Activities For The Apocalypse
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Author | : Matt Campbell |
Publisher | : Apocalyptical Publishing |
Total Pages | : 86 |
Release | : 2020-10-09 |
Genre | : Self-Help |
ISBN | : |
Activities For The Apcalypse is a collection of thoughts, ideas, poems and has more adult activities in it than you can shake a facemask at. It is a compendium of modern day literary genius that encapsulates the absurd time that we are living in and offers up a plethora of ridiculous, funny, thought-provoking and sometimes sombre nuggets of intellectual stupidity – and if you don't agree, well, you're just an uncultured simpleton. Follow the tale of a free-falling narcissistic millennial attempting to make sense of a world that has fallen to bits over-night. Strug together with a number of swear-word filled poems and verses this book aims to inspire others creativity and encouraged adults to be adults. This is first and foremost an activity book, but it's main intention is to entertain, educate and poke fun at the most confusing and dark thing that the world we have known has ever faced. Get ready to imagine Llamas in your bedroom, make dick hats out of paper plates and get suffocated by your sleep paralysis demon cat. It also contains a number of drinking games and loads of ways to alleviate anxiety during lockdown, quarantine or indeed, the end of the world. Buckle up kids – It's going to be hellish! NB: This book is not intended for children – like for reals. My solicitors made me put this in so that I avoid jail time! Buy this fucking book! You'll fucking love it!
Author | : Ash Barker |
Publisher | : Bloomsbury Publishing |
Total Pages | : 112 |
Release | : 2018-06-19 |
Genre | : Fiction |
ISBN | : 1472826698 |
A quick-playing skirmish game of survival and horror in the aftermath of a zombie plague.
Author | : Max Brallier |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2019-05-07 |
Genre | : Juvenile Fiction |
ISBN | : 1984835408 |
A Netflix Original Series! See if you have what it takes to survive the monster-zombie apocalypse in this interactive guided journal from the New York Times, USA Today, and Wall Street Journal bestselling Last Kids on Earth series, now with over 7 million copies in print. You've read all about the Last Kids on Earth's adventures in the post-zombie-monster-apocalypse, and now it's time to get in on the action! In this interactive journal, readers will feel like they're part of the Last Kids world by taking part in creative exercises that are based on the characters and settings that they've come to know so well. They'll draw their own inventions in Quint's workshop, design their perfect kids-only hangout that will rival Jack's treehouse, put together their dream post-apocalyptic warrior outfits and weapons that will give the Louisville Slicer a run for its money, imagine themselves and their friends as zombies, and so much more. The perfect creative outlet for every Last Kids fan.
Author | : Felix Isaacs |
Publisher | : |
Total Pages | : 0 |
Release | : 2022-08-04 |
Genre | : Comics & Graphic Novels |
ISBN | : 9781736877586 |
A POST-FALL FANTASY TABLETOP ROLEPLAYING GAME SET IN A RAMPANT OCEAN OF VERDANT GREEN. Some three hundred years ago the empires of the world were toppled by a wave of fast growing greenery, a tide of rampant growth spilling from the West known as the Verdancy. Now chainsaw-driven ships cut their way across dense treetop waves, their engines powered by oilfruit, rope-golems, honey and pride.You play a wildsailor, part of a motley crew consisting of humanity's weathered descendants, cactoid gunslingers, centipedal fungi, silk-clothed spiderfolk, and other, stranger things. With your fellow crewmembers, you'll journey across the lingin' tide discovering charts, pursuing drives, and avoiding mires of the deep.The Wildsea hungers and grows, roots sinking deep into the forest floor as the waves above ripple with life. What will you discover in its depths?The Wildsea is a tabletop roleplaying game from Quillhound Studios for 2-6 players inspired by stories like Sunless Sea, Bastion, and the Bas-Lag Trilogy. The Wildsea uses a narrative, fiction-first d6 dicepool system that draws inspiration from games like Belly of the Beast, Blades in the Dark, and 13th Age.
Author | : Max Brooks |
Publisher | : Del Rey |
Total Pages | : 274 |
Release | : 2003-09-23 |
Genre | : Humor |
ISBN | : 1400050804 |
From the author of the #1 New York Times bestseller, World War Z, The Zombie Survival Guide is your key to survival against the hordes of undead who may be stalking you right now. Fully illustrated and exhaustively comprehensive, this book covers everything you need to know, including how to understand zombie physiology and behavior, the most effective defense tactics and weaponry, ways to outfit your home for a long siege, and how to survive and adapt in any territory or terrain. Top 10 Lessons for Surviving a Zombie Attack 1. Organize before they rise! 2. They feel no fear, why should you? 3. Use your head: cut off theirs. 4. Blades don’t need reloading. 5. Ideal protection = tight clothes, short hair. 6. Get up the staircase, then destroy it. 7. Get out of the car, get onto the bike. 8. Keep moving, keep low, keep quiet, keep alert! 9. No place is safe, only safer. 10. The zombie may be gone, but the threat lives on. Don’t be carefree and foolish with your most precious asset—life. This book is your key to survival against the hordes of undead who may be stalking you right now without your even knowing it. The Zombie Survival Guide offers complete protection through trusted, proven tips for safeguarding yourself and your loved ones against the living dead. It is a book that can save your life.
Author | : Esther Priyadharshini |
Publisher | : Springer Nature |
Total Pages | : 148 |
Release | : 2021-11-25 |
Genre | : Education |
ISBN | : 9811657882 |
This book draws on posthumanist critique and post qualitative approaches to research to examine the pedagogies offered by imaginaries of the future. Starting with the question of how education can be a process for imagining and desiring better futures that can shorten the Anthropocene, it speaks to concerns that are relevant to the fields of education, youth and futures studies. This book explores lessons from the imaginaries of apocalypse, revolution and utopia, drawing on research from youth(ful) perspectives in a context when the narrative of ‘youth despair’ about the future is becoming persistent. It investigates how the imaginary of 'Apocalypse' acts as a frame of intelligibility, a way of making sense of the monstrosities of the present and also instigates desires to act in different ways. Studying the School Climate Strikes of 2019 as 'Revolution' moves us away from the teleologies of capitalist consumption and endless growth to newer aesthetics. The strikes function as a public pedagogy that creates new publics that include life beyond the human. Finally, the book explores how the Utopias of Afrofuturist fiction provides us with a kind of 'investable' utopia because the starting point is in racial, economic and ecological injustice. If the Apocalypse teaches us to recognize what needs to go, and Revolution accepts that living with ‘less than’ is necessary, then this kind of Utopia shows us how becoming ‘more than’ human may be the future.
Author | : Lewis Dartnell |
Publisher | : Penguin |
Total Pages | : 354 |
Release | : 2015-03-10 |
Genre | : Social Science |
ISBN | : 0143127047 |
How would you go about rebuilding a technological society from scratch? If our technological society collapsed tomorrow what would be the one book you would want to press into the hands of the postapocalyptic survivors? What crucial knowledge would they need to survive in the immediate aftermath and to rebuild civilization as quickly as possible? Human knowledge is collective, distributed across the population. It has built on itself for centuries, becoming vast and increasingly specialized. Most of us are ignorant about the fundamental principles of the civilization that supports us, happily utilizing the latest—or even the most basic—technology without having the slightest idea of why it works or how it came to be. If you had to go back to absolute basics, like some sort of postcataclysmic Robinson Crusoe, would you know how to re-create an internal combustion engine, put together a microscope, get metals out of rock, or even how to produce food for yourself? Lewis Dartnell proposes that the key to preserving civilization in an apocalyptic scenario is to provide a quickstart guide, adapted to cataclysmic circumstances. The Knowledge describes many of the modern technologies we employ, but first it explains the fundamentals upon which they are built. Every piece of technology rests on an enormous support network of other technologies, all interlinked and mutually dependent. You can’t hope to build a radio, for example, without understanding how to acquire the raw materials it requires, as well as generate the electricity needed to run it. But Dartnell doesn’t just provide specific information for starting over; he also reveals the greatest invention of them all—the phenomenal knowledge-generating machine that is the scientific method itself. The Knowledge is a brilliantly original guide to the fundamentals of science and how it built our modern world.
Author | : Colin Chapman |
Publisher | : |
Total Pages | : 0 |
Release | : 2010-06-22 |
Genre | : |
ISBN | : 9781907204845 |
Civilization came crashing down. Billions died. A new Dark Age has begun. The descendants of the apocalypse's survivors scavenge the remnants of the Before Times, struggling to build a new life amidst the ruins of the old. In a savage world where the strong ravage and exploit the weak, the survivors' settlements are oases, connected only by convoys of armed and armoured vehicles that run the gauntlet of raiders... and worse. Though the threats of chemical and biological agents and radiation have all but faded, their taint lingers on in every mutant born to man and beast. This is the world of Atomic Highway. Atomic Highway is a complete roleplaying game. All you need to play it is this book, a few friends, paper and pencils, and a few ordinary dice.
Author | : Flor Edwards |
Publisher | : Turner Publishing Company |
Total Pages | : 220 |
Release | : 2018-03-13 |
Genre | : Biography & Autobiography |
ISBN | : 1683367707 |
For the first thirteen years of her life, Flor Edwards grew up in the Children of God. The group's nomadic existence was based on the belief that, as God's chosen people, they would be saved in the impending apocalypse that would envelop the rest of the world in 1993. Flor would be thirteen years old. The group's charismatic leader, Father David, kept the family on the move, from Los Angeles to Bangkok to Chicago, where they would eventually disband, leaving Flor to make sense of the foreign world of mainstream society around her. Apocalypse Child is a cathartic journey through Flor's memories of growing up within a group with unconventional views on education, religion, and sex. Whimsically referring to herself as a real life Kimmy Schmidt, Edwards's clear-eyed memoir is a story of survival in a childhood lived on the fringes.
Author | : Fantasy Flight |
Publisher | : |
Total Pages | : 0 |
Release | : 2014 |
Genre | : Role playing |
ISBN | : 9781633440555 |
Come face to face with the living dead in Zombie Apocalypse, the first book in The End of the World roleplaying line! This roleplaying game offers you the chance to imagine unique adventures, playing as yourself during the tumult of the apocalypse, relying upon your own skills, wits, and talents to survive. Five scenarios each offer a different setting and sub-genre for the rise of the undead. Moreover, each scenario contains sections for both the apocalypse and post-apocalypse, challenging you to navigate the initial panic and forge a new life after the world's ending.