Adolescent Well-Being and ICT Use

Adolescent Well-Being and ICT Use
Author: Josef Kuo-Hsun Ma
Publisher: Springer Nature
Total Pages: 246
Release: 2022-05-20
Genre: Social Science
ISBN: 3031044126

In this book, the authors expertly examine the issue of adolescent well-being in the light of their exposure to and use of information and communication technologies (ICTs) at school and home. The authors discuss a new form of inequality especially noticeable among youth, which is, digital inequality/divide, created through rapid developments in ICT. They analyze the relation between digital divide and educational inequality among youth, describe patterns of social exclusion from technology and education, and discuss related policies in industrialized nations to see how well-being issues can be addressed in this context. Comparing results based on nationally representative and internationally comparative datasets across 28 countries, the authors ask how and why the benefits accruing from ICT are substantially greater for some adolescents, but apparently smaller for others and how such differences may be reduced. They provide policy suggestions that are broadly based in the fields of well-being, secondary education, and technology use. This book is of interest to researchers and students of quality of life and well-being studies and a wide range of social science and education disciplines, including the sociology of education, media sociology, sociology of childhood and adolescence, communication studies, and science and technology education.

The Routledge International Handbook of Children, Adolescents, and Media

The Routledge International Handbook of Children, Adolescents, and Media
Author: Dafna Lemish
Publisher: Taylor & Francis
Total Pages: 606
Release: 2022-05-30
Genre: Social Science
ISBN: 1000574946

This second, thoroughly updated edition of The Routledge International Handbook of Children, Adolescents, and Media analyzes a broad range of complementary areas of study, including children as media consumers, children as active participants in media making, and representations of children in the media. The roles that media play in the lives of children and adolescents, as well as their potential implications for their cognitive, emotional, social, and behavioral development, have attracted growing research attention in a variety of disciplines. This handbook presents a collection that spans a variety of disciplines including developmental psychology, media studies, public health, education, feminist studies, and the sociology of childhood. Chapters provide a unique intellectual mapping of current knowledge, exploring the relationship between children and media in local, national, and global contexts. Divided into five parts, each with an introduction explaining the themes and topics covered, the Handbook features over 50 contributions from leading and upcoming academics from around the globe. The revised and new chapters consider vital questions by analyzing texts, audience, and institutions, including: media and its effects on children’s mental health children and the internet of toys media and digital inequalities news and citizenship in the aftermath of COVID-19 The Handbook’s interdisciplinary approach and comprehensive, current, and international scope make it an authoritative, state-of-the-art guide to the field of children’s media studies. It will be indispensable for media scholars and professionals, policy makers, educators, and parents.

Digital Youth

Digital Youth
Author: Kaveri Subrahmanyam
Publisher: Springer Science & Business Media
Total Pages: 244
Release: 2010-11-02
Genre: Psychology
ISBN: 1441962786

Youth around the world are fittingly described as digital natives because of their comfort and skill with technological hardware and content. Recent studies indicate that an overwhelming majority of children and teenagers use the Internet, cell phones, and other mobile devices. Equipped with familiarity and unprecedented access, it is no wonder that adolescents consume, create, and share copious amounts of content. But is there a cost? Digital Youth: The Role of Media in Development recognizes the important role of digital tools in the lives of teenagers and presents both the risks and benefits of these new interactive technologies. From social networking to instant messaging to text messaging, the authors create an informative and relevant guidebook that goes beyond description to include developmental theory and implications. Also woven throughout the book is an international sensitivity and understanding that clarifies how, despite the widespread popularity of digital communication, technology use varies between groups globally. Other specific topics addressed include: Sexuality on the Internet. Online identity and self-presentation. Morality, ethics, and civic engagement. Technology and health. Violence, cyberbullying, and victimization. Excessive Internet use and addictive behavior. This comprehensive volume is a must-have reference for researchers, clinicians, and graduate students across such disciplines as developmental/clinical child/school psychology, social psychology, media psychology, medical and allied health professions, education, and social work.

Disease Control Priorities, Third Edition (Volume 8)

Disease Control Priorities, Third Edition (Volume 8)
Author: Donald A. P. Bundy
Publisher: World Bank Publications
Total Pages: 977
Release: 2017-11-20
Genre: Medical
ISBN: 1464804397

More children born today will survive to adulthood than at any time in history. It is now time to emphasize health and development in middle childhood and adolescence--developmental phases that are critical to health in adulthood and the next generation. Child and Adolescent Health and Development explores the benefits that accrue from sustained and targeted interventions across the first two decades of life. The volume outlines the investment case for effective, costed, and scalable interventions for low-resource settings, emphasizing the cross-sectoral role of education. This evidence base can guide policy makers in prioritizing actions to promote survival, health, cognition, and physical growth throughout childhood and adolescence.

Technology and Youth

Technology and Youth
Author: Sampson Lee Blair
Publisher: Emerald Group Publishing
Total Pages: 491
Release: 2015-09-24
Genre: Social Science
ISBN: 1785602640

This volume of examines the role of technology in the lives of children and adolescents. Topics addressed include: cyberbullying, video games and aggressive behavior, online gaming and the development of social skills, sexuality, child pornography, virtual communities for children, social networking and peer relations, and other related issues.

The Promise of Adolescence

The Promise of Adolescence
Author: National Academies of Sciences, Engineering, and Medicine
Publisher: National Academies Press
Total Pages: 493
Release: 2019-07-26
Genre: Social Science
ISBN: 0309490111

Adolescenceâ€"beginning with the onset of puberty and ending in the mid-20sâ€"is a critical period of development during which key areas of the brain mature and develop. These changes in brain structure, function, and connectivity mark adolescence as a period of opportunity to discover new vistas, to form relationships with peers and adults, and to explore one's developing identity. It is also a period of resilience that can ameliorate childhood setbacks and set the stage for a thriving trajectory over the life course. Because adolescents comprise nearly one-fourth of the entire U.S. population, the nation needs policies and practices that will better leverage these developmental opportunities to harness the promise of adolescenceâ€"rather than focusing myopically on containing its risks. This report examines the neurobiological and socio-behavioral science of adolescent development and outlines how this knowledge can be applied, both to promote adolescent well-being, resilience, and development, and to rectify structural barriers and inequalities in opportunity, enabling all adolescents to flourish.

PISA 2015 Results (Volume III) Students' Well-Being

PISA 2015 Results (Volume III) Students' Well-Being
Author: OECD
Publisher: OECD Publishing
Total Pages: 530
Release: 2017-04-19
Genre:
ISBN: 9264273859

The OECD Programme for International Student Assessment (PISA) examines not just what students know in science, reading and mathematics, but what they can do with what they know. Results from PISA show educators and policy makers the quality and equity of learning outcomes achieved elsewhere, and...

The Oxford Handbook of Impulse Control Disorders

The Oxford Handbook of Impulse Control Disorders
Author: Jon E. Grant
Publisher: Oxford University Press
Total Pages: 592
Release: 2012
Genre: Psychology
ISBN: 0195389719

Research in the area of impulse control disorders has expanded exponentially. The Oxford Handbook of Impulse Control Disorders provides researchers and clinicians with a clear understanding of the developmental, biological, and phenomenological features of a range of impulse control disorders, as well as detailed approaches to their treatment.

Computers and Games for Mental Health and Well-Being

Computers and Games for Mental Health and Well-Being
Author: Yasser Khazaal
Publisher: Frontiers Media SA
Total Pages: 311
Release: 2018-07-12
Genre: Video games in education
ISBN: 2889454967

Recent years have seen important developments in the computer and game industry, including the emergence of the concept of serious games. It is hypothesized that tools such as games, virtual reality, or applications for smartphones may foster learning, enhance motivation, promote behavioral change, support psychotherapy, favor empowerment, and improve some cognitive functions. Computers and games may create supports for training or help people with cognitive, emotional, or behavioral change. Games take various formats, from board games to informatics to games with interactive rules of play. Similarly, computer tools may vary widely in format, from self-help or assisted computerized training to virtual reality or applications for smartphones. Some tools that may be helpful for mental health were specifically designed for that goal, whereas others were not. Gamification of computer-related products and games with a numeric format tend to reduce the gap between games and computers tools and increase the conceptual synergy in such fields. Games and computer design share an opportunity for creativity and innovation to help create, specifically design, and assess preventive or therapeutic tools. Computers and games share a design conception that allows innovative approaches to overcome barriers of the real world by creating their own rules. Yet, despite the potential interest in such tools to improve treatment of mental disorders and to help prevent them, the field remains understudied and information is under-disseminated in clinical practice. Some studies have shown, however, that there is potential interest and acceptability of tools that support various vehicles, rationales, objectives, and formats. These tools include traditional games (e.g., chess games), popular electronic games, board games, computer-based interventions specifically designed for psychotherapy or cognitive training, virtual reality, apps for smartphones, and so forth. Computers and games may offer a true opportunity to develop, assess, and disseminate new prevention and treatment tools for mental health and well-being. Currently, there is a strong need for state-of-the-art information to answer questions such as the following: Why develop such tools for mental health and well-being? What are the potential additions to traditional treatments? What are the best strategies or formats to improve the possible impact of these tools? Are such tools useful as a first treatment step? What is the potential of a hybrid model of care that combines traditional approaches with games and/or computers as tools? What games and applications have already been designed and studied? What is the evidence from previous studies? How can such tools be successfully designed for mental health and well-being? What is rewarding or attractive for patients in using such treatments? What are the worldwide developments in the field? Are some protocols under development? What are the barriers and challenges related to such developments? How can these tools be assessed, and how can the way that they work, and for whom, be measured? Are the potential benefits of such products specific, or can these additions be attributed to nonspecific factors? What are the users’ views on such tools? What are the possible links between such tools and social networks? Is there a gap between evidence-based results and market development? Are there any quality challenges? What future developments and studies are needed in the field?

PISA 2018 Assessment and Analytical Framework

PISA 2018 Assessment and Analytical Framework
Author: OECD
Publisher: OECD Publishing
Total Pages: 308
Release: 2019-04-26
Genre:
ISBN: 9264477594

This report presents the conceptual foundations of the OECD Programme for International Student Assessment (PISA), now in its seventh cycle of comprehensive and rigorous international surveys of student knowledge, skills and well-being. Like previous cycles, the 2018 assessment covered reading, mathematics and science, with the major focus this cycle on reading literacy, plus an evaluation of students’ global competence – their ability to understand and appreciate the perspectives and world views of others. Financial literacy was also offered as an optional assessment.