Administering Fun
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Humour, Work and Organization
Author | : Robert Westwood |
Publisher | : Routledge |
Total Pages | : 311 |
Release | : 2013-02-01 |
Genre | : Business & Economics |
ISBN | : 1136010947 |
Accessible and amusing in style, Humour, Work and Organization explores the critical, subversive and ambivalent character of humour, work and comedy as it relates to organizations and organized work. It examines the various individual, organizational, social and cultural means through which humour is represented, deployed, developed, used and understood. Considering the relationship between humour and organization in a nuanced and radical way and this book takes the view that humour and comedy are pervasive and highly meaningful aspects of human experience. The richness and complexity of this relationship is examined across three related domains. They are: how humour is constructed, enacted and responded to in organizational settings how organizations and work are represented comedically in various types of popular culture media how humour is used in organizations where there is a more explicit relationship between the comedic and work. An exciting and controversial text, Humour, Work and Organization will appeal to students of all levels as well as anyone interested the full complexities of human interactions in the workplace.
Gamelife
Author | : Michael W. Clune |
Publisher | : Macmillan + ORM |
Total Pages | : 173 |
Release | : 2015-09-15 |
Genre | : Biography & Autobiography |
ISBN | : 0374713170 |
In telling the story of his youth through seven computer games, critically acclaimed author Michael W. Clune (White Out) captures the part of childhood we live alone. You have been awakened. Floppy disk inserted, computer turned on, a whirring, and then this sentence, followed by a blinking cursor. So begins Suspended, the first computer game to obsess seven-year-old Michael, to worm into his head and change his sense of reality. Thirty years later he will write: "Computer games have taught me the things you can't learn from people." Gamelife is the memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes train Michael's eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator opens a hole in reality.
Official Gazette of the United States Patent Office
Author | : United States. Patent Office |
Publisher | : |
Total Pages | : 1534 |
Release | : 1904 |
Genre | : Patents |
ISBN | : |
FitnessGram Administration Manual
Author | : The Cooper Institute |
Publisher | : Human Kinetics |
Total Pages | : 136 |
Release | : 2017-01-06 |
Genre | : Education |
ISBN | : 149258519X |
The best just got better. FitnessGramis the gold standard for assessing the health-related fitness and activity levels of youths. The Cooper Institute has updated the FitnessGram Administration Manual with new material to ensure that FitnessGram is the most comprehensive and informative program that can drive meaningful behavior change and set up children for a healthy future. The fifth edition of FitnessGram Administration Manual: The Journey to MyHealthyZone offers K-12 teachers two primary assessment resources that allow them to produce individualized reports for each student in their class. FitnessGram provides a complete battery of health-related fitness assessments that are scored using criterion-referenced Healthy Fitness Zone® standards. The standards are age and sex specific and are based on how fit children need to be for health. New to this fifth edition: • Audio of cadences and videos and photos for test protocols, making it easier for you to administer tests • A chapter on communicating with stakeholders (students, parents, faculty and staff, administrators, and the community) • A chapter on data mining and using data to inform your instruction and help you make sound curricular decisions • A design that enhances your ease in using the material and administering the tests You will learn how to administer the tests, interpret the results, and provide feedback to your students on their results. FitnessGram Administration Manual also offers a web resource that includes video clips that demonstrate the assessments; audio for the PACER, curl-up, and push-up tests; and reproducible forms. Through FitnessGram, you can assess children’s fitness in these areas: • Aerobic capacity • Muscle strength • Muscular endurance • Flexibility • Body composition Several test options are provided for most of those areas; one test item is recommended. As a FitnessGram user you also have access to everything the Presidential Youth Fitness Program has to offer. The Presidential Youth Fitness Program helps physical educators assess, track, and recognize youth fitness and physical activity. Through this program you are also provided with the following: • Instructional strategies for promoting student physical activity and fitness • Communication tools to help physical educators increase awareness about their work in the classroom • Options for recognizing fitness and physical activity achievements This latest version of the FitnessGram Administration Manual: The Journey to MyHealthyZone is your guide to conducting the test protocols, recording the data, interpreting the results, and sharing those results in ways that will encourage students to be physically active and adopt healthy behaviors throughout their lives.
New York Magazine
Author | : |
Publisher | : |
Total Pages | : 112 |
Release | : 1984-06-25 |
Genre | : |
ISBN | : |
New York magazine was born in 1968 after a run as an insert of the New York Herald Tribune and quickly made a place for itself as the trusted resource for readers across the country. With award-winning writing and photography covering everything from politics and food to theater and fashion, the magazine's consistent mission has been to reflect back to its audience the energy and excitement of the city itself, while celebrating New York as both a place and an idea.