Advance Wars
Download Advance Wars full books in PDF, epub, and Kindle. Read online free Advance Wars ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Suzanne De Castell |
Publisher | : Peter Lang |
Total Pages | : 364 |
Release | : 2007 |
Genre | : Art |
ISBN | : 9780820486437 |
Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, Worlds in Play will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of «worlds in play.»
Author | : Stephen Stratton |
Publisher | : Prima Games |
Total Pages | : 148 |
Release | : 2008 |
Genre | : Games & Activities |
ISBN | : 9780761559030 |
-Comprehensive training chapter teaches the fine art of waging Advance Wars -Rating system revealed -Complete unit stats and strategies: don't enter the fray without them -Battlefield maps that cut through the fog, revealing all hidden enemy positions -Winning strategies for all 64 Campaign missions and trials. Smash your foes with ease -Checklists for all 270 History medals Discover what it takes to earn them all.
Author | : |
Publisher | : |
Total Pages | : 60 |
Release | : 2005-09 |
Genre | : |
ISBN | : |
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Author | : Michael Mann |
Publisher | : Yale University Press |
Total Pages | : 616 |
Release | : 2023-08-08 |
Genre | : History |
ISBN | : 0300274971 |
A history of wars through the ages and across the world, and the irrational calculations that so often lie behind them Benjamin Franklin once said, “There never was a good war or a bad peace.” But what determines whether war or peace is chosen? Award-winning sociologist Michael Mann concludes that it is a handful of political leaders—people with emotions and ideologies, and constrained by inherited culture and institutions—who undertake such decisions, usually irrationally choosing war and seldom achieving their desired results. Mann examines the history of war through the ages and across the globe—from ancient Rome to Ukraine, from imperial China to the Middle East, from Japan and Europe to Latin and North America. He explores the reasons groups go to war, the different forms of wars, how warfare has changed and how it has stayed the same, and the surprising ways in which seemingly powerful countries lose wars. In masterfully combining ideological, economic, political, and military analysis, Mann offers new insight into the many consequences of choosing war.
Author | : |
Publisher | : |
Total Pages | : 94 |
Release | : 2008-02 |
Genre | : |
ISBN | : |
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Author | : |
Publisher | : |
Total Pages | : 96 |
Release | : 2008-03 |
Genre | : |
ISBN | : |
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Author | : Keith Burgun |
Publisher | : CRC Press |
Total Pages | : 190 |
Release | : 2012-08-13 |
Genre | : Computers |
ISBN | : 1466554207 |
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.
Author | : Patrick Crogan |
Publisher | : U of Minnesota Press |
Total Pages | : 255 |
Release | : |
Genre | : |
ISBN | : 1452932700 |
Understanding the military logics that created and continue to inform computer games
Author | : |
Publisher | : |
Total Pages | : 146 |
Release | : 2001-10 |
Genre | : |
ISBN | : |
From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.
Author | : Mia Consalvo |
Publisher | : MIT Press |
Total Pages | : 269 |
Release | : 2022-06-07 |
Genre | : Games & Activities |
ISBN | : 0262545764 |
The cross-cultural interactions of Japanese videogames and the West—from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn’t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players’ interest in Japanese games (and Japanese culture in general) and then investigating players’ DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.