Advanced Programmers Guide To Supervgas
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Author | : George J. Sutty |
Publisher | : Brady Publishing |
Total Pages | : 636 |
Release | : 1990 |
Genre | : Computers |
ISBN | : |
The authors begin with general VGA programming issues, and discuss the most popular Super VGA products. They offer an appraisal of the advantages and disadvantages of various VGA-compatible displays. The accompanying disk is full of timesaving programming examples for each enhanced VGA manufacturer--in C, Assembly, and Pascal.
Author | : |
Publisher | : |
Total Pages | : 500 |
Release | : 1991-06-11 |
Genre | : |
ISBN | : |
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Author | : Richard F. Ferraro |
Publisher | : Addison Wesley Longman |
Total Pages | : 1692 |
Release | : 1994 |
Genre | : Computers |
ISBN | : |
This revised, updated edition gives graphics programmers and developers all the knowledge and skills they need to successfully program graphics hardware. It is a complete reference to the video graphics standard for IBM and compatible personal computers.
Author | : Julio Sanchez |
Publisher | : McGraw-Hill Companies |
Total Pages | : 548 |
Release | : 1994 |
Genre | : Computers |
ISBN | : 9780070549487 |
This all-in-one programmer's handbook of technical data and programming routines for IBM and compatible computer is now the most current information source available. This second edition features current data on the latest hardware developments, and new operating system releases from Windows and OS/2. Also covers new portable, laptop, and notebook computers; ISA and EISA architectures; and SuperVGA and XGA graphics. Part of the J. Ranade Workstation Series. Illustrated.
Author | : Roger T. Stevens |
Publisher | : Academic Press |
Total Pages | : 519 |
Release | : 2014-05-10 |
Genre | : Computers |
ISBN | : 1483268438 |
Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.
Author | : Richard F. Ferraro |
Publisher | : Addison Wesley Publishing Company |
Total Pages | : 1078 |
Release | : 1990 |
Genre | : Computers |
ISBN | : 9780201570250 |
Written for programmers and hardware designers creating EGA- and VGA-compatible products, this revised and updated edition of this bestselling resource contains new information covering the most recent developments in the graphics board industry.
Author | : |
Publisher | : |
Total Pages | : 986 |
Release | : 1991 |
Genre | : IBM microcomputers |
ISBN | : |
Author | : James Craig Burley |
Publisher | : |
Total Pages | : |
Release | : 1985 |
Genre | : PRIMOS (Computer operating system) |
ISBN | : |
Author | : George Sutty |
Publisher | : Brady Publishing |
Total Pages | : 542 |
Release | : 1988 |
Genre | : Computers |
ISBN | : |
Author | : James Craig Burley |
Publisher | : |
Total Pages | : |
Release | : 1985 |
Genre | : PRIMOS (Computer operating system) |
ISBN | : |