denmark, Odense