Advanced Java 2 Development for Enterprise Applications

Advanced Java 2 Development for Enterprise Applications
Author: Clifford J. Berg
Publisher: Prentice Hall PTR
Total Pages: 0
Release: 2000
Genre: Application software
ISBN: 9780130848758

This book focuses on five hot research directions in 3D model analysis and processing in computer science: compression, feature extraction, content-based retrieval, irreversible watermarking and reversible watermarking.

Advanced Java 2 Platform

Advanced Java 2 Platform
Author: Harvey M. Deitel
Publisher:
Total Pages: 1811
Release: 2002
Genre: Computers
ISBN: 9780130895608

This book looks at the exciting world of advanced programming concepts with the three major Java platforms - Java 2 Enterprise Edition (J2EE), Java 2 Standard Edition (J2SE) and Java 2 Micro Edition (J2ME).

Enterprise Java Security

Enterprise Java Security
Author: Marco Pistoia
Publisher: Addison-Wesley Professional
Total Pages: 618
Release: 2004
Genre: Computers
ISBN: 9780321118899

This is a practical guide to building a secure enterprise infrastructure with J2SE and J2EE technologies. This text explains how J2SE and J2EE security architectures relate to each other, and also covers the security aspects of servlets, JSP and EJB.

Developing Enterprise Java Applications with J2EE and UML

Developing Enterprise Java Applications with J2EE and UML
Author: Khawar Zaman Ahmed
Publisher: Addison-Wesley Professional
Total Pages: 376
Release: 2002
Genre: Computers
ISBN:

The Java 2 Platform Enterprise Edition (J2EE TM) offers great promise for dramatically improving the way that enterprise applications are built, and organizations that have adopted the J2EE are gaining a competitive advantage. The industry-standard Unified Modeling Language (UML) has helped countless organizations achieve software success through visual modeling. Together, the UML and J2EE form a powerful set of tools, but the intricacies involved with using them in tandem are considerable. While UML is highly effective for specifying, designing, constructing, visualizing, and documenting software systems, J2EE offers enterprise developers a simplified, component-based approach to application development. However, when using the two technologies together, developers must first consider--and attempt to reconcile--the different characteristics of each. Developing Enterprise Java Applications with J2EE TM and UML examines the best ways to jointly leverage these technologies. Exploring concrete methods for completing a successful development project, the authors cover the use of UML and J2EE in detail. Using practical examples and a case study, they illustrate the pros and cons of specific design approaches, show how personal experience can affect design decisions, and demonstrate proven approaches for building better, software faster. With this book as a guide, developers will be able to overcome the challenges in using UML and J2EE together, and be on their way to building robust, scalable, and complex applications. 0201738295B09042001

Core Java, Volume II--Advanced Features

Core Java, Volume II--Advanced Features
Author: Cay S. Horstmann
Publisher: Prentice Hall
Total Pages: 1088
Release: 2016-12-11
Genre: Computers
ISBN: 9780134177298

Core Java� has long been recognized as the leading, no-nonsense tutorial and reference for experienced programmers who want to write robust Java code for real-world applications. Now, Core Java�, Volume II--Advanced Features, Tenth Edition, has been extensively updated to reflect the most eagerly awaited and innovative version of Java in years: Java SE 8. Rewritten and reorganized to illuminate powerful new Java features, idioms, and best practices for enterprise and desktop development, it contains hundreds of up-to-date example programs--all carefully crafted for easy understanding and practical applicability. Writing for serious programmers solving real-world problems, Cay Horstmann deepens your understanding of today's Java language and library. In this second of two updated volumes, he offers in-depth coverage of advanced topics including the new Streams API and date/time/calendar library, advanced Swing, security, code processing, and more. This guide will help you Use the new Streams library to process collections more flexibly and efficiently Efficiently access files and directories, read/write binary or text data, and serialize objects Work with Java SE 8's regular expression package Make the most of XML in Java: parsing, validation, XPath, document generation, XSL, and more Efficiently connect Java programs to network services Program databases with JDBC 4.2 Elegantly overcome date/time programming complexities with the new java.time API Write internationalized programs with localized dates/times, numbers, text, and GUIs Process code with the scripting API, compiler API, and annotation processors Enforce security via class loaders, bytecode verification, security managers, permissions, user authentication, digital signatures, code signing, and encryption Master advanced Swing components for lists, tables, trees, text, and progress indicators Produce high-quality drawings with the Java 2D API Use JNI native methods to leverage code in other languages If you're an experienced programmer moving to Java SE 8, Core Java�, Tenth Edition, is the reliable, practical, and complete guide to the Java platform that has been trusted by developers for over twenty years. Look for the companion volume, Core Java�, Volume I--Fundamentals, Tenth Edition (ISBN-13: 978-0-13-417730-4), for foundational coverage of Java 8 language concepts, UI programming, objects, generics, collections, lambda expressions, concurrency, functional programming, and more.

Scientific Engineering for Distributed Java Applications

Scientific Engineering for Distributed Java Applications
Author: Nicolas Guelfi
Publisher: Springer
Total Pages: 215
Release: 2003-07-01
Genre: Computers
ISBN: 3540365206

FIDJI 2002 was an international forum for researchers and practitioners in- rested in the advances in, and applications of, software engineering for distri- ted application development. Concerning the technologies, the workshop focused on “Java-related” technologies. It was an opportunity to present and observe the latest research, results, and ideas in these areas. All papers submitted to this workshop were reviewed by at least two members of the International Program Committee. Acceptance was based primarily on the originality and contribution. We selected for these postworkshop proceedings 16 papers amongst 33 submitted, two tutorials, and two keynotes. FIDJI 2002 was aimed at promoting a scienti?c approach to software engin- ring. The scope of the workshop included the following topics: – design of distributed Java applications – Java-related technologies – software and system architecture engineering and development methodo- gies – development methodologies for UML – development methodologies for reliable distributed systems – component-based development methodologies – management of evolutions/iterations in the analysis, design, implementation, and test phases – dependability support during system lifecycle – managing inconsistencies during application development – atomicity and exception handling in system development – software architectures, frameworks, and design patterns for developing d- tributed systems – integration of formal techniques in the development process – formal analysis and grounding of modeling notation and techniques (e. g.

Advance Java

Advance Java
Author: Gajendra Gupta
Publisher: Firewall Media
Total Pages: 338
Release: 2006
Genre: Java (Computer program language)
ISBN: 9788170089407

Advanced Programming for the Java 2 Platform

Advanced Programming for the Java 2 Platform
Author: Calvin Austin
Publisher: Addison Wesley Longman
Total Pages: 404
Release: 2000
Genre: Computers
ISBN:

Choice Outstanding Academic Title, 2008. The uniqueness of shape as a perceptual property lies in the fact that it is both complex and structured. Shapes are perceived veridically—perceived as they really are in the physical world, regardless of the orientation from which they are viewed. The constancy of the shape percept is the sine qua nonof shape perception; you are not actually studying shape if constancy cannot be achieved with the stimulus you are using. Shape is the only perceptual attribute of an object that allows unambiguous identification. In this first book devoted exclusively to the perception of shape by humans and machines, Zygmunt Pizlo describes how we perceive shapes and how to design machines that can see shapes as we do. He reviews the long history of the subject, allowing the reader to understand why it has taken so long to understand shape perception, and offers a new theory of shape. Until recently, shape was treated in combination with such other perceptual properties as depth, motion, speed, and color. This resulted in apparently contradictory findings, which made a coherent theoretical treatment of shape impossible. Pizlo argues that once shape is understood to be unique among visual attributes and the perceptual mechanisms underlying shape are seen to be different from other perceptual mechanisms, the research on shape becomes coherent and experimental findings no longer seem to contradict each other. A single theory of shape perception is thus possible, and Pizlo offers a theoretical treatment that explains how a three-dimensional shape percept is produced from a two-dimensional retinal image, assuming only that the image has been organized into two-dimensional shapes. Pizlo focuses on discussion of the main concepts, telling the story of shape without interruption. Appendixes provide the basic mathematical and computational information necessary for a technical understanding of the argument. References point the way to more in-depth reading in geometry and computational vision.

How to Design Programs, second edition

How to Design Programs, second edition
Author: Matthias Felleisen
Publisher: MIT Press
Total Pages: 793
Release: 2018-05-25
Genre: Computers
ISBN: 0262344122

A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.