Advanced Graphics On Vga And Xga Cards Using Borland C
Download Advanced Graphics On Vga And Xga Cards Using Borland C full books in PDF, epub, and Kindle. Read online free Advanced Graphics On Vga And Xga Cards Using Borland C ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Ian O. Angell |
Publisher | : |
Total Pages | : 408 |
Release | : 1992 |
Genre | : Borland C+ |
ISBN | : |
This book exploits the combined advantages of an object-orientated approach to programming, the user friendly environment of Borland C++, and the high quality computer graphics achievable with VGA and XGA graphic adapters running on IBM PS/2 (and compatible) machines.
Author | : Ian O. Angell |
Publisher | : |
Total Pages | : 402 |
Release | : 1992 |
Genre | : Borland C+ |
ISBN | : |
Author | : Tony Royce |
Publisher | : Bloomsbury Publishing |
Total Pages | : 284 |
Release | : 1996-11-11 |
Genre | : Computers |
ISBN | : 1349137596 |
A carefully paced introduction to programming in the C language, this book assumes only a limited previous knowledge of computers and programming. Each concept and feature of the language is presented as a short lesson, usually restricted to two text pages, illustrated by practical worked examples and supplemented with exercises to aid student self study. The book will appeal to a broad range of student who is required to study the C programming language, whether at further education or at higher education level.
Author | : Bob Eager |
Publisher | : Bloomsbury Publishing |
Total Pages | : 209 |
Release | : 2016-01-06 |
Genre | : Computers |
ISBN | : 1349132837 |
A revised and updated edition of this student introductory textbook, it has new diagrams and illustrations, with updated hardware examples. A new concluding chapter on graphical user interfaces is added. There is also more emphasis on client-server systems.
Author | : Nabajyoti Barkakati |
Publisher | : Prentice Hall |
Total Pages | : 548 |
Release | : 1993 |
Genre | : Computers |
ISBN | : 9780672302923 |
The how-to guide for creating computer games! Intermediate and advanced programmers learn how to use object-oriented programming to write computer games. -- Provides a quick overview of Windows programming with Borland C++ and OWL -- Includes a disk containing shareware Windows games as well as source code and executable versions of Spuzzle and Blockade
Author | : D.G. De Paor |
Publisher | : Elsevier |
Total Pages | : 545 |
Release | : 1996-12-17 |
Genre | : Science |
ISBN | : 0080541933 |
This book will help structural geologists keep abreast of rapid changes in work practices resulting from the personal computer revolution. It is organized into six parts: I Computer-Aided Learning; II Microstructural Analysis; III Analysis of Orientation Data; IV Strain and Kinematic Analysis; V Mathematical and Physical Modeling; VI Structural Mapping and GIS. The 45 contributing authors explain how to: set up computer-aided teaching and learning facilities on a low budget; illustrate tectonic strain concepts with a drawing program; integrate multimedia presentations into structural coursework; analyze microstructures with computer-aided microscopy; produce sophisticated stereonets with custom software for both the Mac and IBM PC; evaluate orientation data using a spreadsheet program; model the development of macrostructures and microstructures numerically; integrate structural and geophysical data; and apply PC technology to the production of structural maps, cross sections, and block diagrams. The editor's own contributions reveal the inner workings of his renowned structural research applications which are used in hundreds of universities worldwide. Commercial and non-commercial applications of particular interest to structural geologists are reviewed.This volume will prove an invaluable resource for professors, instructors, and research students, as well as research scientists in the public services and exploration industries. If you are such a person, have you lectured with the aid of a gyroscopic mouse? Or used Bézier curves to model heterogeneous deformation? Or analyzed a fold structure using a digital terrain model? If not, you'll need to rush out and buy this book before the next wave of new technology hits!
Author | : Paul Beynon-Davies |
Publisher | : Bloomsbury Publishing |
Total Pages | : 407 |
Release | : 2016-01-14 |
Genre | : Computers |
ISBN | : 1349149314 |
In this third edition, the author has arranged the material in five major parts: context, tools, techniques, methods, management and discipline. Within the parts, popular chapters have been retained and updated to reflect modern developments in the area of information systems development. A number of new chapters have been included on topics such as object-oriented analysis and design methods, rapid applications development and business process re-engineering. Each chapter contains a number of case studies illustrating the frameworks, techniques and concepts discussed. A number of exercises are also included to test the understanding of the material.
Author | : Jean Ettinger |
Publisher | : Palgrave |
Total Pages | : 184 |
Release | : 1994 |
Genre | : Computers |
ISBN | : |
This book describes and illustrates how to program in C++, assuming that the reader has only a minimum prior knowledge of programming. The language is introduced in the early chapters by adopting a structured, imperative approach; later chapters deal with new concepts, such as classes and templates, which differ from those of many related languages such as C. Thus, although intended to appeal to beginners, the book shuld also be useful to experienced programmers.
Author | : |
Publisher | : |
Total Pages | : 276 |
Release | : 1994 |
Genre | : Computer games |
ISBN | : |
Author | : |
Publisher | : |
Total Pages | : 800 |
Release | : 1995 |
Genre | : C (Computer program language) |
ISBN | : |