Haptic Rendering

Haptic Rendering
Author: Ming C. Lin
Publisher: CRC Press
Total Pages: 616
Release: 2008-07-25
Genre: Computers
ISBN: 1439865140

For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms

Haptic Human-Computer Interaction

Haptic Human-Computer Interaction
Author: Stephen Brewster
Publisher: Springer
Total Pages: 232
Release: 2003-05-15
Genre: Computers
ISBN: 3540445897

Haptic human-computer interaction is interaction between a human computer user and the computer user interface based on the powerful human sense of touch. Haptic hardware has been discussed and exploited for some time, particularly in the context of computer games. However, so far, little attention has been paid to the general principles of haptic HCI and the systematic use of haptic devices for improving efficiency, effectiveness, and satisfaction in HCI. This book is the first one to focus on haptic human-computer interaction. It is based on a workshop held in Glasgow, UK, in August / September 2000. The 22 revised full papers presented were carefully reviewed and selected from 35 submissions. Besides a brief historic survey, the book offers topical sections on haptic interfaces for blind people, collaborative haptics, psychological issues and measurement, and applications of haptics.

Advances in Haptics

Advances in Haptics
Author: Mehrdad Hosseini Zadeh
Publisher: BoD – Books on Demand
Total Pages: 734
Release: 2010-04-01
Genre: Medical
ISBN: 9533070935

Haptic interfaces are divided into two main categories: force feedback and tactile. Force feedback interfaces are used to explore and modify remote/virtual objects in three physical dimensions in applications including computer-aided design, computer-assisted surgery, and computer-aided assembly. Tactile interfaces deal with surface properties such as roughness, smoothness, and temperature. Haptic research is intrinsically multi-disciplinary, incorporating computer science/engineering, control, robotics, psychophysics, and human motor control. By extending the scope of research in haptics, advances can be achieved in existing applications such as computer-aided design (CAD), tele-surgery, rehabilitation, scientific visualization, robot-assisted surgery, authentication, and graphical user interfaces (GUI), to name a few. Advances in Haptics presents a number of recent contributions to the field of haptics. Authors from around the world present the results of their research on various issues in the field of haptics.

Medicine Meets Virtual Reality 20

Medicine Meets Virtual Reality 20
Author: James D. Westwood
Publisher: IOS Press
Total Pages: 520
Release: 2013
Genre: Computers
ISBN: 1614992088

Since 1992, when it began as the Medicine Meets Virtual Reality conference, NextMed/MMVR has been a forum for researchers utilizing IT advances to improve diagnosis and therapy, medical education, and procedural training. Scientists and engineers, physicians and other care providers, educators and students, military medicine specialists, futurists, and industry all come together with the shared goal of making healthcare more precise and effective.This book presents the proceedings of the 20th NextMed/MMVR conference, held in San Diego, California, USA, in February 2013. It covers a wide range of topics simulation, modeling,

Archaeologies of Touch

Archaeologies of Touch
Author: David Parisi
Publisher:
Total Pages: 448
Release: 2018
Genre: COMPUTERS
ISBN: 9781517900595

David Parisi offers the first full history of new computing technologies known as haptic interfaces--which use electricity, vibration, and force feedback to stimulate the sense of touch--showing how the efforts of scientists and engineers over the past 300 years have gradually remade and redefined our sense of touch. Archaeologies of Touch offers a timely and provocative engagement with the long history of touch technology that helps us confront and question the power relations underpinning the project of giving touch its own set of technical media.

Virtual Reality

Virtual Reality
Author: National Research Council
Publisher: National Academies Press
Total Pages: 557
Release: 1995-01-13
Genre: Computers
ISBN: 0309051355

Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

UXD and UCD Approaches for Accessible Education

UXD and UCD Approaches for Accessible Education
Author: Mendoza-González, Ricardo
Publisher: IGI Global
Total Pages: 340
Release: 2020-01-03
Genre: Education
ISBN: 179982327X

It is widely agreed throughout the world that education and access to education are human rights. In order to accommodate the educational needs of people globally, technology will be required that supports inclusion and promotes equity for both learning processes and governance in educational institutions. In order to achieve this, technological resources must be designed to be accessible and usable for all individuals by implementing user-centered design (UCD) and user experience design (UXD) processes. UXD and UCD Approaches for Accessible Education is an academic research publication that explores thoughts and experiences on accessible and equitable education from perspectives on human-computer interaction, user research, and design thinking. It seeks to improve the understanding on how technology should be designed to truly contribute to and support accessibility and equity in education. Featuring a wide range of topics such as online courses, inclusive education, and virtual reality, this publication is essential for academicians, curriculum designers, researchers, instructional designers, educational software developers, IT consultants, policymakers, administrators, and students.

Emerging Advancements for Virtual and Augmented Reality in Healthcare

Emerging Advancements for Virtual and Augmented Reality in Healthcare
Author: Coelho, Luis Pinto
Publisher: IGI Global
Total Pages: 308
Release: 2021-12-10
Genre: Computers
ISBN: 1799883728

Within the last few years, devices that are increasingly capable of offering an immersive experience close to reality have emerged. As devices decrease in size, the interest and application possibilities for them increase. In the healthcare sector, there is an enormous potential for virtual reality development, as this technology allows, on the one hand, the execution of operations or processes at a distance, decoupling realities; and on the other hand, it offers the possibility of simulation for training purposes, whenever there are contexts of risk to the patient or to the health professional. However, virtual reality devices and immersion in virtual environments still requires some improvement as complaints such as headaches and nausea are still common among users, and so continuous research and development is critical to progress the technology. Emerging Advancements for Virtual and Augmented Reality in Healthcare synthesizes the trends, best practices, methodologies, languages, and tools used to implement virtual reality and create a positive user experience while also discussing how to implement virtual reality into day-to-day work with a focus on healthcare professionals and related areas. The application possibilities and their impact are transversal to all areas of health and fields such as education, training, surgery, pain management, physical rehabilitation, stroke rehabilitation, phobia therapy, and telemedicine. Covering topics such as mental health treatment and virtual simulations, it is ideal for medical professionals, engineers, computer scientists, researchers, practitioners, managers, academicians, teachers, and students.

Robotics Research

Robotics Research
Author: Sebastian Thrun
Publisher: Springer
Total Pages: 582
Release: 2007-05-16
Genre: Technology & Engineering
ISBN: 3540481133

This volume contains 50 papers presented at the 12th International Symposium of Robotics Research, which took place October 2005 in San Francisco, CA. Coverage includes: physical human-robot interaction, humanoids, mechanisms and design, simultaneous localization and mapping, field robots, robotic vision, robot design and control, underwater robotics, learning and adaptive behavior, networked robotics, and interfaces and interaction.