America's Digital Army

America's Digital Army
Author: Robertson Allen
Publisher: U of Nebraska Press
Total Pages: 227
Release: 2017-07
Genre: Games & Activities
ISBN: 1496200632

America’s Digital Army is an ethnographic study of the link between interactive entertainment and military power, drawing on Robertson Allen’s fieldwork observing video game developers, military strategists, U.S. Army marketing agencies, and an array of defense contracting companies that worked to produce the official U.S. Army video game, America’s Army. Allen uncovers the methods by which gaming technologies such as America’s Army, with military funding and themes, engage in a militarization of American society that constructs everyone, even nonplayers of games, as virtual soldiers available for deployment. America’s Digital Army examines the army’s desire for “talented” soldiers capable of high-tech work; beliefs about America’s enemies as reflected in the game’s virtual combatants; tensions over best practices in military recruiting; and the sometimes overlapping cultures of gamers, game developers, and soldiers. Allen reveals how binary categorizations such as soldier versus civilian, war versus game, work versus play, and virtual versus real become blurred—if not broken down entirely—through games and interactive media that reflect the U.S. military’s ludic imagination of future wars, enemies, and soldiers.

America's Army

America's Army
Author: Beth Bailey
Publisher: Harvard University Press
Total Pages: 352
Release: 2009-11-23
Genre: History
ISBN: 0674035364

" ... the story of the all-volunteer force, from the draft protests and policy proposals of the 1960s through the Iraq War"--Jacket.

Digital Soldiers

Digital Soldiers
Author: James F. Dunnigan
Publisher: Macmillan
Total Pages: 342
Release: 1996
Genre: History
ISBN: 0312145888

Beyond being digital--James Dunnigan, the state department's and CIA's expert advisor on military affairs, reveals the truth behind high-tech mania. "First rate . . . the informality and the point of view are reminiscent of the reflective talk of soldiers".--Scientific American.

Journal of Army Life

Journal of Army Life
Author: Rodney Glisan
Publisher: San Francisco : A.L. Bancroft
Total Pages: 582
Release: 1874
Genre: History
ISBN:

Glisan served as Surgeon, in Oklahoma, Washington and Oregon. This journal is about his garrison life on the border; Oregon and Washington Indian wars, 1855-1858.

Ugly American

Ugly American
Author: William J. Lederer
Publisher: W. W. Norton & Company
Total Pages: 294
Release: 1999-01-05
Genre: Fiction
ISBN: 9780393318678

The ineffectual Ambassador is just one of the handicaps facing the Americans as Southeast Asia becomes increasingly involved with Communism.

The U.S. Army in Multi-Domain Operations 2028: Detailed Solutions to Specific Problems Posed by Militaries of Post-Industrial, Information-Based State

The U.S. Army in Multi-Domain Operations 2028: Detailed Solutions to Specific Problems Posed by Militaries of Post-Industrial, Information-Based State
Author: U. S. Military
Publisher: Independently Published
Total Pages: 126
Release: 2019-01-28
Genre: History
ISBN: 9781795298704

Released in December 2018, Army Training and Doctrine Command (TRADOC) Pamphlet 525-3- 1, The U.S. Army in Multi-Domain Operations describes how Army forces contribute to the Joint Force's principal task as defined in the unclassified Summary of the National Defense Strategy: deter and defeat Chinese and Russian aggression in both competition and conflict. The U.S. Army in Multi-Domain Operations' proposes detailed solutions to the specific problems posed by the militaries of post-industrial, information-based states like China and Russia. Although this concept focuses on China and Russia, the ideas also apply to other threats. The concept describes the Army in 2028, though some of the capabilities described might not be fully fielded across the entire force by that time.Strategic competitors like Russia and China are synthesizing emerging technologies with their analysis of military doctrine and operations. They are deploying capabilities to fight the US through multiple layers of stand-off in all domains - space, cyber, air, sea, and land. The military problem we face is defeating multiple layers of stand-off in all domains in order to maintain the coherence of our operations.Therefore, the American way of war must evolve and adapt. The U.S. Army in Multi-Domain Operations, 2028 is the first step in our doctrinal evolution. It describes how US Army forces, as part of the Joint Force, will militarily compete, penetrate, dis-integrate, and exploit our adversaries in the future.This product is not a final destination, but is intended to provide a foundation for continued discussion, analysis, and development. We must examine all aspects of our warfighting methods and understand how we enable the joint force on the future battlefield. We must challenge our underlying assumptions, and we must understand the capabilities and goals of our potential enemies. That is how we change our warfighting techniques and build the fighting forces we need in the future. It is also how we maximize deterrence and, if necessary, win future wars.Read, study, and dissect the multi-domain operations concept in this document. Every one of you is part of our evolution and the construction of the future force, and we want your critical feedback. We are laying the cornerstone for the success of our future Army in a profession where there is no room for second place. With your help, we will ensure America's Army is ready, lethal, and prepared to destroy its enemies now and in the future, in any domain, anytime, anywhere.

Becoming Men of Some Consequence

Becoming Men of Some Consequence
Author: John A. Ruddiman
Publisher: University of Virginia Press
Total Pages: 350
Release: 2014-12-15
Genre: History
ISBN: 0813936187

Young Continental soldiers carried a heavy burden in the American Revolution. Their experiences of coming of age during the upheavals of war provide a novel perspective on the Revolutionary era, eliciting questions of gender, family life, economic goals, and politics. "Going for a soldier" forced young men to confront profound uncertainty, and even coercion, but also offered them novel opportunities. Although the war imposed obligations on youths, military service promised young men in their teens and early twenties alternate paths forward in life. Continental soldiers’ own youthful expectations about respectable manhood and their goals of economic competence and marriage not only ordered their experience of military service; they also shaped the fighting capacities of George Washington’s army and the course of the war. Becoming Men of Some Consequence examines how young soldiers and officers joined the army, their experiences in the ranks, their relationships with civilians, their choices about quitting long-term military service, and their attempts to rejoin the flow of civilian life after the war. The book recovers young soldiers’ perspectives and stories from military records, wartime letters and journals, and postwar memoirs and pension applications, revealing how revolutionary political ideology intertwined with rational calculations and youthful ambitions. Its focus on soldiers as young men offers a new understanding of the Revolutionary War, showing how these soldiers’ generational struggle for their own independence was a profound force within America’s struggle for its independence.

War Games at Work

War Games at Work
Author: Robertson Lee Allen
Publisher:
Total Pages: 235
Release: 2012
Genre: Combat
ISBN:

This ethnography documents and explores the interconnections between the U.S. military, video games, and cognitive labor by focusing on the production, marketing, and deployment of the official U.S. Army video game, America's Army. The video game, now in its third iteration, has been available as downloadable freeware since 2002, and has contributed to a variety of other applied military technologies used by enlisted U.S. soldiers. Its chief objective, however, has continually been directed towards increasing the quantity and quality of Army recruits while retaining enlistees. My starting point is in the acknowledgment that the militarized relationships exemplified by America's Army call into question tacit ontological divisions between the virtual and the actual, work and play, education and entertainment, and war and game--divisions that up to this point have helped humans make sense of the world and their place in it. I argue that the blurring of these divisions is yet another part of the evolution of biopolitical power. I follow three thematic threads in this development in biopower vis-à-vis military games, investigating how militarized connections to digital games alter how wars are fought, how enemies are imagined and created, and how both labor and entertainment are mobilized for the purposes of war. The trajectory of this ethnography moves from more historical and institutional foci towards the increasingly specific and personal. Chapter 1 introduces the Army Game Project, research methodology, and theoretical concepts. Chapter 2 contextualizes the Project by providing an oral and institutional history. Chapter 3 explains the rationale and logic of the Project, drawing primarily upon interview material with Colonel Casey Wardynski. Chapter 4 examines the fictional enemies of the game, contrasting them with "Real Heroes," actual soldiers held up as model citizens by the game. Chapter 5 visits the Virtual Army Experience and the Army Experience Center, two recruiting efforts implemented by the marketing agency Ignited. Chapter 6 explores the idea of "cognitive labor" in the military entertainment industry, in particular the situation of the America's Army video game designers. Chapter 7 reconnects each of these threads with the topics introduced in the opening chapter.

United States Army

United States Army
Author: Jack David
Publisher: Bellwether Media
Total Pages: 26
Release: 2011-01-01
Genre: Juvenile Nonfiction
ISBN: 1612111033

The Army is one of the largest ground forces in the world. It uses many different vehicles and tools to accomplish missions. Students will discover how the military uses the latest technology to outfit their troops and vehicles for 21st century warfare.