Age Of Empires Iii The Asian Dynasties Add On
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Early Modernity and Video Games
Author | : Florian Kerschbaumer |
Publisher | : Cambridge Scholars Publishing |
Total Pages | : 265 |
Release | : 2014-06-26 |
Genre | : History |
ISBN | : 1443862347 |
We cannot think of modern society without also thinking of video games. And we cannot think of video games without thinking of history either. Games that deal with history are sold in ever-increasing numbers, striving to create increasingly lively images of things past. For the science of history, this means that the presentation of historical content in such games has to be questioned, as well as the conceptions of history they embody. How do games create the feeling that they portray a past acceptable to their players? Do these popular representations of history intersect with academic narratives, or not? While a considerable body of work on similar questions already exists, both for medieval history as well as for those games dealing with the 20th century, early modernity has not yet been treated in this context. As many games draw their imagery – perhaps their success, too? – from the years between 1450 and 1815, it is to their understanding that this volume is dedicated. The contributions encompass a wide range of subjects and games, from Age of Empires to Assassin’s Creed, from Critical Discourse Analysis to Ludology. One aim unites them, namely an understanding of what happens when video games encounter early modernity.
Video Games Around the World
Author | : Mark J. P. Wolf |
Publisher | : MIT Press |
Total Pages | : 715 |
Release | : 2015-05-22 |
Genre | : Games & Activities |
ISBN | : 0262328496 |
Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela
ODROID Magazine
Author | : |
Publisher | : Hardkernel, Ltd |
Total Pages | : 31 |
Release | : 2017-06-01 |
Genre | : Computers |
ISBN | : |
Table of Contents 6 Gnome 3: Wayland on the ODROID-XU4 8 Getting Kernel Boot And Panic Messages With NetConsole: Monitor Your System Even Without A Serial Console 10 ODROID-XU4Q (Q For Quiet): A Completely Silent Version Of The Powerful ODROID-XU4 Octa-Core Computer 14 XU4 Case - Part 2: A Futuristic Design For Your 3D Printer - Passive Vs Active 17 GNUPlot: Create Multi-File Charts 18 Linux Gaming: ExaGear Desktop 2.0 27 Alarm Central - Part 2: Ultra-Low Power Motion Sensors 29 Crossy Space: A Journey Where No Crossy Game Has Gone Before 30 Meet An ODROIDian: Davidson Braga De Souza (@Snk)
Using the Internet Safely For Seniors For Dummies
Author | : Nancy C. Muir |
Publisher | : John Wiley & Sons |
Total Pages | : 388 |
Release | : 2011-06-13 |
Genre | : Computers |
ISBN | : 0470502711 |
The Internet is amazing, but the risks you’ve heard about are real, too. You can avoid being a victim of online crime with the simple steps for staying safe online that you’ll find in Using the Internet Safely For Seniors For Dummies. Here’s the guide you need to steer safely through the hazards so you can shop, visit, invest, explore, pay bills, and do dozens of other things online — more securely. Learn to protect yourself from online predators, create strong passwords, find reliable information, spot e-mail and phishing scams, and much more. Find out how to share photos and videos, chat with others, and participate in online discussions—securely See how, with strong passwords and reasonable caution, online banking and bill-paying might be safer than the old way Learn to install and set up a browser, use search engines effectively, and sidestep suspicious ads Discover how personal information is collected and used by legitimate companies — and by crooks Be able to spot risks, find out how online criminals think, and know what makes you vulnerable Enjoy social networking sites without putting yourself at risk Spot reputable healthcare sites and avoid medical ID theft and scams There’s even a glossary of common computer terms and a guide to your rights when using the Internet. Using the Internet Safely For Seniors For Dummies helps you feel more secure by showing you how to protect yourself while enjoying the Web.
Age of Empires
Author | : Zhixin Jason Sun |
Publisher | : Metropolitan Museum of Art |
Total Pages | : 270 |
Release | : 2017-03-27 |
Genre | : Art |
ISBN | : 1588396177 |
Spanning four centuries, from 221 B.C. to A.D. 220, the Qin and Han dynasties were pivotal to Chinese history, establishing the social and cultural underpinnings of China as we know it today. Age of Empires: Art of the Qin and Han Dynasties is a revelatory study of the dawn of China’s imperial age, delving into more than 160 objects that attest to the artistic and cultural flowering that occurred under Qin and Han rule. Before this time, China consisted of seven independent states. They were brought together by Qin Shihuangdi, the self-proclaimed First Emperor of the newly unified realm. Under him, the earliest foundations of the Great Wall were laid, and the Qin army made spectacular advances in the arts of war—an achievement best expressed in the magnificent army of lifesize terracotta warriors and horses that stood before his tomb, seven of which are reproduced here. The Han built on the successes of the Qin, the increasing wealth and refinement of the empire reflected in dazzling bronze and lacquer vessels, ingeniously engineered lamps, and sparkling ornaments of jade and gold from elite Han tombs. But of all the achievements of the Qin-Han era, the most significant is, no doubt, the emergence of a national identity, for it was during this time of unprecedented change that people across the empire began to see themselves as one, with China as their common homeland. p.p1 {margin: 0.0px 0.0px 0.0px 0.0px; font: 14.0px Verdana} With its engaging, authoritative essays and evocative illustrations, Age of Empires provides an invaluable record of a unique epoch in Chinese history, one whose historic and artistic impact continues to resonate into the modern age.
Age of Empires III
Author | : Jennifer Sims |
Publisher | : Brady |
Total Pages | : 174 |
Release | : 2007-10-01 |
Genre | : Games |
ISBN | : 9780744009903 |
Age of Empires III: The Asian Dynasties is the second expansion for the massively popular Age of Empires III, leading and innovating the RTS genre through exciting gameplay features.
Literary Cultures and Digital Humanities in India
Author | : Nishat Zaidi |
Publisher | : Taylor & Francis |
Total Pages | : 396 |
Release | : 2022-12-29 |
Genre | : Language Arts & Disciplines |
ISBN | : 100081470X |
This book explores the use of digital humanities (DH) to understand, interpret, and annotate the poetics of Indian literary and cultural texts, which circulate in digital forms — in manuscripts — and as oral or musical performance. Drawing on the linguistic, cultural, historical, social, and geographic diversity of Indian texts and contexts, it foregrounds the use of digital technologies — including minimal computing, novel digital humanities research and teaching methodologies, critical archive generation and maintenance — for explicating poetics of Indian literatures and generating scholarly digital resources which will facilitate comparative readings. With contributions from DH scholars and practitioners from across India, the United States, the United Kingdom, and more, this book will be a key intervention for scholars and researchers of literature and literary theory, DH, media studies, and South Asian Studies.
China’s Cosmopolitan Empire
Author | : Mark Edward Lewis |
Publisher | : Harvard University Press |
Total Pages | : 367 |
Release | : 2009-06-30 |
Genre | : History |
ISBN | : 067403306X |
The Tang dynasty is often called China’s “golden age,” a period of commercial, religious, and cultural connections from Korea and Japan to the Persian Gulf, and a time of unsurpassed literary creativity. Mark Lewis captures a dynamic era in which the empire reached its greatest geographical extent under Chinese rule, painting and ceramic arts flourished, women played a major role both as rulers and in the economy, and China produced its finest lyric poets in Wang Wei, Li Bo, and Du Fu. The Chinese engaged in extensive trade on sea and land. Merchants from Inner Asia settled in the capital, while Chinese entrepreneurs set off for the wider world, the beginning of a global diaspora. The emergence of an economically and culturally dominant south that was controlled from a northern capital set a pattern for the rest of Chinese imperial history. Poems celebrated the glories of the capital, meditated on individual loneliness in its midst, and described heroic young men and beautiful women who filled city streets and bars. Despite the romantic aura attached to the Tang, it was not a time of unending peace. In 756, General An Lushan led a revolt that shook the country to its core, weakening the government to such a degree that by the early tenth century, regional warlordism gripped many areas, heralding the decline of the Great Tang.