Image Segmentation for Stylized Non-photorealistic Rendering and Animation [microform]

Image Segmentation for Stylized Non-photorealistic Rendering and Animation [microform]
Author: Alexander Kolliopoulos
Publisher: Library and Archives Canada = Bibliothèque et Archives Canada
Total Pages: 216
Release: 2005
Genre:
ISBN: 9780494021699

This thesis approaches the problem of non-photorealistic rendering by identifying segments in the image plane and filling them using algorithms to render in artistic styles. Using segments as a 2D primitive for non-photorealistic styles is a natural extension of techniques artists often implicitly employ for purposes such as abstraction of unnecessary detail. The problem of segmenting an arbitrary 3D scene in a 2D view using geometric scene information is presented, and a solution based on spectral clustering is proposed. With an acceleration technique, segmentation can be performed in near real-time for interactive, artistic environments. This approach is automatic beyond the setting of segmentation parameters by a user, and it can be extended to temporally coherent non-photorealistic animation by segmenting adjacent frames together. A number of artistic rendering styles are applied within this segmentation framework to demonstrate the effects that such a system makes possible.

The Algorithms and Principles of Non-photorealistic Graphics

The Algorithms and Principles of Non-photorealistic Graphics
Author: Weidong Geng
Publisher: Springer Science & Business Media
Total Pages: 368
Release: 2011-02-02
Genre: Computers
ISBN: 3642048919

"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.

Non-Photorealistic Computer Graphics

Non-Photorealistic Computer Graphics
Author: Thomas Strothotte
Publisher: Morgan Kaufmann
Total Pages: 502
Release: 2002-04-12
Genre: Computers
ISBN: 1558607870

Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

Animated Non-photorealistic Rendering

Animated Non-photorealistic Rendering
Author: Ting-Yen Chen
Publisher:
Total Pages: 204
Release: 2013
Genre: Computer animation
ISBN:

This thesis presents an algorithm and its application for the artistic rendering of recorded video data based on non-photorealistic applications. The proposed method does not only work on a variety of artistic rendering styles for static photography but it can also be applied for the creation of artistic videos. To date, many algorithms have been introduced in the field of non-photorealistic rendering. For example, in a work by Crystal Valente, different artistic styles were emulated on static photographs. This project extended the methods to an algorithm for obtaining animations as artistic videos. Cartoon-like and comic-like styles are the two artistic styles introduced in this thesis. The goal in this project is to create animations in these two artistic styles. For creating successfully an artistic video, three key challenges are addressed: temporal (colour) consistency, stylistic flexibility, and scalability. Within this project, the main focus in video processing is on temporal consistency between consecutive frames. This leads to an improvement in visual quality. Stylistic flexibility aims at allowing users to experiment with different artistic styles to meet aesthetic requirements or individual preferences. Scalability is to control the time performance of the involved processes. Our work on addressing these challenges started with collecting image data, i.e. videos and photographs. Then we designed a method for video-based nonphotorealistic rendering from those input image data, either in cartoon-like or in comics-like style. The thesis demonstrates the benefit of the designed video-based rendering framework by comparing its results with results obtained from existing Android apps. Keywords: Artistic rendering, non-photorealistic rendering, animations, cartoonlike style, comic-like style.

Non-Photorealistic Rendering

Non-Photorealistic Rendering
Author: Bruce Gooch
Publisher: CRC Press
Total Pages: 286
Release: 2001-07-18
Genre: Computers
ISBN: 1439864179

The ubiquity of computer-generated imagery around us, in movies, advertising or on the Internet is already being taken for granted and what impresses most people is the photorealistic quality of the images. Pictures, as we have often been told, are worth a thousand words and the information transported by an image can take many different forms. Man

Image and Video-Based Artistic Stylisation

Image and Video-Based Artistic Stylisation
Author: Paul Rosin
Publisher: Springer Science & Business Media
Total Pages: 396
Release: 2012-10-29
Genre: Computers
ISBN: 1447145194

Non-photorealistic rendering (NPR) is a combination of computer graphics and computer vision that produces renderings in various artistic, expressive or stylized ways such as painting and drawing. This book focuses on image and video based NPR, where the input is a 2D photograph or a video rather than a 3D model. 2D NPR techniques have application in areas as diverse as consumer and professional digital photography and visual effects for TV and film production. The book covers the full range of the state of the art of NPR with every chapter authored by internationally renowned experts in the field, covering both classical and contemporary techniques. It will enable both graduate students in computer graphics, computer vision or image processing and professional developers alike to quickly become familiar with contemporary techniques, enabling them to apply 2D NPR algorithms in their own projects.

Non-Photorealistic Computer Graphics

Non-Photorealistic Computer Graphics
Author: Thomas Strothotte
Publisher: Morgan Kaufmann
Total Pages: 512
Release: 2002-04-12
Genre: Computers
ISBN:

Penning one of the first books to offer a systematic assessment of computer graphics, the authors provide detailed accounts of today's major non-photorealistic algorithms, along with the background information and implementation advice users need to put them to productive use.

Non-Photorealistic Computer Graphics

Non-Photorealistic Computer Graphics
Author: Thomas Strothotte
Publisher: Elsevier
Total Pages: 501
Release: 2002-04-24
Genre: Computers
ISBN: 0080512844

Even as developments in photorealistic computer graphics continue to affect our work and leisure activities, practitioners and researchers are devoting more and more attention to non-photorealistic (NPR) techniques for generating images that appear to have been created by hand. These efforts benefit every field in which illustrations—thanks to their ability to clarify, emphasize, and convey very precise meanings—offer advantages over photographs. These fields include medicine, architecture, entertainment, education, geography, publishing, and visualization. Non-Photorealistic Computer Graphics is the first and only resource to examine non-photorealistic efforts in depth, providing detailed accounts of the major algorithms, as well as the background information and implementation advice readers need to make headway with these increasingly important techniques. Already, an estimated 10% of computer graphics users require some form of non-photorealism. Strothotte and Schlechtweg's important new book is designed and destined to be the standard NPR reference for this large, diverse, and growing group of professionals. Hard-to-find information needed by a wide range and growing number of computer graphics programmers and applications users. Traces NPR principles and techniques back to their origins in human vision and perception. Focuses on areas that stand to benefit most from advances in NPR, including medical and architectural illustration, cartography, and data visualization. Presents algorithms for two and three-dimensional effects, using pseudo-code where needed to clarify complex steps. Helps readers attain pen-and-ink, pencil-sketch, and painterly effects, in addition to other styles. Explores specific challenges for NPR—including "wrong" marks, deformation, natural media, artistic technique, lighting, and dimensionality. Includes a series of programming projects in which readers can apply the book's concepts and algorithms.

Image and Video Technology -- PSIVT 2013 Workshops

Image and Video Technology -- PSIVT 2013 Workshops
Author: Fay Huang
Publisher: Springer
Total Pages: 254
Release: 2014-01-21
Genre: Computers
ISBN: 3642539262

This book constitutes the thoroughly refereed post-conference proceedings of the four workshops on Photographic Aesthetics and Non-Photorealistic Rendering (PAESNPR13), Geometric Properties from Incomplete Data (GPID), Quality Assessment and Control by Image and Video Analysis (QACIVA) and Geometric Computation for Computer Vision (GCCV2013), held in conjunction with the 6th Pacific-Rim Symposium on Image and Video Technology (PSIVT) in Guanajuato, Mexico during October 28-November 1, 2013. The 38 revised full papers presented were carefully selected from numerous submissions and cover all aspects of Imaging and Graphics Hardware and Visualization, Image/Video Coding and Transmission; Processing and Analysis; Retrieval and Scene Understanding, but also Applications of Image and Video Technology, Biomedical Image Processing and Analysis, Biometrics and Image Forensics, Computational Photography and Arts, Computer and Robot Vision, Pattern Recognition and Video Surveillance.