Adobe Captivate 3 The Definitive Guide
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Author | : Brenda Huettner |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 466 |
Release | : 2008-05-31 |
Genre | : Computers |
ISBN | : 1449633579 |
Adobe Captivate 3: The Definitive Guide, the follow-up to Wordware’s popular Macromedia Captivate: The Definitive Guide, steps you through all the procedures needed to create Flash movies based on any software on your desktop. You’ll learn how to create Flash movies, edit individual screens, add and edit sound, even add interactivity (with or without grading) for complete customization. The expanded e-learning chapter in this edition discusses a variety of ways to build quizzing functions with individual questions and question pools. A chapter on branching shows how to move slide elements on a visual display, and how to create paths through a movie that give each viewer a unique experience. This book covers everything from getting the software installed and activated, manipulating the movie files, adding and editing audio, and building quizzes, all the way to delivery mechanisms of the final output and integrating your movies with other applications. With this book, learn to install and configure Captivate; create and edit movies; add, delete, edit, and rearrange slides; incorporate audio and interactivity in your movies; create e-learning content through the use of question slides and branching functions; use a variety of Captivate tools including templates and MenuBuilder.
Author | : Brenda Huettner |
Publisher | : |
Total Pages | : 442 |
Release | : 2008 |
Genre | : Captivate (Electronic resource) |
ISBN | : |
Author | : Brenda Huettner |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 486 |
Release | : 2011 |
Genre | : Computers |
ISBN | : 0763781371 |
Computer Graphics & Graphics Applications
Author | : Scott Driza |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 649 |
Release | : 2009-03-26 |
Genre | : Computers |
ISBN | : 1449633560 |
This book focuses on innovative ways to create customized Word documents and templates. It contains an in-depth introduction to VBA (Visual Basic for Applications), which is the embedded programming language in the Microsoft Office 2007. VBA provides a complete integrated development environment (IDE) that allows for document automation, the process of using an automated template for creating documents. The book also includes coverage of the new features of Word 2007 including Content Controls, programming the Ribbon, and more.
Author | : Richard Rouse III |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 730 |
Release | : 2004-08-30 |
Genre | : Computers |
ISBN | : 1449633455 |
“Both burgeoning game designers and devoted gamers should consider [Game Design: Theory & Practice] an essential read.” — Computer Gaming World “Ultimately, in both theory and practice, Rouse’s Game Design bible gets the job done. Let us pray.” - Next Generation magazine In the second edition to the acclaimed Game Design: Theory & Practice, designer Richard Rouse III balances a discussion of the essential concepts behind game design with an explanation of how you can implement them in your current project. Detailed analysis of successful games is interwoven with concrete examples from Rouse’s own experience. This second edition thoroughly updates the popular original with new chapters and fully revised text.
Author | : Cecelia L. Allison |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 394 |
Release | : 2008-06-20 |
Genre | : Computers |
ISBN | : 144963155X |
SQL for Microsoft Access (2nd Edition) provides a guide to getting the most out of Microsoft Access through the use of Structured Query Language. Step-by-step examples demonstrate how to use SQL script to create tables, add records to tables, and retrieve and manage records. Readers will also learn about calculated fields, Access projects, and the integration of SQL script in VBA and ASP code. Explore the relational database structure and the basics of SQL. Understand how table joins, unions, and subqueries are used to retrieve records from multiple tables simultaneously. Learn how to filter records and group data. Discover how to create parameter queries that prompt users for data. Test your knowledge and comprehension with the end-of-chapter quizzes and projects.
Author | : Saroj Kapoor Bagai |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 842 |
Release | : 2008-12-08 |
Genre | : Computers |
ISBN | : 1449633552 |
Sybase 15 Replication Server Administration addresses the needs of a wide range of database professionals, explaining to both beginners and experts how to administer Sybase’s newest Replication Server release. This book examines all the knowledge, background information, and conceptual frameworks needed in order to get started on installing and administering Sybase Replication Server, and explores the world of contemporary cross-platform compatible Sybase Replication Server administration. Learn how to replicate business-critical data; configure database connections and routes; manage replicated tables, stored procedures, and subscriptions; set up a warm standby system; monitor replication performance and tune the database system; provide up-to-the-minute high availability of data; recover from failures and prevent data loss; troubleshoot the replication system.
Author | : Frank D. Luna |
Publisher | : Jones & Bartlett Publishers |
Total Pages | : 529 |
Release | : 2008 |
Genre | : Computers |
ISBN | : 1598220535 |
"Introduction to 3D Game Programming with Direct X 10 provides an introduction to programming interactive computer graphics, with an emphasis on game development, using DirectX 10. The book is divided into three main parts. Part I explores basic mathematical tools, Part II shows how to implement fundamental tasks in Direct3D, and Part III demonstrates a variety of techniques and special effects."--BOOK JACKET.
Author | : Jim Perry |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 335 |
Release | : 2009-06-19 |
Genre | : Computers |
ISBN | : 1449631509 |
RPG Programming Using XNA Game Studio 3.0 provides detailed information on role-playing games (RPGs) and how to create them using Microsoft’s XNA Game Studio 3.0. The book examines the history of the genre and takes a piece-by-piece approach to producing a 2D tile-based game, demonstrating how to create the various components that make up an RPG and implement them using C# and XNA Game Studio 3.0. By the end of the book, readers will have built a complete toolset that can be used to create data for their own RPGs. Learn how to: * Creating the characters and monsters that populate RPG worlds * Add stats and skills to allow game entities to perform actions * Populate the game world with items and treasures. Construct a conversation editor to add another degree of interaction * Create a multiple-step quest system to give players goals to research during gameplay * Creating a tile engine for displaying the world Populating the game world with items and treasure * Implementing a sound and music system * Adding multiplayer support
Author | : Jim Perry |
Publisher | : Jones & Bartlett Learning |
Total Pages | : 554 |
Release | : 2010-10-25 |
Genre | : Computers |
ISBN | : 1449633609 |
Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.