Data Visualization 2000

Data Visualization 2000
Author: W. de Leeuw
Publisher: Springer Science & Business Media
Total Pages: 299
Release: 2012-12-06
Genre: Computers
ISBN: 3709167833

It is becoming increasingly clear that the use of human visual perception for data understanding is essential in many fields of science. This book contains the papers presented at VisSym’00, the Second Joint Visualization Symposium organized by the Eurographics and the IEEE Computer Society Technical Committee on Visualization and Graphics (TCVG). It reports on 27 new algorithms, techniques and applications in the area of data visualization. The topics are scientific data visualization and information visualization. It gives practitioners and visualization researchers an overview of the state of the art and of future directions of data visualization.

Mathematical Foundations of Scientific Visualization, Computer Graphics, and Massive Data Exploration

Mathematical Foundations of Scientific Visualization, Computer Graphics, and Massive Data Exploration
Author: Torsten Möller
Publisher: Springer Science & Business Media
Total Pages: 348
Release: 2009-06-12
Genre: Computers
ISBN: 3540499261

The goal of visualization is the accurate, interactive, and intuitive presentation of data. Complex numerical simulations, high-resolution imaging devices and incre- ingly common environment-embedded sensors are the primary generators of m- sive data sets. Being able to derive scienti?c insight from data increasingly depends on having mathematical and perceptual models to provide the necessary foundation for effective data analysis and comprehension. The peer-reviewed state-of-the-art research papers included in this book focus on continuous data models, such as is common in medical imaging or computational modeling. From the viewpoint of a visualization scientist, we typically collaborate with an application scientist or engineer who needs to visually explore or study an object which is given by a set of sample points, which originally may or may not have been connected by a mesh. At some point, one generally employs low-order piecewise polynomial approximationsof an object, using one or several dependent functions. In order to have an understanding of a higher-dimensional geometrical “object” or function, ef?cient algorithms supporting real-time analysis and manipulation (- tation, zooming) are needed. Often, the data represents 3D or even time-varying 3D phenomena (such as medical data), and the access to different layers (slices) and structures (the underlying topology) comprising such data is needed.

GPU-Based Interactive Visualization Techniques

GPU-Based Interactive Visualization Techniques
Author: Daniel Weiskopf
Publisher: Springer Science & Business Media
Total Pages: 318
Release: 2006-10-13
Genre: Mathematics
ISBN: 3540332634

This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.

Vision, Modeling, and Visualization 2005

Vision, Modeling, and Visualization 2005
Author: Günther Greiner
Publisher: IOS Press
Total Pages: 554
Release: 2005
Genre: Computers
ISBN:

Vision, modeling, and visualization are complementary disciplines that are rapidly converging. This text presents papers about segmentation and feature extraction, image understanding, models from video, image fusion and direct volume rendering.