An Educators Guide To Steam
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Author | : Cassie F. Quigley |
Publisher | : Teachers College Press |
Total Pages | : 169 |
Release | : 2019-03-29 |
Genre | : Education |
ISBN | : 0807761389 |
This practical book will help readers understand what STEAM is, how it differs from STEM, and how it can be used to engage students in K–8 classrooms. The authors present a conceptual model with recommendations and classroom examples illustrating various key aspects of STEAM teaching in action, including creating the correct teaching environment, integrating STEAM content, and supporting students as they develop STEAM-related skills. The model includes specific strategies such as problem-based learning, student choice, technology integration, and teacher facilitation. Each chapter incorporates elements of connected learning—a type of learning that draws on students interests that teachers can capitalize on when using STEAM to address real-world problems.Readers will find easy-to-understand examples of what STEAM education looks like in a variety of classrooms, and will hear from teachers, instructional coaches, principals, and administrators about what it takes to ensure that STEAM is a schoolwide success. “Provides inspiration to sustain readers through this challenging work by emphasizing the rewards for both students and educators who engage in STEAM education.” —From the Foreword by Deborah Hanuscin, Western Washington University “This text will be appreciated by school and district staff interested in implementing STEAM education for students.” —Kevin OGorman, chief academic officer, Berkeley County School District, SC “This book will become a go-to for crafting meaningful STEAM learning experiences for students.” —Nicole Beeman-Cadwallader, National Math and Science Initiative
Author | : Sarah B. Bush |
Publisher | : Corwin Press |
Total Pages | : 185 |
Release | : 2024-10-18 |
Genre | : Education |
ISBN | : 1071967371 |
Create innovative and equitable experiences that prepare your learners for the future! STEAM education is crucial for preparing learners to meet the demands of a rapidly evolving world. Not every learner is going to pursue a STEAM-related career, but each and every learner needs to be challenged with opportunities to transfer what they are learning in mathematics and science instruction to seek solutions to the complex problems of today—and to meet our future world head on! In this Second Edition of Step Into STEAM, authors Sarah Bush and Kristin Cook guide and inspire PreK–5 educators through a seamless process of designing and implementing STEAM inquiries that align precisely to key mathematics and science content and practices—all while meeting the demands of guiding assessments. Going far beyond a collection of STEAM activities, this book shows educators, as well as school and district leaders, how to build a STEAM ecosystem that can measurably improve every learner’s mathematics and science achievement, as well as engagement, belonging, and interest. What truly sets this book apart is its masterful integration of problem-based inquiry as the foundation for STEAM instruction. This updated edition: Expands on the latest research in STEAM education across PreK-5 in various educational settings Incorporates strategies grounded in Universal Design for Learning to engage all learners Provides updated STEAM resources aligned to the Integrated STEM Practices Embeds actionable tips throughout each chapter that educators can implement immediately in addition to suggestions for ongoing learning and growth for all Offers an updated companion website with additional templates for brainstorming sessions or book studies, action plans, and checklists to help educators put their ideas into practice This is an essential guide for educators looking to implement STEAM education in their classrooms and beyond. Step Into STEAM provides a comprehensive roadmap for cultivating the creativity, problem-solving abilities, resilience, and empathy that will empower the next generation of innovators, entrepreneurs, and global citizens. Make the most of your limited instructional time and become part of the Step Into STEAM journey!
Author | : Sarah B. Bush |
Publisher | : Corwin Press |
Total Pages | : 194 |
Release | : 2019-03-14 |
Genre | : Education |
ISBN | : 1544337183 |
How do you create an innovative and equitable classroom experience that prepares elementary students for jobs that don’t yet exist while placing a critical focus on mathematics and science content and practice standards—all while meeting the demands of high-stakes testing? The answer to this question is Step into STEAM, which provides a practical and accessible approach for educators to create meaningful and transformative learning experiences for each and every student. This book guides and inspires K–5 educators through a seamless process of designing and implementing STEAM inquiries that align carefully to key mathematics and science content and practices. Taking an opposite approach to existing resources that provide collections of disjointed STEAM activities, this book empowers teachers and schools to build cohesive and sustainable STEAM infrastructures—grounded in grade-level standards and purposeful assessment—to deepen the mathematics and science learning of each and every student. STEAM instruction is for each and every student; STEAM instruction is about mathematics; and STEAM instruction can and should be implemented for student success and to engage students in making their community and our world a better place. Loaded with resources to help K–5 teachers and instructional leaders develop, implement, and assess meaningful STEAM inquiries, this research-based book: Provides practical, on-the-go resources to help busy teachers get started in creating purpose-driven STEAM instruction Allows educators to interact deeply with the content and create equitable STEAM experiences that blend community and societal interests Includes online companion printable resources to help educators jumpstart or deepen STEAM learning throughout a school or district, supporting STEAM professional development, professional learning communities, and book studies Checklists, pictures, graphic organizers, reflection questions, "Try it Out!" sections, and example STEAM inquiries help teachers seamlessly connect multiple subject areas, create transformative learning experiences, engage elementary students in developing creativity and empathy, and enable students to solve meaningful and authentic problems for others—all to prepare students for their bright futures. Make the most of your limited instructional time and become part of the Step into STEAM movement! "Through carefully crafted research-based frameworks; inspirational, authentic, and approachable practical strategies rooted in the reform efforts of student-centered STEAM learning; and opportunities for professional self-reflection, Step into STEAM rightfully re-elevates educators to their proper places as innovation experts and agents of change in their own classrooms, schools, districts, and communities. An inspirational step in a needed direction, this book from Drs. Bush and Cook is what educators have been craving: a guide to transforming ourselves, our learning spaces, and our profession." Richard Cox, Jr. Expert STEAM Teacher Instructional Coach Bullitt County Public Schools "Step into STEAM offers a rare opportunity for anyone concerned with education to consider what learning would be like with equity, empathy, and experience. By providing examples from teachers who have dared to put children first, this book offers more than just new way to teach, it offers hope for youth today. By considering what youth will need to be successful in jobs that are not yet created, Cook and Bush provide a platform for educators to create authentic, real-world problem-solving in classrooms with attention on the often forgotten about component of STEAM—the M! As a proponent of STEAM education, my recommendation is to grab this book and watch your students love learning again!" Cassie Quigley Associate Professor of Science Education at University of Pittsburgh Author of An Educator′s Guide to STEAM: Engaging Students Using Real-World Problems
Author | : David J. Shernoff |
Publisher | : Springer Nature |
Total Pages | : 269 |
Release | : |
Genre | : |
ISBN | : 303169824X |
Author | : Kara Ball |
Publisher | : Shell Education |
Total Pages | : 97 |
Release | : 2024-02-13 |
Genre | : Education |
ISBN | : |
Give students concrete opportunities to practice STEAM skills! This teacher resource includes easy-to-use classroom strategies and activities for science, technology, engineering, art, and mathematics. This teacher book provides 50 strategies to support STEAM instruction and build 21st-century skills such as collaboration, handling failure, problem-solving, communication, and creativity. With ten strategies per essential STEAM skill, this book provides educators with tools to build skills. These activities utilize accessible everyday materials, which makes them perfect for any classroom setting. The book also includes student activity pages, instruction sheets, and ideas for variation at every grade level. From building knowledge of STEAM concepts to strengthening lifelong learning skills, this book offers PreK–12 teachers the support they need to help students thrive.
Author | : Bazler, Judith Ann |
Publisher | : IGI Global |
Total Pages | : 401 |
Release | : 2019-09-27 |
Genre | : Education |
ISBN | : 1522596372 |
STEAM education can be described in two ways. One model emphasizes the arts and is not as concerned about the accuracy of the STEM fields. In the second model, STEM content is the prevailing force with a focus on accuracy, and the arts are used in limited and secondary resources for the teaching of the content. However, in order to promote creative thinking, allow for higher student engagement, and offer a more well-rounded education, a STEAM model, where science, technology, engineering, arts, and mathematics are equal contributors to the process of learning, is needed. Cases on Models and Methods for STEAM Education is an important scholarly resource that provides inclusive models and case studies highlighting best techniques and practices for implementing STEAM models in teaching and assists teachers as they learn to use such methods through the inclusion of practical activities for use in the classroom. Highlighting a wide range of topics such as science education, fine arts, and teaching models, this book is essential for educators, administrators, curriculum developers, instructional designers, policymakers, academicians, researchers, and students.
Author | : Xefteris, Stefanos |
Publisher | : IGI Global |
Total Pages | : 465 |
Release | : 2022-05-27 |
Genre | : Education |
ISBN | : 1668438631 |
Modern society gives great importance to scientific and technological literacy, development of “21st century skills,” and creating individuals who are not passive users of ICT tools but active thinkers and even tinkerers. The learning process is thus constantly evolving to facilitate the acquisition of such skills, such as setting goals and making evidence-based decisions, thinking critically, and solving problems while efficiently managing time as well as using technology, cooperating ethically, and communicating effectively. STEAM is the approach to learning that uses concepts from natural sciences, technology, engineering, arts, and mathematics to foster critical thinking, computational and design thinking, as well working effectively together, mimicking the process followed by scientists. The end goal is engaged and motivated students who participate in experiential and inquiry-based learning in fun, immersive environments that facilitate learning through a creative process. The Handbook of Research on Integrating ICTs in STEAM Education includes current research focusing on the development of STEAM and ICT educational practices, tools, workflows, and frames of operation that encourage science skills, but also skills related to the arts and humanities such as creativity, imagination, and reflection on ethical implications. Covering topics such as early childhood education, machine learning education, educational robotics, and web-based simulations, this major reference work is an essential resource for engineers, educators of both K-12 and higher education, education administration, libraries, pre-service teachers, computer scientists, researchers, and academics.
Author | : Xun Ge |
Publisher | : Springer |
Total Pages | : 407 |
Release | : 2015-09-09 |
Genre | : Education |
ISBN | : 3319025732 |
This theory-to-practice guide offers leading-edge ideas for wide-scale curriculum reform in sciences, technology, engineering, the arts, and mathematics--the STEAM subjects. Chapters emphasize the critical importance of current and emerging digital technologies in bringing STEM education up to speed and implementing changes to curricula at the classroom level. Of particular interest are the diverse ways of integrating the liberal arts into STEM course content in mutually reshaping humanities education and scientific education. This framework and its many instructive examples are geared to ensure that both educators and students can become innovative thinkers and effective problem-solvers in a knowledge-based society. Included in the coverage: Reconceptualizing a college science learning experience in the new digital era. Using mobile devices to support formal, informal, and semi-formal learning. Change of attitudes, self-concept, and team dynamics in engineering education. The language arts as foundational for science, technology, engineering, art, and mathematics. Can K-12 math teachers train students to make valid logical reasoning? Moving forward with STEAM education research. Emerging Technologies for STEAM Education equips educators, education researchers, administrators, and education policymakers with curricular and pedagogical strategies for making STEAM education the bedrock of accessible, relevant learning in keeping with today's digital advances.
Author | : Cherie P. Pandora |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 263 |
Release | : 2017-10-03 |
Genre | : Language Arts & Disciplines |
ISBN | : 144085341X |
This book is a toolkit for youth and young adult librarians—school and public—who wish to incorporate science, technology, engineering, art, and math (STEAM) into their programs and collections but aren't sure where to begin. Most educators are well aware of the reasons for emphasizing STEAM—topics that fall within the broad headings of science, technology, engineering, arts, and mathematics—in the curriculum, regardless of grade level. But how do librarians who work with 'tweens in middle school, high school, and public libraries—fit into the picture and play their roles to underscore their relevance in making STEAM initiatives successful? This book answers those key questions, providing program guidelines and resources for each of the STEAM areas. Readers will learn how to collaborate in STEAM efforts by providing information on resources, activities, standards, conferences, museums, programs, and professional organizations. Emphasis is placed on encouraging girls and minorities to take part in and get excited about STEAM. In addition, the book examines how makerspaces can enhance this initiative; how to connect your programs to educational standards; where to find funding; how to effectively promote your resources and programs, including how school and public librarians can collaborate to maximize their efforts; how to find and provide professional development; and how to evaluate your program to make further improvements and boost effectiveness. Whether you are on the cusp of launching a STEAM initiative, or looking for ways to grow and enhance your program, this book will be an invaluable resource.
Author | : |
Publisher | : |
Total Pages | : 748 |
Release | : 2001 |
Genre | : Education |
ISBN | : |