Action Games
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Author | : Arthur Peter Martin Bieri |
Publisher | : AuthorHouse |
Total Pages | : 64 |
Release | : 2016-08-10 |
Genre | : Games & Activities |
ISBN | : 1524611212 |
Action Games contains more than forty games that the teacher can use to enrich her activity period. Many of the games require no special materials; others call for readily obtainable equipment, such as whistles, balloons, volleyballs, playground balls, tennis balls, and masking tape. The directions for each game suggest whether it should be played indoors or outdoors.
Author | : Julianna Helt |
Publisher | : North Star Editions, Inc. |
Total Pages | : 35 |
Release | : 2023-08-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 163738727X |
Learn the history and common features of action games. Short paragraphs of easy-to-read text and plenty of colorful photos make reading simple and exciting. The book also includes a table of contents, fun facts, sidebars, comprehension questions, a glossary, an index, and a list of resources for further reading.
Author | : Kirsty Holmes |
Publisher | : Game On! |
Total Pages | : 0 |
Release | : 2019 |
Genre | : Juvenile Nonfiction |
ISBN | : 9780778752608 |
"So, you like to take on a character and interact with other RPG buddies? Role-Playing Games will help readers up their skills, explore further, and load up on more loot. They'll also love learning about game designers and innovators and how they made a lifestyle into a life"--Provided by publisher.
Author | : Ernest Adams |
Publisher | : New Riders |
Total Pages | : 71 |
Release | : 2014-03-11 |
Genre | : Computers |
ISBN | : 0133811646 |
You understand the basic concepts of game design: gameplay, user interfaces, core mechanics, character design, and storytelling. Now you want to know how to apply them to the action and arcade genre. This focused guide gives you exactly what you need. It walks you through the process of designing for the action and arcade genre and shows you how to use the right techniques to create fun and challenging experiences for your players.
Author | : Cora Pollard |
Publisher | : IMU Ventures Publishing |
Total Pages | : 36 |
Release | : |
Genre | : Games & Activities |
ISBN | : |
The genres of video games had categorized the game on its own mechanics including other details. Among these video game genres or categories, there are 2 well known genres that are most discussed. These are the Role Playing games and Action/Adventure games. They were around for a long period of time. Each of them has been working on game and plot mechanics, along with one’s respective strength. But this time, people are becoming more indulged with adventure games. There are various aspects surrounding this subject and it is time to have a clear understanding about the reason behind other persons’ great fascination and involvement in this genre. Get all the info you need here. Let Us Know What You Think!
Author | : Thomas James Maltman |
Publisher | : Capstone |
Total Pages | : 26 |
Release | : 2010-07 |
Genre | : Video games |
ISBN | : 1429647922 |
"Describes the history of video games, featuring little known facts and bizarre inside information"--Provided by publisher.
Author | : David R. Foster |
Publisher | : Addison Wesley |
Total Pages | : 0 |
Release | : 1989 |
Genre | : Indoor games |
ISBN | : 9780134591247 |
Contains over two hundred indoor activities and action games for elementary children including movement and aerobic activities, relays, cooperative challenges.
Author | : Matthew Farber |
Publisher | : New Literacies and Digital Epistemologies |
Total Pages | : 0 |
Release | : 2018 |
Genre | : Educational games |
ISBN | : 9781433144745 |
Matthew Farber's Game-Based Learning in Action: How an Expert Affinity Group Teaches with Games showcases how one affinity group of K12 educators--known as "The Tribe"--teaches with games.
Author | : Alan Bridgewater |
Publisher | : Stackpole Books |
Total Pages | : 136 |
Release | : 1999 |
Genre | : Crafts & Hobbies |
ISBN | : 9780811728553 |
Easy-to-follow text. Helpful photographs.
Author | : Stephen Schecter |
Publisher | : Princeton University Press |
Total Pages | : 288 |
Release | : 2016-04-05 |
Genre | : Business & Economics |
ISBN | : 0691167656 |
The essential textbook for learning game theory strategies Game Theory in Action is a textbook about using game theory across a range of real-life scenarios. From traffic accidents to the sex lives of lizards, Stephen Schecter and Herbert Gintis show students how game theory can be applied in diverse areas including animal behavior, political science, and economics. The book's examples and problems look at such fascinating topics as crime-control strategies, climate-change negotiations, and the power of the Oracle at Delphi. The text includes a substantial treatment of evolutionary game theory, where strategies are not chosen through rational analysis, but emerge by virtue of being successful. This is the side of game theory that is most relevant to biology; it also helps to explain how human societies evolve. Aimed at students who have studied basic calculus and some differential equations, Game Theory in Action is the perfect way to learn the concepts and practical tools of game theory. Aimed at students who have studied calculus and some differential equations Examples are drawn from diverse scenarios, ranging from traffic accidents to the sex lives of lizards A substantial treatment of evolutionary game theory Useful problem sets at the end of each chapter