All About Chess and Computers

All About Chess and Computers
Author: D. Levy
Publisher: Springer Science & Business Media
Total Pages: 309
Release: 2012-12-06
Genre: Computers
ISBN: 3642855385

For some time now, I have felt that the time is right to write a book about Computer Chess. Ever since the first attempts at chess pro gramming were made, some twenty five years ago, interest in the subject ha"s grown from year to year. During the late 1950s the subject was first brought to the attention of the public by an article in Scient(fic American, and less than a decade later a chess program was competing in a tournament with humans. More recently, there have been tournaments in which the only participants were computer programs. and when the first World Computer Championship was held in Stockholm in 1974 the event was an outstanding success. Laymen often doubt the value of investing in a subject so esoteric as computer chess, but there is definitely considerable benefit to be gained from a study of the automisation of chess and other intellectual games. If it proves possible to play such games well by computer, then the techniques employed to analyse and assess future positions in these games will also be useful in other problems in long-range planning. I have tried to make this book both interesting and instructive. Those who understand anything at all about chess but who have no knowledge of computers, will be able to follow my description of how computers play chess. Those with a knowledge of both areas will still find much to interest them.

Chess and Computers

Chess and Computers
Author: David N. L. Levy
Publisher: Computer Science Press, Incorporated
Total Pages: 160
Release: 1976
Genre: Games & Activities
ISBN:

How to Use Computers to Improve Your Chess

How to Use Computers to Improve Your Chess
Author: Christian Kongsted
Publisher: Gambit Publications
Total Pages: 0
Release: 2003
Genre: Computer chess
ISBN: 9781904600022

Computers have permeated almost every facet of modern chess, yet few players know how to gain the maximum benefit from working with them. Computers function as playing partners, opening study tools, endgame 'oracles', tactics trainers, sources of information on opponents and searchable game databases. Kongsted provides practical advice on how to use computers in all these ways and more. He also takes a look at the history of the chess computer, and how its 'thinking' methods have developed since the early days. The book features an investigation of human vs. machine contests, including the recent Kasparov vs. Deep Junior and Kramnik vs. Deep Fritz matches, in which honours ended even.

How Computers Play Chess

How Computers Play Chess
Author: David N. L. Levy
Publisher:
Total Pages: 260
Release: 2009-03
Genre: Chess
ISBN: 9784871878012

It now appears possible - even likely - that within a few decades and within certain specialized domains, the computer will be more intelligent than we ourselves. What was unimaginable a few years ago is happening today with alarming rapidity. A small piece of silicon, no larger than a thumbnail, can exhibit more "intelligence" than the best human brains. This book attempts to satisfy two different goals. It presents a comprehensive history of computer chess along with many rare examples of the play of early programs. These examples contain both amazing strokes of brilliance and inexplicable catastrophes; they will give the reader a dear perspective of the pioneer days of computer chess. In contrast, contemporary programs are capable of defeating International Grandmasters; the text contains several recent examples including a remarkable victory over former World Champion Anatoly Karpov. The remainder of the book is devoted to an explanation of how the various parts of a chess program are designed and how they function. Readers who have no knowledge of computers will gain insight into how they "think." Readers who own a personal computer and who want to write their own chess programs will find sufficient information in this book to enable them to make a good start.

The New Chess Computer Book

The New Chess Computer Book
Author: T. D. Harding
Publisher: Elsevier
Total Pages: 329
Release: 2014-05-17
Genre: Games & Activities
ISBN: 1483140326

The New Chess Computer Book is a revised edition of The Chess Computer Book that contains more than 50 percent new material about chess-playing microcomputers. Since the first edition of the book was written there have been large numbers of machines launched, some of which the author has been able to test over a long period. Inevitably there are new chess-playing, microcomputers machines, and updated modules for older ones, coming out all the time, with launch dates for machines in different countries often being different, due to commercial considerations. However, an attempt has been made to discuss in detail every top-of-the-range machine available on the British market. The book begins with a brief survey of the origins of chess computing and the development of chess-playing machines. This is followed by separate chapters on topics such as the types of machines that play chess; modular chess computers; computer hardware and software; and developments in chess microcomputers in the latter half of 1984.

Computers, Chess, and Cognition

Computers, Chess, and Cognition
Author: T. Anthony Marsland
Publisher: Springer Science & Business Media
Total Pages: 331
Release: 2012-12-06
Genre: Computers
ISBN: 146139080X

Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.

The Everything Chess Basics Book

The Everything Chess Basics Book
Author: Peter Kurzdorfer
Publisher: Simon and Schuster
Total Pages: 263
Release: 2003-07-01
Genre: Games & Activities
ISBN: 1440522294

If you're looking to learn about the game of chess--and win--The Everything Chess Basics Book provides you with the perfect introduction. Endorsed by the United States Chess Federation, The Everything Chess Basics Book is an authoritative guide that appeals to chess players of all ages and skill. From understanding the chess pieces to learning the basic moves to forming a winning strategy, The Everything Chess Basics Book teaches readers all they need to know to sharpen their skills and pick up a few advanced techniques and tricks along the way. The Everything Chess Basics Book also features information on: special moves; threats; types of chess; chess ethics and sportsmanship; notation, scoring, and timing; and more! Packed with hundreds of clear diagrams, The Everything Chess Book will have you declaring "Checkmate!" in no time.

CeDEM11

CeDEM11
Author:
Publisher: Edition-Donau-Univ. Krems
Total Pages: 385
Release:
Genre:
ISBN:

Computers and Games

Computers and Games
Author: H. Jaap van den Herik
Publisher: Springer
Total Pages: 295
Release: 2007-09-28
Genre: Computers
ISBN: 3540755381

This book constitutes the thoroughly refereed post-proceedings of the 5th International Conference on Computers and Games, CG 2006, co-located with the 14th World Computer-Chess Championship and the 11th Computer Olympiad. The 24 revised papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed are evaluation and learning, search, combinatorial games and theory opening and endgame databases, single-agent search and planning, and computer Go.

Chess

Chess
Author:
Publisher:
Total Pages: 856
Release: 1991
Genre: Chess
ISBN: