Advances in Computer Games

Advances in Computer Games
Author: H. Jaap van den Herik
Publisher: Springer
Total Pages: 394
Release: 2013-06-05
Genre: Computers
ISBN: 0387357068

1 feel privileged that the J(jh Advances in Computer Games Conference (ACG 10) takes place in Graz, Styria, Austria. It is the frrst time that Austria acts as host country for this major event. The series of conferences started in Edinburgh, Scotland in 1975 and was then held four times in England, three times in The Netherlands, and once in Germany. The ACG-10 conference in Graz is special in that it is organised together with the 11th World Computer Chess Championship (WCCC), the Sth Computer Olympiad (CO), and the European Union Y outh Chess Championship. The 11 th WCCC and ACG 10 take place in the Dom im Berg (Dome in the Mountain), a high-tech space with multimedia equipment, located in the Schlossberg, in the centre of the city. The help of many sponsors (large and small) is gratefully acknowledged. They will make the organisation of this conference a success. In particular, 1 would like to thank the European Union for designating Graz as the Cultural Capital of Europe 2003. There are 24 accepted contributions by participants from all over the world: Europe, Japan, USA, and Canada. The specific research results ofthe ACG 10 are expected to tind their way to general applications. The results are described in the pages that follow. The international stature together with the technical importance of this conference reaffrrms the mandate of the International Computer Games Association (ICGA) to represent the computer-games community.

Advances in Computer Games

Advances in Computer Games
Author: Mark H.M. Winands
Publisher: Springer
Total Pages: 254
Release: 2017-12-21
Genre: Computers
ISBN: 3319716492

This book constitutes the refereed conference proceedings of the 15th International Conference, ACG 2017, held in Leiden, The Netherlands, in July 2017.The 19 revised full papers were selected from 23 submissions and cover a wide range of computer games. They are grouped in four classes according to the order of publication: games and puzzles, go and chess, machine learning and MCTS, and gaming.

Advances in Computer Games

Advances in Computer Games
Author: Cameron Browne
Publisher: Springer Nature
Total Pages: 260
Release: 2022-07-31
Genre: Computers
ISBN: 3031114884

This book constitutes the refereed post-conference proceedings of the 17th International Conference on Advances in Computer Games, ACG 2021, which was held as a virtual event during November 23–25, 2021. The 22 full papers included in this book were carefully reviewed and selected from 34 submissions. They were organized in topical sections as follows: learning in games; search in games; solving games; chess patterns; player modelling; and game systems.

Advances in Computer Games

Advances in Computer Games
Author: Jaap van den Herik
Publisher: Springer Science & Business Media
Total Pages: 245
Release: 2010-05-20
Genre: Computers
ISBN: 3642129927

This volume constitutes the thoroughly refereed post-conference proceedings of the Twelfth Advances in Computer Games Conference, ACG 2009, held in Pamplona, Spain, in May 2009. The 20 revised full papers presented were carefully reviewed and selected from 41 submissions for inclusion in the book. The topics addressed contain Monte-Carlo tree search, Bayesian modeling, selective search, brute force, conflict resolution, solving games, optimization, concept discovery, incongruity theory, and data assurance.

Advances in Computer Games

Advances in Computer Games
Author: Michael Hartisch
Publisher: Springer Nature
Total Pages: 176
Release: 2024
Genre: Computer chess
ISBN: 3031549686

This book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28–30, 2023. The 14 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Chess and its Variants, Solving Games, Board Games, Card Games, Player Investigation, Math, Games, and Puzzles.

Advances in Computer Games

Advances in Computer Games
Author: Aske Plaat
Publisher: Springer
Total Pages: 280
Release: 2015-12-24
Genre: Computers
ISBN: 3319279920

This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.

Advances in Computer Games

Advances in Computer Games
Author: Tristan Cazenave
Publisher: Springer Nature
Total Pages: 181
Release: 2020-12-19
Genre: Computers
ISBN: 303065883X

This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.

Advances in Computers

Advances in Computers
Author:
Publisher: Academic Press
Total Pages: 395
Release: 1984-05-01
Genre: Computers
ISBN: 0080566553

Advances in Computers

Advanced Intelligent Paradigms in Computer Games

Advanced Intelligent Paradigms in Computer Games
Author: Norio Baba
Publisher: Springer
Total Pages: 202
Release: 2007-06-26
Genre: Technology & Engineering
ISBN: 3540727051

This book explores all the latest research in the area of advanced intelligent paradigms in computer games. It presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment; adaptive generation of dilemma-based interactive narratives; computational intelligence in racing games; evolutionary algorithms for board game players with domain knowledge; electronic market games; EVE’s entropy; and capturing player enjoyment in computer games.

Advances in Computer and Computational Sciences

Advances in Computer and Computational Sciences
Author: Sanjiv K. Bhatia
Publisher: Springer
Total Pages: 689
Release: 2017-10-03
Genre: Technology & Engineering
ISBN: 9811037736

Exchange of information and innovative ideas are necessary to accelerate the development of technology. With advent of technology, intelligent and soft computing techniques came into existence with a wide scope of implementation in engineering sciences. Keeping this ideology in preference, this book includes the insights that reflect the ‘Advances in Computer and Computational Sciences’ from upcoming researchers and leading academicians across the globe. It contains high-quality peer-reviewed papers of ‘International Conference on Computer, Communication and Computational Sciences (ICCCCS 2016), held during 12-13 August, 2016 in Ajmer, India'. These papers are arranged in the form of chapters. The content of the book is divided into two volumes that cover variety of topics such as intelligent hardware and software design, advanced communications, power and energy optimization, intelligent techniques used in internet of things, intelligent image processing, advanced software engineering, evolutionary and soft computing, security and many more. This book helps the perspective readers’ from computer industry and academia to derive the advances of next generation computer and communication technology and shape them into real life applications.