Aeroaddict

Aeroaddict
Author: Doug Gregory
Publisher: Lulu.com
Total Pages: 203
Release: 2013-07-06
Genre: Biography & Autobiography
ISBN: 1291478965

The story of one man's lifetime involvement with aircraft and flying, from wartime to the present day.

Aeroaddict

Aeroaddict
Author: Doug Gregory
Publisher:
Total Pages: 183
Release: 2013-11
Genre:
ISBN: 9780992722005

Lizzie Pye

Lizzie Pye
Author: Edward Blishen
Publisher:
Total Pages: 264
Release: 1982
Genre: Biography & Autobiography
ISBN:

Jane’s Patisserie

Jane’s Patisserie
Author: Jane Dunn
Publisher: Random House
Total Pages: 335
Release: 2021-08-05
Genre: Cooking
ISBN: 1473590841

The fastest selling baking book of all time, from social media sensation Jane's Patisserie 'This will be the most-loved baking book in your stash!' - Zoë Sugg 'The Mary Berry of the Instagram age' - The Times Life is what you bake it - so bake it sweet! Discover how to make life sweet with 100 delicious bakes, cakes and treats from baking blogger, Jane. Jane's recipes are loved for being easy, customisable, and packed with your favourite flavours. Covering everything from gooey cookies and celebration cakes with a dreamy drip finish, to fluffy cupcakes and creamy no-bake cheesecakes, Jane' Patisserie is easy baking for everyone. Whether you're looking for a salted caramel fix, or a spicy biscoff bake, this book has everything you need to create iconic bakes and become a star baker. Includes new and exclusive recipes requested by her followers and the most popular classics from her blog - NYC Cookies, No-Bake Biscoff Cheesecake, Salted Caramel Drip Cake and more!

Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal

Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal
Author: Caroline Begbie
Publisher: Razeware LLC
Total Pages: 0
Release: 2022-04-05
Genre: Computers
ISBN: 9781950325641

Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.

The Old Country

The Old Country
Author: Jack Hargreaves
Publisher: Dovecote Press
Total Pages: 134
Release: 1988
Genre: England
ISBN: 9780946159598

A Lifetime in Postcards

A Lifetime in Postcards
Author: Gervase A. Gregory
Publisher:
Total Pages: 86
Release: 2013
Genre: New Forest (England : District)
ISBN: 9780956535986

SwiftUI Apprentice (First Edition)

SwiftUI Apprentice (First Edition)
Author: Audrey Tam Tam
Publisher:
Total Pages: 726
Release: 2021-05-26
Genre:
ISBN: 9781950325160

Learn iOS Development Using SwiftUIYou've heard about Apple's hot new declarative user interface SDK - SwiftUI - and are ready to try your hand at iOS development. But, you have no idea where to begin.SwiftUI Apprentice to the rescue! This book will guide you through the first steps of your journey as you learn to build beautiful iOS apps.Who This Book is ForThis book for developers who are new to iOS and SwiftUI who are looking for a step-by-step path to learning.Topics Covered in SwiftUI ApprenticeUsing Xcode: Learn how to use Xcode - Apple's integrated development environment - to code, build and debug your iOS apps.Planning and Prototyping: Learn how to plan and prototype apps using SwiftUI. Once you're happy with the prototype, you'll fill out the implementation into a full-featured app with a beautiful, professionally-designed user interface.Managing Assets: Discover how to manage app assets, such as colors and images, so your app looks good on all iOS devices from the smallest iPod Touch to the largest iPad.SwiftUI Data Flow: See how to manage data within a SwiftUI app so the user interface updates automatically as that data changes.Data Persistence: Explore multiple strategies for persisting an app's data. Understand the pros and cons of several approaches so you can decide the best solution for your own apps.Networking: Learn to access REST APIs so your app can use internet resources to enhance your app's user experience.One thing you can count on: After reading this book, you'll be prepared to create your own iOS apps using SwiftUI.

Detail Housed

Detail Housed
Author: Pieter J. Mathews
Publisher:
Total Pages: 224
Release: 2007
Genre: Architecture
ISBN: 9780620333702