Alice 3 in Action: Computing Through Animation

Alice 3 in Action: Computing Through Animation
Author: Joel Adams
Publisher: Cengage Learning
Total Pages: 0
Release: 2014-01-15
Genre: Computers
ISBN: 9781133589228

Readers discover the excitement and action of computer programming right away with this dynamic addition to any introductory computer programming course - ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E by Joel Adams. This brief six-chapter supplementary book uses Alice -- the popular 3D virtual reality computer programming system for teaching and learning that reduces the syntax and eliminates many of the common barriers to programming success. Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even beginning programmers instantly see the possibilities and rewarding results of computer programming. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Alice 3 to Java

Alice 3 to Java
Author: Wanda Dann
Publisher:
Total Pages: 0
Release: 2017
Genre: Alice (Computer file)
ISBN: 9780136156741

For courses in Introductory Programming for Java and Alice Learn programming basics in a creative context that's more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustrating-but there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.

Generative Art

Generative Art
Author: Matt Pearson
Publisher: Simon and Schuster
Total Pages: 352
Release: 2011-06-29
Genre: Computers
ISBN: 1638352437

Summary Generative Art presents both the technique and the beauty of algorithmic art. The book includes high-quality examples of generative art, along with the specific programmatic steps author and artist Matt Pearson followed to create each unique piece using the Processing programming language. About the Technology Artists have always explored new media, and computer-based artists are no exception. Generative art, a technique where the artist creates print or onscreen images by using computer algorithms, finds the artistic intersection of programming, computer graphics, and individual expression. The book includes a tutorial on Processing, an open source programming language and environment for people who want to create images, animations, and interactions. About the Book Generative Art presents both the techniques and the beauty of algorithmic art. In it, you'll find dozens of high-quality examples of generative art, along with the specific steps the author followed to create each unique piece using the Processing programming language. The book includes concise tutorials for each of the technical components required to create the book's images, and it offers countless suggestions for how you can combine and reuse the various techniques to create your own works. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside The principles of algorithmic art A Processing language tutorial Using organic, pseudo-random, emergent, and fractal processes ========================================​========= Table of Contents Part 1 Creative Coding Generative Art: In Theory and Practice Processing: A Programming Language for ArtistsPart 2 Randomness and Noise The Wrong Way to Draw A Line The Wrong Way to Draw a Circle Adding Dimensions Part 3 Complexity Emergence Autonomy Fractals

Topics in Parallel and Distributed Computing

Topics in Parallel and Distributed Computing
Author: Sushil K Prasad
Publisher: Morgan Kaufmann
Total Pages: 359
Release: 2015-09-16
Genre: Computers
ISBN: 0128039388

Topics in Parallel and Distributed Computing provides resources and guidance for those learning PDC as well as those teaching students new to the discipline. The pervasiveness of computing devices containing multicore CPUs and GPUs, including home and office PCs, laptops, and mobile devices, is making even common users dependent on parallel processing. Certainly, it is no longer sufficient for even basic programmers to acquire only the traditional sequential programming skills. The preceding trends point to the need for imparting a broad-based skill set in PDC technology. However, the rapid changes in computing hardware platforms and devices, languages, supporting programming environments, and research advances, poses a challenge both for newcomers and seasoned computer scientists. This edited collection has been developed over the past several years in conjunction with the IEEE technical committee on parallel processing (TCPP), which held several workshops and discussions on learning parallel computing and integrating parallel concepts into courses throughout computer science curricula. - Contributed and developed by the leading minds in parallel computing research and instruction - Provides resources and guidance for those learning PDC as well as those teaching students new to the discipline - Succinctly addresses a range of parallel and distributed computing topics - Pedagogically designed to ensure understanding by experienced engineers and newcomers - Developed over the past several years in conjunction with the IEEE technical committee on parallel processing (TCPP), which held several workshops and discussions on learning parallel computing and integrating parallel concepts

The Language of New Media

The Language of New Media
Author: Lev Manovich
Publisher: MIT Press
Total Pages: 595
Release: 2002-02-22
Genre: Social Science
ISBN: 0262632551

A stimulating, eclectic accountof new media that finds its origins in old media, particularly the cinema. In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database. Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.

A Primer on Scientific Programming with Python

A Primer on Scientific Programming with Python
Author: Hans Petter Langtangen
Publisher: Springer
Total Pages: 942
Release: 2016-07-28
Genre: Computers
ISBN: 3662498871

The book serves as a first introduction to computer programming of scientific applications, using the high-level Python language. The exposition is example and problem-oriented, where the applications are taken from mathematics, numerical calculus, statistics, physics, biology and finance. The book teaches "Matlab-style" and procedural programming as well as object-oriented programming. High school mathematics is a required background and it is advantageous to study classical and numerical one-variable calculus in parallel with reading this book. Besides learning how to program computers, the reader will also learn how to solve mathematical problems, arising in various branches of science and engineering, with the aid of numerical methods and programming. By blending programming, mathematics and scientific applications, the book lays a solid foundation for practicing computational science. From the reviews: Langtangen ... does an excellent job of introducing programming as a set of skills in problem solving. He guides the reader into thinking properly about producing program logic and data structures for modeling real-world problems using objects and functions and embracing the object-oriented paradigm. ... Summing Up: Highly recommended. F. H. Wild III, Choice, Vol. 47 (8), April 2010 Those of us who have learned scientific programming in Python ‘on the streets’ could be a little jealous of students who have the opportunity to take a course out of Langtangen’s Primer.” John D. Cook, The Mathematical Association of America, September 2011 This book goes through Python in particular, and programming in general, via tasks that scientists will likely perform. It contains valuable information for students new to scientific computing and would be the perfect bridge between an introduction to programming and an advanced course on numerical methods or computational science. Alex Small, IEEE, CiSE Vol. 14 (2), March /April 2012 “This fourth edition is a wonderful, inclusive textbook that covers pretty much everything one needs to know to go from zero to fairly sophisticated scientific programming in Python...” Joan Horvath, Computing Reviews, March 2015

Human-Machine Reconfigurations

Human-Machine Reconfigurations
Author: Lucille Alice Suchman
Publisher: Cambridge University Press
Total Pages: 332
Release: 2007
Genre: Computers
ISBN: 9780521675888

Publisher description

Study Companion

Study Companion
Author: James F. Kurose
Publisher: Addison-Wesley
Total Pages: 140
Release: 2007
Genre: Computer networks
ISBN: 9780321419903

Appropriate for a first course on computer networking, this textbook describes the architecture and function of the application, transport, network, and link layers of the internet protocol stack, then examines audio and video networking applications, the underpinnings of encryption and network security, and the key issues of network management. Th

The Go Programming Language

The Go Programming Language
Author: Alan A. A. Donovan
Publisher: Addison-Wesley Professional
Total Pages: 1202
Release: 2015-11-16
Genre: Computers
ISBN: 0134190564

The Go Programming Language is the authoritative resource for any programmer who wants to learn Go. It shows how to write clear and idiomatic Go to solve real-world problems. The book does not assume prior knowledge of Go nor experience with any specific language, so you’ll find it accessible whether you’re most comfortable with JavaScript, Ruby, Python, Java, or C++. The first chapter is a tutorial on the basic concepts of Go, introduced through programs for file I/O and text processing, simple graphics, and web clients and servers. Early chapters cover the structural elements of Go programs: syntax, control flow, data types, and the organization of a program into packages, files, and functions. The examples illustrate many packages from the standard library and show how to create new ones of your own. Later chapters explain the package mechanism in more detail, and how to build, test, and maintain projects using the go tool. The chapters on methods and interfaces introduce Go’s unconventional approach to object-oriented programming, in which methods can be declared on any type and interfaces are implicitly satisfied. They explain the key principles of encapsulation, composition, and substitutability using realistic examples. Two chapters on concurrency present in-depth approaches to this increasingly important topic. The first, which covers the basic mechanisms of goroutines and channels, illustrates the style known as communicating sequential processes for which Go is renowned. The second covers more traditional aspects of concurrency with shared variables. These chapters provide a solid foundation for programmers encountering concurrency for the first time. The final two chapters explore lower-level features of Go. One covers the art of metaprogramming using reflection. The other shows how to use the unsafe package to step outside the type system for special situations, and how to use the cgo tool to create Go bindings for C libraries. The book features hundreds of interesting and practical examples of well-written Go code that cover the whole language, its most important packages, and a wide range of applications. Each chapter has exercises to test your understanding and explore extensions and alternatives. Source code is freely available for download from http://gopl.io/ and may be conveniently fetched, built, and installed using the go get command.