Alex's Arcade Adventure

Alex's Arcade Adventure
Author: Louis Xavier
Publisher: The Rosen Publishing Group, Inc
Total Pages: 26
Release: 2014-12-15
Genre: Juvenile Nonfiction
ISBN: 1477748423

Understanding the principles of base ten is essential to understanding numbers and operations. Students will become familiar with the concept of place value through engaging narratives and real-life situations. Students will then be challenged to use place value in the context of algebraic operations, demonstrating the knowledge they’ve gained from reading. Eye-catching visuals help walk readers through the math problems, while age-appropriate language encourages learning. Readers follow Alex as he practices skip-counting on a trip to the arcade. This volume meets CCSS Math Standard 2.NBT.A.2.

Alex in Wonderland

Alex in Wonderland
Author: Simon James Green
Publisher: Scholastic UK
Total Pages: 298
Release: 2019-06-06
Genre: Juvenile Fiction
ISBN: 1407197177

A novel that will have you laughing out loud one minute, and swooning the next! In the town of Newsands, painfully shy Alex is abandoned by his two best friends for the summer. But he unexpectedly lands a part-time job at Wonderland, a run-down amusement arcade on the seafront, where he gets to know the other teen misfits who work there. Alex starts to come out of his shell, and even starts to develop feelings for co-worker Ben ... who, as Alex's bad luck would have it, has a girlfriend. Then as debtors close in on Wonderland and mysterious, threatening notes start to appear, Alex and his new friends take it on themselves to save their declining employer. But, like everything in Wonderland, nothing is quite what it seems...

8-Bit Apocalypse

8-Bit Apocalypse
Author: Alex Rubens
Publisher: Abrams
Total Pages: 186
Release: 2019-09-10
Genre: Social Science
ISBN: 1468316451

Before Call of Duty, before World of Warcraft, before even Super Mario Bros., the video game industry exploded in the late 1970s with the advent of the video arcade. Leading the charge was Atari Inc., the creator of, among others, the iconic game Missile Command. The first game to double as a commentary on culture, Missile Command put the players’ fingers on “the button,†? making them responsible for the fate of civilization in a no-win scenario, all for the price of a quarter. The game was marvel of modern culture, helping usher in both the age of the video game and the video game lifestyle. Its groundbreaking implications inspired a fanatical culture that persists to this day.As fascinating as the cultural reaction to Missile Command were the programmers behind it. Before the era of massive development teams and worship of figures like Steve Jobs, Atari was manufacturing arcade machines designed, written, and coded by individual designers. As earnings from their games entered the millions, these creators were celebrated as geniuses in their time; once dismissed as nerds and fanatics, they were now being interviewed for major publications, and partied like Wall Street traders. However, the toll on these programmers was high: developers worked 120-hour weeks, often opting to stay in the office for days on end while under a deadline. Missile Command creator David Theurer threw himself particularly fervently into his work, prompting not only declining health and a suffering relationship with his family, but frequent nightmares about nuclear annihilation. To truly tell the story from the inside, tech insider and writer Alex Rubens has interviewed numerous major figures from this time: Nolan Bushnell, founder of Atari; David Theurer, the creator of Missile Command; and Phil Klemmer, writer for the NBC series Chuck, who wrote an entire episode for the show about Missile Command and its mythical “kill screen.†? Taking readers back to the days of TaB cola, dot matrix printers, and digging through the couch for just one more quarter, Alex Rubens combines his knowledge of the tech industry and experience as a gaming journalist to conjure the wild silicon frontier of the 8-bit ’80s. 8-Bit Apocalypse: The Untold Story of Atari's Missile Command offers the first in-depth, personal history of an era for which fans have a lot of nostalgia.

The Reptilian Humanoid Elites Among Us - Endgame of the Reptiles

The Reptilian Humanoid Elites Among Us - Endgame of the Reptiles
Author: Jeffrey Clarke Lion
Publisher: epubli
Total Pages: 187
Release: 2023-07-27
Genre: Political Science
ISBN: 3757572491

In this much anticipated follow up book, Jeffrey Clarke Lion unveils more about the reptilian humanoid conspiracy and discusses the shocking endgame the shapeshifting, alien reptiles have in mind for our planet. Who are the reptiles? What are their plans? What do they want for the world? You'll never look at the world the same way again after reading this remarkable book.

Science Fiction Video Games

Science Fiction Video Games
Author: Neal Roger Tringham
Publisher: CRC Press
Total Pages: 540
Release: 2014-09-10
Genre: Computers
ISBN: 148220388X

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).

A Rhetoric of Meanings

A Rhetoric of Meanings
Author: Gergana Apostolova
Publisher: Cambridge Scholars Publishing
Total Pages: 380
Release: 2015-09-04
Genre: Philosophy
ISBN: 1443881376

This book presents an in-depth analysis of language’s role as the tool and environment for human survival on Earth, examining its ability to provide an unlimited space for telling individual stories that bear the knowledge of mankind’s self-significance. The book is the result of a 20-year-long composite study of language phenomenology grounded in the interactions of Bulgarian and English, approached in a game-like fashion where the play with language units transcends levels of meanings based on significances, and explored through the four basic avatars of activated language: the learner, the teacher, the translator and the creator of texts. The book is divided into three sections: the first details the motivation for this study and the design of the method of exploration. This is followed by an application of this method to the talkative web in order to find ways of meeting the enormous demand for human content. The final section brings together the colourful practices of activated language movement. This book is not about the philosophy of language, per se. It is concerned with the practical field beyond the philosophy of language where the self-identification of the Subject is brought to a higher stage of communicative creativity. The rhetoric theory of argumentation is argued throughout the book to be the relevant ground for building a holistic tool of language learning where language acquisition is seen as the capability of the subject to construct worlds in a universe whose leading structure involves the rhetoric criteria of ethos, pathos and logos, on the one hand, and the self-identifying choice of meanings to situations of complex nature, on the other. As such, the book is primarily concerned with linguistics, rhetoric, semiotics of culture, ethics and language learning, viewed through a philosophical preoccupation with humanity.

Smarter Than You Think

Smarter Than You Think
Author: Clive Thompson
Publisher: Penguin
Total Pages: 353
Release: 2014-08-26
Genre: Technology & Engineering
ISBN: 0143125826

A revelatory and timely look at how technology boosts our cognitive abilities—making us smarter, more productive, and more creative than ever It’s undeniable—technology is changing the way we think. But is it for the better? Amid a chorus of doomsayers, Clive Thompson delivers a resounding “yes.” In Smarter Than You Think, Thompson shows that every technological innovation—from the written word to the printing press to the telegraph—has provoked the very same anxieties that plague us today. We panic that life will never be the same, that our attentions are eroding, that culture is being trivialized. But, as in the past, we adapt—learning to use the new and retaining what is good of the old. Smarter Than You Think embraces and extols this transformation, presenting an exciting vision of the present and the future.

Amazing Conspiracy Theories

Amazing Conspiracy Theories
Author: Fox Thompson
Publisher: epubli
Total Pages: 167
Release: 2023-05-28
Genre: History
ISBN: 3757552474

Amazing Conspiracy Theories is an exploration of some of the most incredible conspiracy theories in the world. Among the conspiracy under discussion are Polybius (the deadly video arcade game which allegedly frazzled young minds in the 1980s), The New Coca-Cola Conspiracy, Jack the Ripper, Shapeshifting lizards, The Montauk Project, aliens, the moon landings, secret societies, The Catcher in the Rye, Nazi Germany, and Princess Diana. You can read about all of this and much more besides in Amazing Conspiracy Theories!

Alex Higgins: Snooker Legend

Alex Higgins: Snooker Legend
Author: J Hennessey
Publisher: Random House
Total Pages: 268
Release: 2013-05-24
Genre: Biography & Autobiography
ISBN: 1780578253

When Alex Higgins' first manager, John McLaughlin, bestowed the nickname 'Hurricane Higgins' on the young, feisty snooker player he had no idea just how apt it was to prove over the next thirty years. Eye of the Hurricane details a sad but uplifting story of a man who had everything to play for but now has to play hard for anything he can get. It describes Higgins, sitting fitfully on snooker's sidelines, still has a story to tell, another controversy to spark. Author John Hennessey promises a 'wart and all' account of Alex Higgin's life and that is precisely what he delivers in this thoroughly absorbing book. . . well-told but cautionary tale of how narr ow the line is between genius and insanity 'This first proper account of Higgin's life is all the more clear-eyed for being written without his co-operation.

Cult Sci-Fi Movies

Cult Sci-Fi Movies
Author: Ben Hudson
Publisher: epubli
Total Pages: 249
Release: 2024-06-10
Genre: Performing Arts
ISBN: 3759825842

Welcome to a world where reality and imagination collide, where robots roam freely alongside humans, and where spaceships travel through the vast expanse of the universe. In this book, we will explore the fascinating world of science fiction films, delving into the futuristic worlds, advanced technologies, and otherworldly creatures that have captivated audiences for generations. So sit back, grab your popcorn, and get ready to embark on a thrilling journey through the realms of science fiction cinema.