Algorithms For Network Programming
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Author | : Jeff L. Kennington |
Publisher | : John Wiley & Sons |
Total Pages | : 320 |
Release | : 1980 |
Genre | : Computers |
ISBN | : |
Linear programming; the simplex method for network program; the out-of-kilter algorithm for the network program; the simplex method for the generalized network problem; the multicommodity network flow problem; the simplex method for the network with side constraints model; appendixes: characterization of a tree; data structures for network programs; convergence of subgradient optimization algorithm; projection operation for subgradient algorithm; a product form representation of the inverse of a multicommodity cycle matrix; NETFLO; references; index.
Author | : Jouni Smed |
Publisher | : John Wiley & Sons |
Total Pages | : 497 |
Release | : 2017-06-16 |
Genre | : Computers |
ISBN | : 1119259835 |
The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.
Author | : Eiji Oki |
Publisher | : CRC Press |
Total Pages | : 208 |
Release | : 2012-08-24 |
Genre | : Computers |
ISBN | : 1466552646 |
Explaining how to apply to mathematical programming to network design and control, Linear Programming and Algorithms for Communication Networks: A Practical Guide to Network Design, Control, and Management fills the gap between mathematical programming theory and its implementation in communication networks. From the basics all the way through to m
Author | : Ravindra K. Ahuja |
Publisher | : Andesite Press |
Total Pages | : |
Release | : 2015-08-08 |
Genre | : |
ISBN | : 9781297491764 |
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work was reproduced from the original artifact, and remains as true to the original work as possible. Therefore, you will see the original copyright references, library stamps (as most of these works have been housed in our most important libraries around the world), and other notations in the work. This work is in the public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. As a reproduction of a historical artifact, this work may contain missing or blurred pages, poor pictures, errant marks, etc. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Author | : W. Richard Stevens |
Publisher | : Addison-Wesley Professional |
Total Pages | : 1032 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 9780131411555 |
To build today's highly distributed, networked applications and services, you need deep mastery of sockets and other key networking APIs. One book delivers comprehensive, start-to-finish guidance for building robust, high-performance networked systems in any environment: UNIX Network Programming, Volume 1, Third Edition.
Author | : Azzedine Boukerche |
Publisher | : CRC Press |
Total Pages | : 1042 |
Release | : 2005-11-28 |
Genre | : Computers |
ISBN | : 1420035096 |
The Handbook of Algorithms for Wireless Networking and Mobile Computing focuses on several aspects of mobile computing, particularly algorithmic methods and distributed computing with mobile communications capability. It provides the topics that are crucial for building the foundation for the design and construction of future generations of mobile and wireless networks, including cellular, wireless ad hoc, sensor, and ubiquitous networks. Following an analysis of fundamental algorithms and protocols, the book offers a basic overview of wireless technologies and networks. Other topics include issues related to mobility, aspects of QoS provisioning in wireless networks, future applications, and much more.
Author | : Daniel Sánchez-Crespo Dalmau |
Publisher | : New Riders |
Total Pages | : 894 |
Release | : 2004 |
Genre | : Computers |
ISBN | : 9780131020092 |
To even try to keep pace with the rapid evolution of game development, you need a strong foundation in core programming techniques-not a hefty volume on one narrow topic or one that devotes itself to API-specific implementations. Finally, there's a guide that delivers! As a professor at the Spanish university that offered that country's first master's degree in video game creation, author Daniel Sanchez-Crespo recognizes that there's a core programming curriculum every game designer should be well versed in-and he's outlined it in these pages! By focusing on time-tested coding techniques-and providing code samples that use C++, and the OpenGL and DirectX APIs-Daniel has produced a guide whose shelf life will extend long beyond the latest industry trend. Code design, data structures, design patterns, AI, scripting engines, 3D pipelines, texture mapping, and more: They're all covered here-in clear, coherent fashion and with a focus on the essentials that will have you referring back to this volume for years to come.
Author | : Robert Endre Tarjan |
Publisher | : SIAM |
Total Pages | : 138 |
Release | : 1983-01-01 |
Genre | : Technology & Engineering |
ISBN | : 9781611970265 |
There has been an explosive growth in the field of combinatorial algorithms. These algorithms depend not only on results in combinatorics and especially in graph theory, but also on the development of new data structures and new techniques for analyzing algorithms. Four classical problems in network optimization are covered in detail, including a development of the data structures they use and an analysis of their running time. Data Structures and Network Algorithms attempts to provide the reader with both a practical understanding of the algorithms, described to facilitate their easy implementation, and an appreciation of the depth and beauty of the field of graph algorithms.
Author | : Kayhan Erciyes |
Publisher | : Springer Science & Business Media |
Total Pages | : 328 |
Release | : 2013-05-16 |
Genre | : Computers |
ISBN | : 1447151739 |
This book presents a comprehensive review of key distributed graph algorithms for computer network applications, with a particular emphasis on practical implementation. Topics and features: introduces a range of fundamental graph algorithms, covering spanning trees, graph traversal algorithms, routing algorithms, and self-stabilization; reviews graph-theoretical distributed approximation algorithms with applications in ad hoc wireless networks; describes in detail the implementation of each algorithm, with extensive use of supporting examples, and discusses their concrete network applications; examines key graph-theoretical algorithm concepts, such as dominating sets, and parameters for mobility and energy levels of nodes in wireless ad hoc networks, and provides a contemporary survey of each topic; presents a simple simulator, developed to run distributed algorithms; provides practical exercises at the end of each chapter.
Author | : Jon C. Snader |
Publisher | : Pearson Education |
Total Pages | : 576 |
Release | : 2000-05-04 |
Genre | : Computers |
ISBN | : 0321638395 |
Programming in TCP/IP can seem deceptively simple. Nonetheless, many network programmers recognize that their applications could be much more robust. Effective TCP/IP Programming is designed to boost programmers to a higher level of competence by focusing on the protocol suite's more subtle features and techniques. It gives you the know-how you need to produce highly effective TCP/IP programs. In forty-four concise, self-contained lessons, this book offers experience-based tips, practices, and rules of thumb for learning high-performance TCP/IP programming techniques. Moreover, it shows you how to avoid many of TCP/IP's most common trouble spots. Effective TCP/IP Programming offers valuable advice on such topics as: Exploring IP addressing, subnets, and CIDR Preferring the sockets interface over XTI/TLI Using two TCP connections Making your applications event-driven Using one large write instead of multiple small writes Avoiding data copying Understanding what TCP reliability really means Recognizing the effects of buffer sizes Using tcpdump, traceroute, netstat, and ping effectively Numerous examples demonstrate essential ideas and concepts. Skeleton code and a library of common functions allow you to write applications without having to worry about routine chores. Through individual tips and explanations, you will acquire an overall understanding of TCP/IP's inner workings and the practical knowledge needed to put it to work. Using Effective TCP/IP Programming, you'll speed through the learning process and quickly achieve the programming capabilities of a seasoned pro.