Expert C Programming
Author | : Peter Van der Linden |
Publisher | : Prentice Hall Professional |
Total Pages | : 379 |
Release | : 1994 |
Genre | : Computers |
ISBN | : 0131774298 |
Software -- Programming Languages.
Download All In One Book For C C Language full books in PDF, epub, and Kindle. Read online free All In One Book For C C Language ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Peter Van der Linden |
Publisher | : Prentice Hall Professional |
Total Pages | : 379 |
Release | : 1994 |
Genre | : Computers |
ISBN | : 0131774298 |
Software -- Programming Languages.
Author | : Benjamin C. Pierce |
Publisher | : MIT Press |
Total Pages | : 646 |
Release | : 2002-01-04 |
Genre | : Computers |
ISBN | : 0262303825 |
A comprehensive introduction to type systems and programming languages. A type system is a syntactic method for automatically checking the absence of certain erroneous behaviors by classifying program phrases according to the kinds of values they compute. The study of type systems—and of programming languages from a type-theoretic perspective—has important applications in software engineering, language design, high-performance compilers, and security. This text provides a comprehensive introduction both to type systems in computer science and to the basic theory of programming languages. The approach is pragmatic and operational; each new concept is motivated by programming examples and the more theoretical sections are driven by the needs of implementations. Each chapter is accompanied by numerous exercises and solutions, as well as a running implementation, available via the Web. Dependencies between chapters are explicitly identified, allowing readers to choose a variety of paths through the material. The core topics include the untyped lambda-calculus, simple type systems, type reconstruction, universal and existential polymorphism, subtyping, bounded quantification, recursive types, kinds, and type operators. Extended case studies develop a variety of approaches to modeling the features of object-oriented languages.
Author | : David Flanagan |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 446 |
Release | : 2008-01-25 |
Genre | : Computers |
ISBN | : 0596516177 |
A guide to Ruby programming covers such topics as datatypes and objects, expressions, classes and modules, control structures, and the Ruby platform.
Author | : Raphael A. Finkel |
Publisher | : Addison Wesley |
Total Pages | : 504 |
Release | : 1996 |
Genre | : Computers |
ISBN | : |
0805311912B04062001
Author | : Charles Petzold |
Publisher | : Microsoft Press |
Total Pages | : 563 |
Release | : 2022-08-02 |
Genre | : Computers |
ISBN | : 0137909292 |
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
Author | : Bjarne Stroustrup |
Publisher | : Pearson Deutschland GmbH |
Total Pages | : 1110 |
Release | : 2000 |
Genre | : Computers |
ISBN | : 9783827316608 |
The most widely read and trusted guide to the C++ language, standard library, and design techniques includes significant new updates and two new appendices on internationalization and Standard Library technicalities. It is the only book with authoritative, accessible coverage of every major element of ISO/ANSI Standard C++.
Author | : Robert Nystrom |
Publisher | : Genever Benning |
Total Pages | : 1021 |
Release | : 2021-07-27 |
Genre | : Computers |
ISBN | : 0990582949 |
Despite using them every day, most software engineers know little about how programming languages are designed and implemented. For many, their only experience with that corner of computer science was a terrifying "compilers" class that they suffered through in undergrad and tried to blot from their memory as soon as they had scribbled their last NFA to DFA conversion on the final exam. That fearsome reputation belies a field that is rich with useful techniques and not so difficult as some of its practitioners might have you believe. A better understanding of how programming languages are built will make you a stronger software engineer and teach you concepts and data structures you'll use the rest of your coding days. You might even have fun. This book teaches you everything you need to know to implement a full-featured, efficient scripting language. You'll learn both high-level concepts around parsing and semantics and gritty details like bytecode representation and garbage collection. Your brain will light up with new ideas, and your hands will get dirty and calloused. Starting from main(), you will build a language that features rich syntax, dynamic typing, garbage collection, lexical scope, first-class functions, closures, classes, and inheritance. All packed into a few thousand lines of clean, fast code that you thoroughly understand because you wrote each one yourself.
Author | : Greg M. Perry |
Publisher | : Pearson Education |
Total Pages | : 352 |
Release | : 2013 |
Genre | : Computers |
ISBN | : 0789751984 |
Provides instructions for writing C code to create games and mobile applications using the new C11 standard.
Author | : David Eck |
Publisher | : Orange Grove Text Plus |
Total Pages | : 0 |
Release | : 2009-09 |
Genre | : |
ISBN | : 9781616100476 |
This is a free, on-line textbook on introductory programming using Java. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn more about Java. It is an introductory text and does not provide complete coverage of the Java language. The text is a PDF and is suitable for printing or on-screen reading. It contains internal links for navigation and external links to source code files, exercise solutions, and other resources. Contents: 1) Overview: The Mental Landscape. 2) Programming in the Small I: Names and Things. 3) Programming in the Small II: Control. 4) Programming in the Large I: Subroutines. 5) Programming in the Large II: Objects and Classes. 6) Introduction to GUI Programming. 7) Arrays. 8) Correctness and Robustness. 9) Linked Data Structures and Recursion. 10) Generic Programming and Collection Classes. 11) Files and Networking. 12) Advanced GUI Programming. Appendices: Source Code for All Examples in this Book, and News and Errata.
Author | : |
Publisher | : Laxmi Publications |
Total Pages | : 232 |
Release | : 2013 |
Genre | : |
ISBN | : 9380298684 |