Agile Ld
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Author | : Dean Leffingwell |
Publisher | : Addison-Wesley Professional |
Total Pages | : 977 |
Release | : 2010-12-27 |
Genre | : Computers |
ISBN | : 0321685407 |
“We need better approaches to understanding and managing software requirements, and Dean provides them in this book. He draws ideas from three very useful intellectual pools: classical management practices, Agile methods, and lean product development. By combining the strengths of these three approaches, he has produced something that works better than any one in isolation.” –From the Foreword by Don Reinertsen, President of Reinertsen & Associates; author of Managing the Design Factory; and leading expert on rapid product development Effective requirements discovery and analysis is a critical best practice for serious application development. Until now, however, requirements and Agile methods have rarely coexisted peacefully. For many enterprises considering Agile approaches, the absence of effective and scalable Agile requirements processes has been a showstopper for Agile adoption. In Agile Software Requirements, Dean Leffingwell shows exactly how to create effective requirements in Agile environments. Part I presents the “big picture” of Agile requirements in the enterprise, and describes an overall process model for Agile requirements at the project team, program, and portfolio levels Part II describes a simple and lightweight, yet comprehensive model that Agile project teams can use to manage requirements Part III shows how to develop Agile requirements for complex systems that require the cooperation of multiple teams Part IV guides enterprises in developing Agile requirements for ever-larger “systems of systems,” application suites, and product portfolios This book will help you leverage the benefits of Agile without sacrificing the value of effective requirements discovery and analysis. You’ll find proven solutions you can apply right now–whether you’re a software developer or tester, executive, project/program manager, architect, or team leader.
Author | : Lingfeng Wang |
Publisher | : John Wiley & Sons |
Total Pages | : 348 |
Release | : 2006-01-20 |
Genre | : Science |
ISBN | : 0471776270 |
The main subjects in this book relate to software development using cutting-edge technologies for real-world industrial automation applications A hands-on approach to applying a wide variety of emerging technologies to modern industrial practice problems Explains key concepts through clear examples, ranging from simple to more complex problem domains, and all based on real-world industrial problems A useful reference book for practicing engineers as well as an updated resource book for researchers
Author | : James A. Highsmith |
Publisher | : Addison-Wesley Professional |
Total Pages | : 452 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 9780201760439 |
Traditional software development methods struggle to keep pace with the accelerated pace and rapid change of Internet-era development. Several "agile methodologies" have been developed in response -- and these approaches to software development are showing exceptional promise. In this book, Jim Highsmith covers them all -- showing what they have in common, where they differ, and how to choose and customize the best agile approach for your needs.KEY TOPICS:Highsmith begins by introducing the values and principles shared by virtually all agile software development methods. He presents detailed case studies from organizations that have used them, as well as interviews with each method's principal authors or leading practitioners. Next, he takes a closer look at the key features and techniques associated with each major Agile approach: Extreme Programming (XP), Crystal Methods, Scrum, Dynamic Systems Development Method (DSDM), Lean Development, Adaptive Software Development (ASD), and Feature-Driven Development (FDD). In Part III, Highsmith offers practical advice on customizing the optimal agile discipline for your own organization.MARKET:For all software developers, project managers, and other IT professionals seeking more flexible, effective approaches to developing software.
Author | : Clinton Keith |
Publisher | : Pearson Education |
Total Pages | : 615 |
Release | : 2010-05-23 |
Genre | : Computers |
ISBN | : 0321670280 |
Deliver Better Games Faster, On Budget—And Make Game Development Fun Again! Game development is in crisis—facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It’s no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. You’ll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designers—and promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutions—all based firmly in reality and hard-won experience. Coverage includes Understanding Scrum’s goals, roles, and practices in the context of game development Communicating and planning your game’s vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks— even daily Helping all team participants succeed in their roles Restoring stability and predictability to the development process Managing ambiguous requirements in a fluid marketplace Scaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studio’s current processes Increasingly, game developers and managers are recognizing that things can’t go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them that—and brings the profitability, creativity, and fun back to game development.
Author | : Mike Cohn |
Publisher | : Pearson Education |
Total Pages | : 504 |
Release | : 2010 |
Genre | : Business & Economics |
ISBN | : 0321579364 |
Proven, 100% Practical Guidance for Making Scrum and Agile Work in Any Organization This is the definitive, realistic, actionable guide to starting fast with Scrum and agile-and then succeeding over the long haul. Leading agile consultant and practitioner Mike Cohn presents detailed recommendations, powerful tips, and real-world case studies drawn from his unparalleled experience helping hundreds of software organizations make Scrum and agile work. Succeeding with Agile is for pragmatic software professionals who want real answers to the most difficult challenges they face in implementing Scrum. Cohn covers every facet of the transition: getting started, helping individuals transition to new roles, structuring teams, scaling up, working with a distributed team, and finally, implementing effective metrics and continuous improvement. Throughout, Cohn presents "Things to Try Now" sections based on his most successful advice. Complementary "Objection" sections reproduce typical conversations with those resisting change and offer practical guidance for addressing their concerns. Coverage includes Practical ways to get started immediately-and "get good" fast Overcoming individual resistance to the changes Scrum requires Staffing Scrum projects and building effective teams Establishing "improvement communities" of people who are passionate about driving change Choosing which agile technical practices to use or experiment with Leading self-organizing teams Making the most of Scrum sprints, planning, and quality techniques Scaling Scrum to distributed, multiteam projects Using Scrum on projects with complex sequential processes or challenging compliance and governance requirements Understanding Scrum's impact on HR, facilities, and project management Whether you've completed a few sprints or multiple agile projects and whatever your role-manager, developer, coach, ScrumMaster, product owner, analyst, team lead, or project lead-this book will help you succeed with your very next project. Then, it will help you go much further: It will help you transform your entire development organization.
Author | : Susheela Hooda |
Publisher | : John Wiley & Sons |
Total Pages | : 404 |
Release | : 2023-03-14 |
Genre | : Computers |
ISBN | : 1119896398 |
AGILE SOFTWARE DEVELOPMENT A unique title that introduces the whole range of agile software development processes from the fundamental concepts to the highest levels of applications such as requirement analysis, software testing, quality assurance, and risk management. Agile Software Development (ASD) has become a popular technology because its methods apply to any programming paradigm. It is important in the software development process because it emphasizes incremental delivery, team collaboration, continuous planning, and learning over delivering everything at once near the end. Agile has gained popularity as a result of its use of various frameworks, methods, and techniques to improve software quality. Scrum is a major agile framework that has been widely adopted by the software development community. Metaheuristic techniques have been used in the agile software development process to improve software quality and reliability. These techniques not only improve quality and reliability but also test cases, resulting in cost-effective and time-effective software. However, many significant research challenges must be addressed to put such ASD capabilities into practice. With the use of diverse techniques, guiding principles, artificial intelligence, soft computing, and machine learning, this book seeks to study theoretical and technological research findings on all facets of ASD. Also, it sheds light on the latest trends, challenges, and applications in the area of ASD. This book explores the theoretical as well as the technical research outcomes on all the aspects of Agile Software Development by using various methods, principles, artificial intelligence, soft computing, and machine learning. Audience The book is designed for computer scientists and software engineers both in research and industry. Graduate and postgraduate students will find the book accessible as well.
Author | : Stamelos, Ioannis G. |
Publisher | : IGI Global |
Total Pages | : 266 |
Release | : 2007-02-28 |
Genre | : Computers |
ISBN | : 1599042185 |
"This book provides the research and instruction used to develop and implement software quickly, in small iteration cycles, and in close cooperation with the customer in an adaptive way, making it possible to react to changes set by the constant changing business environment. It presents four values explaining extreme programming (XP), the most widely adopted agile methodology"--Provided by publisher.
Author | : Craig Larman |
Publisher | : Pearson Education |
Total Pages | : 631 |
Release | : 2010-01-26 |
Genre | : Computers |
ISBN | : 0321685083 |
Lean and Agile Development for Large-Scale Products: Key Practices for Sustainable Competitive Success Increasingly, large product-development organizations are turning to lean thinking, agile principles and practices, and large-scale Scrum to sustainably and quickly deliver value and innovation. Drawing on their long experience leading and guiding lean and agile adoptions for large, multisite, and offshore product development, internationally recognized consultant and best-selling author Craig Larman and former leader of the agile transformation at Nokia Networks Bas Vodde share the key action tools needed for success. Coverage includes Frameworks for large-scale Scrum for multihundred-person product groups Testing and building quality in Product management and the end of the “contract game” between business and R&D Envisioning a large release, and planning for multiteam development Low-quality legacy code: why it’s created, and how to stop it Continuous integration in a large multisite context Agile architecting Multisite or offshore development Contracts and outsourced development In a competitive environment that demands ever-faster cycle times and greater innovation, the practices inspired by lean thinking and agile principles are ever-more relevant. Practices for Scaling Lean & Agile Development will help people realize a lean enterprise—and deliver on the significant benefits of agility. In addition to the action tools in this text, see the companion book Scaling Lean & Agile Development: Thinking and Organizational Tools for Large-Scale Scrumfor complementary foundation tools.
Author | : Alan S. Koch |
Publisher | : Artech House Publishers |
Total Pages | : 312 |
Release | : 2004 |
Genre | : Computers |
ISBN | : |
Here's the first truly impartial book that gives you both an expert objective analysis of Agile software development methods together with much-needed tools for evaluating their suitability for your organization. It reviews the philosophical underpinnings and objectives of the Agile Manifesto and the 12 Agile principles, and discusses in concrete detail each practice of the six most widely recognized Agile methods. You get concise and unbiased insight into adoption implications, the possible benefits that may accrue, and the potential pitfalls of the practices.
Author | : Ken Schwaber |
Publisher | : John Wiley & Sons |
Total Pages | : 216 |
Release | : 2012-03-21 |
Genre | : Business & Economics |
ISBN | : 1118228545 |
A radical approach to getting IT projects done faster andcheaper than anyone thinks possible Software in 30 Days summarizes the Agile and Scrumsoftware development method, which allows creation of game-changingsoftware, in just 30 days. Projects that use it are three timesmore successful than those that don't. Software in 30 Daysis for the business manager, the entrepreneur, the productdevelopment manager, or IT manager who wants to develop softwarebetter and faster than they now believe possible. Learn how thisunorthodox process works, how to get started, and how to succeed.Control risk, manage projects, and have your people succeed withsimple but profound shifts in the thinking. The authors explain powerful concepts such as the art of thepossible, bottom-up intelligence, and why it's good to failearly—all with no risk greater than thirty days. The productivity gain vs traditional "waterfall" methods hasbeen over 100% on many projects Author Ken Schwaber is a co-founder of the Agile softwaremovement, and co-creator, with Jeff Sutherland, of the "Scrum"technique for building software in 30 days Coauthor Jeff Sutherland was cosigner of the Agile Manifesto,which marked the start of the Agile movement Software in 30 Days is a must-read for all managers andbusiness owners who use software in their organizations or in theirproducts and want to stop the cycle of slow, expensive softwaredevelopment. Programmers will want to buy copies for their managersand their customers so they will know how to collaborate to get thebest work possible.