Advanced Programmer's Guide to SuperVGAs

Advanced Programmer's Guide to SuperVGAs
Author: George J. Sutty
Publisher: Brady Publishing
Total Pages: 636
Release: 1990
Genre: Computers
ISBN:

The authors begin with general VGA programming issues, and discuss the most popular Super VGA products. They offer an appraisal of the advantages and disadvantages of various VGA-compatible displays. The accompanying disk is full of timesaving programming examples for each enhanced VGA manufacturer--in C, Assembly, and Pascal.

PC Mag

PC Mag
Author:
Publisher:
Total Pages: 500
Release: 1991-06-11
Genre:
ISBN:

PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Programmer's Guide to the EGA, VGA, and Super VGA Cards

Programmer's Guide to the EGA, VGA, and Super VGA Cards
Author: Richard F. Ferraro
Publisher: Addison Wesley Longman
Total Pages: 1692
Release: 1994
Genre: Computers
ISBN:

This revised, updated edition gives graphics programmers and developers all the knowledge and skills they need to successfully program graphics hardware. It is a complete reference to the video graphics standard for IBM and compatible personal computers.

PC Programmer's Handbook

PC Programmer's Handbook
Author: Julio Sanchez
Publisher: McGraw-Hill Companies
Total Pages: 548
Release: 1994
Genre: Computers
ISBN: 9780070549487

This all-in-one programmer's handbook of technical data and programming routines for IBM and compatible computer is now the most current information source available. This second edition features current data on the latest hardware developments, and new operating system releases from Windows and OS/2. Also covers new portable, laptop, and notebook computers; ISA and EISA architectures; and SuperVGA and XGA graphics. Part of the J. Ranade Workstation Series. Illustrated.

Object-Oriented Graphics Programming in C++

Object-Oriented Graphics Programming in C++
Author: Roger T. Stevens
Publisher: Academic Press
Total Pages: 519
Release: 2014-05-10
Genre: Computers
ISBN: 1483268438

Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.

Programmer's Guide to the EGA and VGA Cards

Programmer's Guide to the EGA and VGA Cards
Author: Richard F. Ferraro
Publisher: Addison Wesley Publishing Company
Total Pages: 1078
Release: 1990
Genre: Computers
ISBN: 9780201570250

Written for programmers and hardware designers creating EGA- and VGA-compatible products, this revised and updated edition of this bestselling resource contains new information covering the most recent developments in the graphics board industry.

PC Magazine

PC Magazine
Author:
Publisher:
Total Pages: 986
Release: 1991
Genre: IBM microcomputers
ISBN: