Alex's Arcade Adventure

Alex's Arcade Adventure
Author: Louis Xavier
Publisher: The Rosen Publishing Group, Inc
Total Pages: 26
Release: 2014-12-15
Genre: Juvenile Nonfiction
ISBN: 1477748423

Understanding the principles of base ten is essential to understanding numbers and operations. Students will become familiar with the concept of place value through engaging narratives and real-life situations. Students will then be challenged to use place value in the context of algebraic operations, demonstrating the knowledge they’ve gained from reading. Eye-catching visuals help walk readers through the math problems, while age-appropriate language encourages learning. Readers follow Alex as he practices skip-counting on a trip to the arcade. This volume meets CCSS Math Standard 2.NBT.A.2.

Alex's Arcade Adventure

Alex's Arcade Adventure
Author: Louis Xavier
Publisher: The Rosen Publishing Group, Inc
Total Pages: 26
Release: 2014-12-15
Genre: Juvenile Nonfiction
ISBN: 1477748415

Understanding the principles of base ten is essential to understanding numbers and operations. Students will become familiar with the concept of place value through engaging narratives and real-life situations. Students will then be challenged to use place value in the context of algebraic operations, demonstrating the knowledge they’ve gained from reading. Eye-catching visuals help walk readers through the math problems, while age-appropriate language encourages learning. Readers follow Alex as he practices skip-counting on a trip to the arcade. This volume meets CCSS Math Standard 2.NBT.A.2.

Amazing Alex - Beware of the Inventor!

Amazing Alex - Beware of the Inventor!
Author: Rovio Rovio Books
Publisher:
Total Pages: 116
Release: 2013-12-02
Genre:
ISBN: 9781491046784

There's an inventor on the loose!Meet Amazing Alex, the whiz kid who dreams ofbecoming a great inventor - and who's almostthere. Unfortunately the others don't seem toappreciate his talent. All that is going to changewith a bunch of new, totally awesome inventionsthat will shake up the life of everyone nearthe little genius.Beware of the Inventor includes three funnyadventures based on the hit game Amazing Alex.

Alex in Wonderland

Alex in Wonderland
Author: Simon James Green
Publisher: Scholastic UK
Total Pages: 329
Release: 2019-06-06
Genre: Juvenile Fiction
ISBN: 1407197177

A novel that will have you laughing out loud one minute, and swooning the next! In the town of Newsands, painfully shy Alex is abandoned by his two best friends for the summer. But he unexpectedly lands a part-time job at Wonderland, a run-down amusement arcade on the seafront, where he gets to know the other teen misfits who work there. Alex starts to come out of his shell, and even starts to develop feelings for co-worker Ben ... who, as Alex's bad luck would have it, has a girlfriend. Then as debtors close in on Wonderland and mysterious, threatening notes start to appear, Alex and his new friends take it on themselves to save their declining employer. But, like everything in Wonderland, nothing is quite what it seems...

Alex's Adventure Book 1

Alex's Adventure Book 1
Author: Cube Hunter
Publisher: Alex's Adventure
Total Pages: 0
Release: 2023-11-20
Genre: Juvenile Fiction
ISBN:

Alex had always lived a quiet life with her loving parents; her caring mother and Minecraft-obsessed father. Alex shared the same Minecraft passion with her father, who had her playing the game ever since she was old enough and reading the rule books until she had them memorized. However, this simple life changes on Alex's fourteenth birthday. She had a dream about a mob of Enderman and a group of villagers. This was soon the reality as she was transported into a world of Minecraft characters and the game she had practically played all her life. Here she meets Steve and other friends who helped her search for the red stone but she had to defeat the witch and dragon first. Armed only with the skills of a Minecraft gamer, she must embark on this journey with her new friends as she learns more about her new world and develops what legends refer to as a purpose. But would that be enough to make it through the dangerous path that lay ahead of her in accomplishing this goal? Will she defeat the witch and reclaim the red stones just in to save her parents? Will her skills and courage be enough to make a difference? *** This unofficial Minecraft book is not authorized, endorsed, or sponsored by Microsoft Corp., Mojang AB, Notch Development AB, or any other person or entity owning or controlling the rights of the Minecraft name, trademark, or copyrights. All characters, names, places, and other aspects of the game described herein are trademarked and owned by their respective owners.

The Adventures of Alex The Blue Jay

The Adventures of Alex The Blue Jay
Author: Kerry Kay
Publisher: Xlibris Corporation
Total Pages: 33
Release: 2014-04-26
Genre: Juvenile Fiction
ISBN: 1493196227

Alex is a Blue Jay. He lives in a beautiful forest with his parents. He has no brothers or sisters, but he has lots of cousins and friend’s to play with and have lots of fun with. He likes to explore his surroundings. He likes adventure. His favorite game to play is “Fly Catch” with his friends and his cousins.

Alex's Adventure Book 3

Alex's Adventure Book 3
Author: Cube Hunter
Publisher:
Total Pages: 0
Release: 2023-11-22
Genre:
ISBN:

The village was still celebrating Alex and Steve's bravery, as well as the bravery of those who had helped save the village from the witch when a surprise attack from the Ender Dragon occurred. One of them was captured in the process. Who was this person? The rest of the group must rescue this person to continue the mission Steve seeks knowledge in order to harness and control his visions, just as he seeks a master. They all encounter the witch's son again and try convincing him to join them. Will he join them this time or choose to be with his mother? During their adventure, they meet several people who realize Alex is the chosen one to restore balance to the world. Alex gets closer and nearer to finding the missing red stones and rescuing her parents with the help of these people. However, both the witch and the Ender dragon stand in their way. Will Alex be able to defeat the only things standing in her way of rescuing her parents this time as she improves her skills and harnesses her magical mana? The adventure continues. *** This unofficial Minecraft book is not authorized, endorsed, or sponsored by Microsoft Corp., Mojang AB, Notch Development AB, or any other person or entity owning or controlling the rights of the Minecraft name, trademark, or copyrights. All characters, names, places, and other aspects of the game described herein are trademarked and owned by their respective owners.

8-Bit Apocalypse

8-Bit Apocalypse
Author: Alex Rubens
Publisher: Abrams
Total Pages: 256
Release: 2019-09-10
Genre: Social Science
ISBN: 1468316451

Before Call of Duty, before World of Warcraft, before even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players’ fingers on “the button,†? making them responsible for the fate of civilization in a no-win scenario, all for the price of a quarter. The game was marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day.As fascinating as the cultural reaction to Missile Command were the programmers behind it. Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers. As earnings from their games entered the millions, these creators were celebrated as geniuses in their time; once dismissed as nerds and fanatics, they were now being interviewed for major publications, and partied like Wall Street traders. However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline. Missile Command creator David Theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation. To truly tell the story from the inside, tech insider and writer Alex Rubens has interviewed numerous major figures from this time: Nolan Bushnell, founder of Atari; David Theurer, the creator of Missile Command; and Phil Klemmer, writer for the NBC series Chuck, who wrote an entire episode for the show about Missile Command and its mythical “kill screen.†? Taking readers back to the days of TaB cola, dot matrix printers, and digging through the couch for just one more quarter, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit ’80s. 8-Bit Apocalypse: The Untold Story of Atari's Missile Command offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.

Trapped In Asterre

Trapped In Asterre
Author: Martin
Publisher: Independently Published
Total Pages: 0
Release: 2023-02-08
Genre:
ISBN:

Trapped in Asterre: A Video Game Odyssey Do you dream of immersing yourself in a world of adventure and thrill video games? This novel is for you! Since he was young, Alex has been passionate about adventure and thrill video games. This passion took over everything, including his studies. Despite his parents' warnings about his poor school performance, Alex pursued his dream of becoming a video game developer. It was then, during a presentation of a video game developer in his classroom, that Alex found a way to make his dream come true. He convinced his two best friends, Medhi and Brendan, also passionate about video games, to join him for a meeting with this developer known as the "Wizard". During this meeting, the Wizard presented them with one of his projects, which would change the lives of the three teenagers forever. Excited by this opportunity, they accepted to participate in this revolutionary game, but they did not realize that they had just made the biggest mistake of their lives. Experience the exciting adventure of Alex and his friends in "Trapped in Asterre: A Video Game Odyssey" available now in paperback format!

Trapped In A Video Game

Trapped In A Video Game
Author: Benjamin Morgan
Publisher:
Total Pages: 0
Release: 2022-10-29
Genre:
ISBN: 9781387501595

From his very young age, Alex's passion for video games kept on growing, especially for adventure and thrill-seeking video games. His passion took over many things, especially school. Indeed, school and all the lessons were pointless for this young boy. On many occasions, Alex's parents were forced to lecture him about his lack of schoolwork, in vain. Indeed, the young man would pursue any other goal that was the opposite of school and homework. Alex wanted to become a video game designer to give the next generation excitement. And then his entire life changed the day he found a way to step into the world of video game development. That was the day he saw a video game developer in a classroom at school. Mr. Vendraste, also known as the "Wizard", was telling other students how to make a living as a video game developer. Alex didn't have time to follow the talk of the man who was doing his dream job all the way through, so he managed to get an appointment for himself and his two best friends, Medhi and Brendan, who, just like him, were addicted to video games. "Birds of a feather flock together", as they say. The three kids were eager to attend the appointment with Mr. Vendraste, who was to show them what his work was all about. Everything was going well until "the wizard" decided to show them one of his projects. It was at that moment that the lives of the three young teenagers changed. They were about to experience countless unimaginable adventures. The trio, overexcited to discover a great adventure, agreed to complete the necessary procedures to participate in this revolutionary game. It was at this point that they made the biggest mistake of their lives...