Amigas 4 Playing For Keeps
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Author | : Veronica Chambers |
Publisher | : Little, Brown Books for Young Readers |
Total Pages | : 208 |
Release | : 2011-10-07 |
Genre | : Juvenile Fiction |
ISBN | : 1423146131 |
It's time for some Texas-sized adventure for Amigas Incorporated! After throwing dozens of quinceaneras for strangers, friends, and plenty of quince-zillas, Alicia, Carmen, Jamie, and Gaz could use a vacation. Unfortunately, with all their time spent planning, they've forgotten to make their own plans--for Spring Break!
Author | : |
Publisher | : |
Total Pages | : 890 |
Release | : 1990-06 |
Genre | : Electronic data processing |
ISBN | : |
Author | : Alicia Hou |
Publisher | : Dorrance Publishing |
Total Pages | : 250 |
Release | : 2010-11-22 |
Genre | : |
ISBN | : 1434958906 |
Author | : Tom R. Halfhill |
Publisher | : |
Total Pages | : 572 |
Release | : 1986 |
Genre | : Amiga (Computer) |
ISBN | : |
This comprehensive reference guide to applications programming on the Amiga covers designing graphic applications, generating sound and music, using the Amiga's built-in speech synthesizer, creating a user interface, programming the computer's peripherals, and advanced BASIC commands. For intermediate programmers.
Author | : Veronica Chambers |
Publisher | : Hachette UK |
Total Pages | : 166 |
Release | : 2012-05-29 |
Genre | : Juvenile Fiction |
ISBN | : 1423146093 |
Miami, Florida, is about to get even hotter! When four friends decide to help throw a quince for the new girl in town, Amigas Incorporated is born.
Author | : Van Burnham |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2003-10-24 |
Genre | : Games & Activities |
ISBN | : 0262524201 |
A gloriously illustrated history of the videogame and its legacy for both our mindscapes and video technology. It was a time when technology was king, status was determined by your high score, and videogames were blitzing the world... From Pong to Pac-Man, Asteroids to Zaxxon—more than fifty million people around the world have come of age within the electronic flux of videogames, their subconscious forever etched with images projected from arcade and home videogame systems. From the first interactive blips of electronic light at Brookhaven National Labs and the creation of Spacewar! at the Massachusetts Institute of Technology; to the invention of the TV Game Project and the myriad systems of Magnavox, Atari, Coleco, and Mattel that followed; through the rise of the Golden Age of videogames and forward into the imagination of millions, Supercade is the first book to illustrate and document the history, legacy, and visual language of the videogame phenomenon. Exuberantly written and illustrated in full color, Supercade pays tribute to the technology, games, and visionaries of one of the most influential periods in the history of computer science—one that profoundly shaped the modern technological landscape and helped change the way people view entertainment. Supercade includes contributions from such commentators and particpants as Ralph Baer, Julian Dibbell, Keith Feinstein, Joe Fielder, Lauren Fielder, Justin Hall, Leonard Herman, Steven Johnson, Steven Kent, Nick Montfort, Bob Parks, Carl Steadman, and Tom Vanderbilt.
Author | : Andy Slaven |
Publisher | : Trafford Publishing |
Total Pages | : 774 |
Release | : 2002 |
Genre | : Video games |
ISBN | : 1553697316 |
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna
Author | : Nicolae Sfetcu |
Publisher | : Nicolae Sfetcu |
Total Pages | : 825 |
Release | : 2014-05-04 |
Genre | : Games & Activities |
ISBN | : |
A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
Author | : Felipe Pepe |
Publisher | : |
Total Pages | : 528 |
Release | : 2019-09 |
Genre | : Computer games |
ISBN | : 9781999353308 |
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Author | : |
Publisher | : Univ. Press of Mississippi |
Total Pages | : 460 |
Release | : 1991 |
Genre | : Computer software |
ISBN | : 9780916087159 |