AI Game Programming Wisdom 2

AI Game Programming Wisdom 2
Author: Steve Rabin
Publisher:
Total Pages: 732
Release: 2004-01
Genre: Computers
ISBN: 9781584502890

Presents articles by artificial intelligence programmers that discuss techniques, concepts, architectures, and philosophies of AI game programming.

Game AI Pro 2

Game AI Pro 2
Author: Steven Rabin
Publisher: CRC Press
Total Pages: 566
Release: 2015-04-17
Genre: Computers
ISBN: 1482254808

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

Game AI Pro 3

Game AI Pro 3
Author: Steve Rabin
Publisher: CRC Press
Total Pages: 541
Release: 2017-07-12
Genre: Computers
ISBN: 1498742599

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends

AI Game Development

AI Game Development
Author: Alex J. Champandard
Publisher: New Riders
Total Pages: 772
Release: 2003
Genre: Computers
ISBN: 9781592730049

With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.

Programming Game AI by Example

Programming Game AI by Example
Author: Mat Buckland
Publisher: Jones & Bartlett Learning
Total Pages: 522
Release: 2005
Genre: Computers
ISBN: 9781556220784

This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Introduction to Game AI

Introduction to Game AI
Author: Neil Kirby
Publisher: Course Technology
Total Pages: 385
Release: 2010-06
Genre: Computers
ISBN: 9781598639988

Teaches beginners how to craft artificial intelligence in a game environment, providing hands-on AI projects based on small understandable games, all of which can be completed using tools that are available for free online. Original.

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4
Author: Steve Rabin
Publisher: Course Technology PTR
Total Pages: 699
Release: 2008
Genre: Computers
ISBN: 9781584505235

This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.

Artificial Intelligence and Games

Artificial Intelligence and Games
Author: Georgios N. Yannakakis
Publisher: Springer
Total Pages: 350
Release: 2018-02-17
Genre: Computers
ISBN: 3319635190

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

AI Game Programming Wisdom 3

AI Game Programming Wisdom 3
Author: Steve Rabin
Publisher:
Total Pages: 778
Release: 2006
Genre: Computers
ISBN:

This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.

AI for Game Developers

AI for Game Developers
Author: David M. Bourg
Publisher: "O'Reilly Media, Inc."
Total Pages: 398
Release: 2004
Genre: Computers
ISBN: 9780596005559

From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.